Importing Raw Files to REDengine

using the import and resource-import commands


redmod resource-import -depot=<depot> -input=<relative path to file to be imported> -output=<absolute path to the new redengine file>

Redmod can be used to import a large variety of files into REDengine formats for use in your mods.

Red Engine FormatRaw Format

.fnt (font)

.ttf: TrueType font

.otf: OpenType font

.cff: Compact Font Format

.regionset (Texture Region Set)

.json: Texture region set definition.

.mesh (Mesh)

.xml: Speed Tree XML Resource File .smd: Source Mesh Data

.fbx: Autodesk FBX

.curveset (Curve Set)

.csv Comma Separated Value Table

.mlsetup (MultiLayer Setup file)

.json: MultiLayer Setup JSON File .mlsetup: MultiLayer Setup File

.genericanimdb (Generic anim database)

.csv: csv file

.cubemap (Cubemap)

.dds: DirectDraw Surface

.bmp: Windows Bitmap

.jpg: Joint Photographics Experts Group .tga: Truevision Targa

.png: Portable Network Graphics

.exr: OpenEXR

.rig (Rig)

.re CDPR proprietary format

.ies (IES Light Profile Data Resource)

.ies: IES light profile

.mlmask (Multilayer Mask)

.tiff: Tagged Image File Format

.tif: Tagged Image File Format

.json: JSON

.rsvg (SvgResource)

.svg: SVG Resource definition file

.xbm (Bitmap Texture)

.dds: DirectDraw Surface

.bmp: Windows Bitmap

.jpg: Joint Photographics Experts Group .tga: Truevision Targa

.png: Portable Network Graphics

.tiff: Tagged Image File Format

.tif: Tagged Image File Format

.exr: EXR

.cube: Cube LUT

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