> For the complete documentation index, see [llms.txt](https://wiki.redmodding.org/cyberpunk-2077-modding/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/materials/textures/vantablack-leather-through-metalness.md).

# Vantablack leather through Metalness

## Summary

**Published:** May 21 2025 by [beckylou\_1](mailto:undefined)\
**Last documented update:** May 21 2025 by [mana vortex](mailto:undefined)

This page will tell you how to create a truly black leather material by creating a custom `.mltemplate`

### Wait, that's not what I want!

* If you want to learn more about metalness in general, please check [Material properties](/cyberpunk-2077-modding/for-mod-creators-theory/materials/configuring-materials.md) -> [Material properties](/cyberpunk-2077-modding/for-mod-creators-theory/materials/configuring-materials.md#roughness-metalness)
* Did you know? You can darken any material by adding a semi-transparent layer of **black silk** (pick the bottom entry from the roughness menu)

## How to create black leather

1. Find the leather material template under `base\surfaces\materials\fabric\leather`
2. Add them to your project
3. [Custompath](/cyberpunk-2077-modding/modding-guides/items-equipment/custompathing-assets.md) them by moving them to a folder like `author\mod\materials`

### Edit the new mltemplate file

1. Open the file by double-clicking
2. Find the "overrides" section and expand it
3. Add the following values into `metalLevelsOut`:

{% hint style="info" %}
To save typing these numbers, you can steal them from a different material such as silk or spandex.
{% endhint %}

<table><thead><tr><th width="97">n</th><th width="65">v(0)</th><th width="91">v(1)</th></tr></thead><tbody><tr><td>280c47</td><td>0</td><td>0</td></tr><tr><td>7cda36</td><td>0</td><td>0.25</td></tr><tr><td>749e4d</td><td>0</td><td>0.5</td></tr><tr><td>b56c4b</td><td>0</td><td>0.75</td></tr><tr><td>8980e7</td><td>0</td><td>1</td></tr></tbody></table>

4. Save your new .mltemplate

### Change your item's base material

1. In MLSetupBuilder / the .mlsetup, you can now use your newly-created file instead of `leather_black_bull.mltemplate` (simply change the path).
2. Pick a metalLevelsOut from the list above:

<figure><img src="/files/QrBhWGOD5GY6EvPERAZp" alt=""><figcaption></figcaption></figure>

You can then use the roughness in conjunction with the metal levels to create various types of truly black leather.

<figure><img src="/files/8SNvfaVplwSvpLehqfpi" alt=""><figcaption><p>Standard Clean Leather: Metalicity(1)</p></figcaption></figure>


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