# Cyberpunk 2077 Modding

## Cyberpunk 2077 Modding

- [Home](https://wiki.redmodding.org/cyberpunk-2077-modding/readme.md): Welcome to the Cyberpunk 2077 modding wiki!
- [The Wiki](https://wiki.redmodding.org/cyberpunk-2077-modding/the-wiki.md): How to contribute to the thing you're currently reading (please do)!
- [Editing guidelines](https://wiki.redmodding.org/cyberpunk-2077-modding/the-wiki/editing-guidelines.md)
- [Page Header: Summary](https://wiki.redmodding.org/cyberpunk-2077-modding/the-wiki/editing-guidelines/page-header-summary.md): A sample page header for you to copy/paste
- [Glossary](https://wiki.redmodding.org/cyberpunk-2077-modding/glossary.md): List of words that need more context
- [Using Mods](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-users/users-modding-cyberpunk-2077.md): Modding your game, for mod users
- [The Cyberpunk 2077 Game Directory](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-users/users-modding-cyberpunk-2077/the-cyberpunk-2077-game-directory.md): What is your game directory, where can you find it?
- [Launch parameters](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-users/users-modding-cyberpunk-2077/the-cyberpunk-2077-game-directory/launch-parameters.md): Launch parameters for Cyberpunk2077.exe (and what they do)
- [Additional launch parameters for use from game launchers](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-users/users-modding-cyberpunk-2077/the-cyberpunk-2077-game-directory/additional-launch-parameters-for-use-from-game-launchers.md): Launch parameters for use from game launchers (and what they do)
- [Getting Started: Installing Cyberpunk](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-users/users-modding-cyberpunk-2077/getting-started.md): Install the core requirements for Cyberpunk2077 modding, decide how to manage your mods, and set up a mod manager
- [MO2 (Mod Organizer 2)](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-users/users-modding-cyberpunk-2077/getting-started/mo2-mod-organizer-2.md): How to use MO2 - it's that simple
- [Vortex Mod Manager](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-users/users-modding-cyberpunk-2077/getting-started/vortex-mod-manager.md): Installing and setting up Vortex Mod Manager, the recommended way to install, manage, and upgrade mods.
- [Archive files Load Order](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-users/users-modding-cyberpunk-2077/load-order.md): How does load order work in Cyberpunk?
- [REDmod](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-users/users-modding-cyberpunk-2077/redmod.md): https://www.cyberpunk.net/en/modding-support
- [REDMod: Usage](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-users/users-modding-cyberpunk-2077/redmod/usage.md)
- [Commands](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-users/users-modding-cyberpunk-2077/redmod/commands.md)
- [Deploy](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-users/users-modding-cyberpunk-2077/redmod/commands/deploy.md)
- [Change logs](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-users/users-modding-cyberpunk-2077/redmod/change-logs.md): This page explains the features added in the different game versions.
- [Downgrading / Preventing Auto-Updates](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-users/users-modding-cyberpunk-2077/users-downgrading-preventing-auto-updates.md): Only update once all frameworks are stable!
- [Modding on Linux](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-users/users-modding-cyberpunk-2077/modding-on-linux.md): How to get mods working on SteamDeck or other Linux distros
- [Modding on macOS](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-users/users-modding-cyberpunk-2077/modding-on-macos.md): How to get mods working on the MacOS build of Cyberpunk 2077
- [Troubleshooting](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-users/user-guide-troubleshooting.md): If your mods are causing trouble, here's what you can do
- [Users: Troubleshooting after a game update](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-users/user-guide-troubleshooting/users-troubleshooting-after-a-game-update.md): The game just updated, and you're crashing. Now what?
- [Users: Troubleshooting Requirements](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-users/user-guide-troubleshooting/requirements-explained.md): How do I get my fucking mod working and what do dependencies have to do with it?
- [Finding and Reading Log Files](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-users/user-guide-troubleshooting/finding-and-reading-log-files.md): This page will tell you how to find the right log file for your problem.
- [Broken Mods: How To Help](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-users/user-guide-troubleshooting/broken-mods-how-to-help.md): A mod is crashing and you know which — what now?
- [Modding Tools](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/modding-tools.md): Frequently used tools for modding workflows
- [WolvenKit](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/modding-tools/wolvenkit.md): WolvenKit - Community game editing suite for CyberPunk 2077.
- [Wolvenkit Blender IO Suite](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/modding-tools/wolvenkit-blender-io-suite.md): How the Wolvenkit Blender plugin works
- [Installing the Wolvenkit Blender Plugin](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/modding-tools/wolvenkit-blender-io-suite/installing-the-wolvenkit-blender-plugin.md): Install guide
- [Installing from github source](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/modding-tools/wolvenkit-blender-io-suite/installing-the-wolvenkit-blender-plugin/installing-from-github-source.md)
- [WKit Blender Plugin: Current version](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/modding-tools/wolvenkit-blender-io-suite/installing-the-wolvenkit-blender-plugin/wkit-blender-plugin-current-version.md): Recommended stable plugin version
- [WKit Blender Plugin: Import/Export](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/modding-tools/wolvenkit-blender-io-suite/wkit-blender-plugin-import-export.md): How to import and export with the Wolvenkit Blender plugin
- [WKit Blender Plugin: AKL Autofitter](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/modding-tools/wolvenkit-blender-io-suite/wkit-blender-plugin-akl-autofitter.md): How to use the auto refitter
- [WKit Blender Plugin: Error messages](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/modding-tools/wolvenkit-blender-io-suite/wkit-blender-plugin-error-messages.md): Plugin error messages and how to resolve them
- [WKit Blender Plugin: Material Tools](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/modding-tools/wolvenkit-blender-io-suite/wkit-blender-plugin-material-tools.md): How to edit .mlsetup files in Blender
- [WKit Blender Plugin: Troubleshooting](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/modding-tools/wolvenkit-blender-io-suite/wkit-blender-plugin-troubleshooting.md): If it's not working as expected
- [MLSETUP Builder](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/modding-tools/mlsetup-builder.md): The tool of your choice for editing multilayered materials
- [The MLSB library search](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/modding-tools/mlsetup-builder/the-mlsb-library-search.md): How does MLSB's tag browser work?
- [RedHotTools](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/modding-tools/redhottools.md): psiberx's RedHotTools - a powerful utility for better mod development
- [RHT: The world inspector](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/modding-tools/redhottools/rht-the-world-inspector.md): "I can show you the world"
- [RHT: Ink Inspector](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/modding-tools/redhottools/rht-ink-inspector.md): Analyze Cyberpunk's UI
- [RHT: Hot Reload](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/modding-tools/redhottools/rht-hot-reload.md): How to hot reload things with RedHotTools
- [REDmod for mod devs](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/modding-tools/redmod.md): Using Redmod to create mods.
- [Exporting Resources to Raw Formats](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/modding-tools/redmod/exporting-resources-to-raw-formats.md): REDmod can export .mesh, .w2mesh, .xbm, rsvg and .svg files using the resource-export command.
- [Exporting .mesh/.w2mesh](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/modding-tools/redmod/exporting-resources-to-raw-formats/exporting-.mesh-.w2mesh.md): Using REDmod to export .mesh and .w2mesh files to .fbx format
- [Exporting .xbm](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/modding-tools/redmod/exporting-resources-to-raw-formats/exporting-.xbm.md)
- [Importing Raw Files to REDengine](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/modding-tools/redmod/importing-raw-files-to-redengine.md): using the import and resource-import commands
- [Importing Animations](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/modding-tools/redmod/importing-raw-files-to-redengine/import.md): redmod import -gameRoot=\<depot> -inputPath=\<file> -animset=\<resource-path>  \[options]
- [Animation Modding](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/modding-tools/redmod/animation-modding.md)
- [Script Modding](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/modding-tools/redmod/script-modding.md)
- [REDmod: Tweaks](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/modding-tools/redmod/redmod-tweaks.md)
- [Audio Modding: Redmod](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/modding-tools/redmod/audio-modding.md): Redmod allows you to add new and edit existing audio events.
- [Tools, scripts and plugins](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/modding-tools/blender-scripts-and-plugins.md): Commonly Used Tools and scripts for creating the best mods
- [Savegame Editor: CyberCAT](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/modding-tools/savegame-editor-cybercat.md): How the savegame editor works
- [Modding Tools: Archived](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/modding-tools/modding-tools-archived.md): Archived documentation for tools we no longer actively use
- [010 Editor (ARCHIVED)](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/modding-tools/modding-tools-archived/010-editor.md): What is 010 Editor?
- [Noesis (ARCHIVED)](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/modding-tools/modding-tools-archived/noesis.md): What is Noesis?
- [References, lists and overviews](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/references-lists-and-overviews.md): A list of look-ups
- [Assets explained](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/references-lists-and-overviews/assets.md)
- [Cheat Sheet: Character Creator](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/references-lists-and-overviews/cheat-sheet-character-creator.md): Character creator options and their values
- [Cheat Sheet: Head](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/references-lists-and-overviews/cheat-sheet-head.md)
- [Cheat Sheet: Hair](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/references-lists-and-overviews/cheat-sheet-head/hair.md): Overview of hair related things
- [Cheat Sheet: Facial Expressions](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/references-lists-and-overviews/cheat-sheet-head/cheat-sheet-facial-expressions.md)
- [Cheat Sheet: E3 Heads](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/references-lists-and-overviews/cheat-sheet-head/cheat-sheet-e3-heads.md): Where to find the E3 marketing assets
- [Cheat Sheet: Body](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/references-lists-and-overviews/cheat-sheet-body.md): Which body parts are where?
- [Cheat Sheet: Arms](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/references-lists-and-overviews/cheat-sheet-arms.md): Arms are why we can't have nice things.
- [Cheat sheet: Rigs and animations](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/references-lists-and-overviews/cheat-sheet-rigs-and-animations.md): Where rigs and animations are stored
- [Cheat Sheet: Photo Mode](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/references-lists-and-overviews/cheat-sheet-photo-mode.md): Photo Mode Cheat Sheet
- [Cheat sheet: Materials](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/references-lists-and-overviews/cheat-sheet-materials.md): Various kinds of materials, and where to find them
- [Cheat Sheet: Lights](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/references-lists-and-overviews/cheat-sheet-lights.md): Lights and their properties at a glance
- [Cheat Sheet: Tweaks](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/references-lists-and-overviews/cheat-sheet-tweak-ids.md): A collection of tweak IDs for certain types of entity
- [Weapons](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/references-lists-and-overviews/cheat-sheet-tweak-ids/weapons.md)
- [Cheat Sheet: Weapon BaseStats](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/references-lists-and-overviews/cheat-sheet-tweak-ids/weapons/cheat-sheet-weapon-basestats.md): Explanation for BaseStats behavior. (Tested in game)
- [Cheat Sheet: Iconic effects by weapon](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/references-lists-and-overviews/cheat-sheet-tweak-ids/weapons/iconic-effects-by-weapon.md): Weapon IDs and the tweaks they use
- [Cheat Sheet: Weapon damage effects](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/references-lists-and-overviews/cheat-sheet-tweak-ids/weapons/cheat-sheet-weapon-damage-effects.md): A list of weapon damage effects, and how to apply them
- [Cheat Sheet: Weapon Audio](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/references-lists-and-overviews/cheat-sheet-tweak-ids/weapons/cheat-sheet-weapon-audio.md)
- [Cheat Sheet: Poses/Animations](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/references-lists-and-overviews/cheat-sheet-tweak-ids/poses-animations.md): Cheat Sheets for poses and animations
- [Cheat Sheet: Base Stats](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/references-lists-and-overviews/cheat-sheet-tweak-ids/cheat-sheet-base-stats.md): Tweak base stats
- [Cheat Sheet: Vendor IDs](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/references-lists-and-overviews/cheat-sheet-tweak-ids/cheat-sheet-vendor-ids.md): All vendor IDs
- [Cheat Sheet: Prereqs](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/references-lists-and-overviews/cheat-sheet-tweak-ids/cheat-sheet-prereqs.md)
- [Cheat Sheet: Attachment Slots](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/references-lists-and-overviews/cheat-sheet-tweak-ids/cheat-sheet-attachment-slots.md): Specify mod slots for your gear
- [Equipment](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/references-lists-and-overviews/equipment.md): Everything about gear
- [Equipment Databases](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/references-lists-and-overviews/equipment/equipment-databases.md): Browse the catalogue
- [Cheat sheet: Weapons](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/references-lists-and-overviews/equipment/weapons.md): We need guns, lots of guns.
- [Spawn Codes (BaseIDs/Hashes)](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/references-lists-and-overviews/equipment/spawn-codes-baseids-hashes.md): Item spawn codes and how they link to appearances
- [Variants and appearances](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/references-lists-and-overviews/equipment/variants-and-appearances.md): For the purpose of recoloring or exchanging items
- [NPCs and their files](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/references-lists-and-overviews/people.md): Heroes, villains, the extended cast and innocent bystanders
- [Finding files: AMM NPCs](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/references-lists-and-overviews/people/finding-files-amm-npcs.md): How to find an AMM NPC in the files
- [References: Vehicles](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/references-lists-and-overviews/vehicles.md): Look up vehicle-related stuff
- [Cheat Sheet: Vehicles](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/references-lists-and-overviews/vehicles/vehicles.md): Vroom Vroom
- [Cheat Sheet: Vehicle Properties](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/references-lists-and-overviews/vehicles/vehicle-drive-model-data-record.md): All the properties that make your car go fast (or slow)
- [Cheat Sheet: Vehicle Root Record](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/references-lists-and-overviews/vehicles/vehicle-record.md): The TweakDB default vehicle record
- [Cheat Sheet: Vehicles - Archive](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/references-lists-and-overviews/vehicles/archive.md)
- [Archived: Appearances Mappings](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/references-lists-and-overviews/vehicles/archive/appearances-mappings.md)
- [Archived: Vehicle Filename Parsing](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/references-lists-and-overviews/vehicles/archive/vehicle-filename-parsing.md)
- [Archived: Parts & Parts Categories](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/references-lists-and-overviews/vehicles/archive/parts-and-parts-categories.md)
- [Reference: World Sectors](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/references-lists-and-overviews/reference-world-sectors.md): A list of interesting locations and their sector files
- [Reference: MinimapDataNodes](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/references-lists-and-overviews/reference-world-sectors/reference-minimapdatanodes.md): A list and section for further exploration of the MinimapDataNode and .cminimap files.
- [Finding Locations](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/references-lists-and-overviews/reference-world-sectors/places.md): How to find Cyberpunk locations in the files
- [Reference: .streamingsector node types](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/references-lists-and-overviews/reference-world-sectors/reference-.streamingsector-node-types.md): Which node types exist: What do they do?
- [Reference: Quest Ids](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/references-lists-and-overviews/reference-quest-ids.md): Dump of the quest id info and names
- [Reference: Audio files](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/references-lists-and-overviews/reference-audio-files.md): Audio files for frequent modding
- [Reference: inkWidgets](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/references-lists-and-overviews/reference-inkwidgets.md): Common inkWidgets you might want to know about
- [Scripting](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/references-lists-and-overviews/scripting.md)
- [Best practices / pitfalls](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/references-lists-and-overviews/scripting/scripting-best-practices-pitfalls.md): A collection of code-related knowledge
- [Core Mods explained](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/core-mods-explained.md): A list of modding frameworks and libraries, and links to their documentation
- [ArchiveXL](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/core-mods-explained/archivexl.md): Adding stuff to the game, for the major-leagues
- [ArchiveXL: Dynamic conversion guide](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/core-mods-explained/archivexl/archivexl-dynamic-conversion-guide.md): How to convert your mod to use dynamic variants... in ten minutes
- [ArchiveXL: Suffixes and Substitutions](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/core-mods-explained/archivexl/archivexl-suffixes-and-substitutions.md): How suffixes and substitutions work
- [ArchiveXL: Tags](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/core-mods-explained/archivexl/archivexl-tags.md)
- [ArchiveXL: body mods and refits](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/core-mods-explained/archivexl/archivexl-body-mods-and-refits.md)
- [Archived: Registering the Body Tag - app. Version](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/core-mods-explained/archivexl/archivexl-body-mods-and-refits/archived-registering-the-body-tag.md): Preserved for posterity - do not use this
- [ArchiveXL: Resource patching](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/core-mods-explained/archivexl/archivexl-resource-patching.md): Modify resources in a non-conflicting ways and reuse definitions.
- [Resource Patching: Mesh Appearances](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/core-mods-explained/archivexl/archivexl-resource-patching/archivexl-patching-appearances.md): Modifying game items with minimal conflicts
- [Resource Patching: Scopes](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/core-mods-explained/archivexl/archivexl-resource-patching/resource-patching-scopes.md): How to use scopes for resource patching
- [ArchiveXL: Resource linking](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/core-mods-explained/archivexl/archivexl-resource-linking.md)
- [ArchiveXL: Character Creator additions](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/core-mods-explained/archivexl/archivexl-character-creator-additions.md): How to add new items to the character creator
- [CCXL Theory: Scopes and extensions](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/core-mods-explained/archivexl/archivexl-character-creator-additions/ccxl-theory-scopes-and-extensions.md)
- [CCXL Theory: Switchers](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/core-mods-explained/archivexl/archivexl-character-creator-additions/ccxl-theory-switchers.md)
- [CCXL: Creating a Switcher](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/core-mods-explained/archivexl/archivexl-character-creator-additions/ccxl-creating-a-switcher.md)
- [CCXL: Hairs](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/core-mods-explained/archivexl/archivexl-character-creator-additions/ccxl-hairs.md)
- [CCXL: Hair Profiles (Colors)](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/core-mods-explained/archivexl/archivexl-character-creator-additions/ccxl-hair-profiles-colors.md): This will show you how to use the CCXL Hair Profiles template to add your custom hair colors to Character Creator without replacing basegame options.
- [CCXL: Body Tattoos](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/core-mods-explained/archivexl/archivexl-character-creator-additions/ccxl-body-tattoos.md)
- [CCXL: Eyebrows](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/core-mods-explained/archivexl/archivexl-character-creator-additions/ccxl-eyebrows.md): This page will tell you how to use ArchiveXL to add eyebrows to the character creator.
- [CCXL: Eye Textures](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/core-mods-explained/archivexl/archivexl-character-creator-additions/ccxl-eye-textures.md): This will show you how to use the CCXL Eyes template to add custom eye options to Character Creator without replacing basegame options.
- [CCXL: Eyelashes](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/core-mods-explained/archivexl/archivexl-character-creator-additions/ccxl-eyelashes.md): This page will teach you how to add new eyelash options to the character creator using ArchiveXL
- [ArchiveXL: dynamic materials](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/core-mods-explained/archivexl/archivexl-dynamic-materials.md): How to use ArchiveXL's new material property interpolation
- [TweakXL](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/core-mods-explained/tweakxl.md): Changing the game's database entries
- [TweakXL: Changing game records](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/core-mods-explained/tweakxl/tweakxl-changing-game-records.md): How to change item stats with TweakXL
- [How to YAML: Tweak modding basics](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/core-mods-explained/tweakxl/tweakxl-changing-game-records/how-to-yaml-tweak-modding-basics.md): This is a tutorial created with new modders in mind. This will teach you the basics - ALL the basics.
- [Changing vendor inventory](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/core-mods-explained/tweakxl/tweakxl-changing-game-records/changing-vendor-inventory.md): How to manipulate vendor inventories
- [Changing NPCs - Tweak edit (REDMod)](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/core-mods-explained/tweakxl/tweakxl-changing-game-records/changing-npcs-tweak-edit-redmod.md): Changing NPC's info on scan and its archetype.
- [Creating custom Blueprints](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/core-mods-explained/tweakxl/tweakxl-changing-game-records/creating-custom-blueprints.md): A tutorial on creating a custom blueprint to add additional attachmentSlots to an item
- [Creating custom AttachmentSlots](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/core-mods-explained/tweakxl/tweakxl-changing-game-records/creating-custom-attachmentslots.md)
- [AMM](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/core-mods-explained/amm.md): Appearance Menu Mod
- [Game Components explained](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/files-and-what-they-do.md): What do the different files do? How do I mod them?
- [File Formats](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/files-and-what-they-do/file-formats.md): All inclusive list of REDengine file formats
- [Materials](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/files-and-what-they-do/file-formats/materials.md): Game components: materials - how they work and what they are
- [Textures: .xbm files](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/files-and-what-they-do/file-formats/materials/textures-.xbm-files.md): Details about in-game textures
- [Re-using materials: .mi](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/files-and-what-they-do/file-formats/materials/re-using-materials-.mi.md): Material Instances and external materials
- [Hair Profiles: .hp](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/files-and-what-they-do/file-formats/materials/hair-profiles-.hp.md): What's a hair profile, and how do I use it?
- [Appearance: .app files](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/files-and-what-they-do/file-formats/appearance-.app-files.md): All the dirty detes on appearance files
- [Proxy Appearances](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/files-and-what-they-do/file-formats/appearance-.app-files/proxy-appearances.md): What's a proxy appearance, and how do I get rid of it?
- [Animations: .anims](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/files-and-what-they-do/file-formats/animations-.anims.md): How animations work in Cyberpunk
- [NPC animations](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/files-and-what-they-do/file-formats/animations-.anims/npc-animations.md): How NPC animations work
- [Facial animations](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/files-and-what-they-do/file-formats/animations-.anims/facial-animations.md)
- [Animations: IK and FK](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/files-and-what-they-do/file-formats/animations-.anims/animations-ik-and-fk.md): Inverse Kinematics and Forward Kinematics explained
- [Behaviors: .behavior files](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/files-and-what-they-do/file-formats/behaviors-.behavior-files.md): Explanations of what is known about .behavior files, which govern aspects of NPC A.I. and connect to various related TweakDB records.
- [Videos: .bk2](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/files-and-what-they-do/file-formats/videos-.bk2.md): Editing and Replacing videos in CyberPunk 2077 with RAD Video Tools
- [.community files](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/files-and-what-they-do/file-formats/.community-files.md): Why you do not need these
- [Razer Chroma integration: .chromaset](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/files-and-what-they-do/file-formats/.chromaset-razer-chroma-integration.md): How to edit .chromaset files
- [Save file: .dat](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/files-and-what-they-do/file-formats/save-file-.dat.md): Description of and instructions for reading save file
- [Entity: .ent files](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/files-and-what-they-do/file-formats/entity-.ent-files.md): All the dirty detes on entity files
- [Collision](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/files-and-what-they-do/file-formats/entity-.ent-files/collision.md): How does collision work? How to add or remove it?
- [Game icons: .inkatlas files](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/files-and-what-they-do/file-formats/game-icons-the-inkatlas-file.md)
- [Interface definitions: .inkwidget files](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/files-and-what-they-do/file-formats/inkwidgets-a-custom-interface.md): How to create a custom interface via inkwidgets and animate via inkanims
- [Character Creator: .inkcc](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/files-and-what-they-do/file-formats/character-creator.md): How the game's character creator works
- [.inkcharactercustomization: CC options](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/files-and-what-they-do/file-formats/character-creator/.inkcharactercustomization-cc-options.md): Character creator options
- [Environment: .env and .envparam files](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/files-and-what-they-do/file-formats/environment-.env-and-.envparam-files.md): To be done: exhaustive info about environment definitions and weathers.
- [3d objects: .mesh files](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/files-and-what-they-do/file-formats/3d-objects-.mesh-files.md): Documentation on .mesh files and their properties.
- [Submeshes, Materials and Chunks](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/files-and-what-they-do/file-formats/3d-objects-.mesh-files/submeshes-materials-and-chunks.md): How (and why) to split up meshes
- [Meshes, Shadows, and Shadow Meshes](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/files-and-what-they-do/file-formats/3d-objects-.mesh-files/meshes-shadows-and-shadow-meshes.md): This page explains how meshes are casting shadows.
- [Armatures: .rig files](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/files-and-what-they-do/file-formats/armatures-.rig-files.md): Move and deform meshes with .rigs
- [Quests: .quest\* and .scene files](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/files-and-what-they-do/file-formats/quests-.scene-files.md): Documentation on .quest\* and .scene files
- [Quests: facts and files](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/files-and-what-they-do/file-formats/quests-.scene-files/quests-facts-and-files.md): Theory on the quest system
- [The whole world: .streamingsector](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/files-and-what-they-do/file-formats/the-whole-world-.streamingsector.md): Documentation on .streamingsector files
- [Environment: Shadows](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/files-and-what-they-do/file-formats/the-whole-world-.streamingsector/environment-shadows.md)
- [Environment: Level of Detail](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/files-and-what-they-do/file-formats/the-whole-world-.streamingsector/environment-level-of-detail.md)
- [NodeRefs](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/files-and-what-they-do/file-formats/the-whole-world-.streamingsector/noderefs.md): Attempt at pulling together the various bits of info in the discord history about
- [.streamingBlock: Sector definitions and -variants](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/files-and-what-they-do/file-formats/the-whole-world-.streamingsector/.streamingblock-sector-definitions-and-variants.md): What are these files? What do they do?
- [Translation files: .json](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/files-and-what-they-do/file-formats/translation-files--json.md): How Cyberpunk localization works
- [Audio files](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/files-and-what-they-do/audio-files.md): How are sounds stored in Cyberpunk 2077
- [Camera](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/files-and-what-they-do/camera.md)
- [Components](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/files-and-what-they-do/components.md): This page contains documentation for the most common component types. WIP.
- [Comprehensive Component Hierarchy List](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/files-and-what-they-do/components/comprehensive-components-list.md): Hierarchy of WolvenKit.RED4.Types.entIComponent
- [Documented Components](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/files-and-what-they-do/components/documented-components.md)
- [Effect components](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/files-and-what-they-do/components/documented-components/effect-components.md): EntSlotComponent and EntEffectSpawnerComponent
- [Crowds: random NPCs](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/files-and-what-they-do/crowds-random-npcs.md): Crowd generation,  and how to influence it
- [Dependency resolution](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/files-and-what-they-do/dependency-resolution.md): What are CNames? How do they work?
- [Effects and particles](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/files-and-what-they-do/effects-explained.md): How do effects work? How do I mod them?
- [Lights explained](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/files-and-what-they-do/lights-explained.md)
- [Level of Detail (LoD)](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/files-and-what-they-do/level-of-detail-lod.md): What is LoD and how does it work?
- [Occluders and light blocking](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/files-and-what-they-do/occluders-light-and-light-blocking.md): How occlusion controls what you see (and what you can't see)
- [3d Modelling](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/3d-modelling.md): Find knowledge on editing 3d models here
- [Blender: Getting Started](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/3d-modelling/blender-getting-started.md): Things I wish I had known before I jumped into Blender
- [Blender: Running Python Scripts](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/3d-modelling/blender-getting-started/blender-running-python-scripts.md): How to run scripts in Blender
- [Your image as custom mesh](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/3d-modelling/your-image-as-custom-mesh.md): Guide to creating neon signs from 2d textures
- [Porting 3d objects to Cyberpunk](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/3d-modelling/porting-3d-objects-to-cyberpunk.md): How to replace an in-game item with your custom mesh
- [Reducing vertex counts](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/3d-modelling/porting-3d-objects-to-cyberpunk/reducing-vertex-counts.md): How to make sure your vertex count stays below the threshold
- [Refitting: Mesh sculpting techniques](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/3d-modelling/mesh-sculpting-techniques.md): Best Practices for actually changing meshes
- [3d editing: Submeshes](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/3d-modelling/3d-editing-submeshes.md)
- [Meshes and Armatures: Rigging](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/3d-modelling/meshes-and-armatures-rigging.md): How everything is connected, or: why your edited mesh moves weirdly
- [Dangle bones](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/3d-modelling/meshes-and-armatures-rigging/dangle-bones.md): What are Dangle Bones, and how do they work?
- [Moving a Dangle Chain](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/3d-modelling/meshes-and-armatures-rigging/dangle-bones/moving-a-dangle-chain.md)
- [Weight Painting for Gonks](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/3d-modelling/meshes-and-armatures-rigging/weight-painting-for-gonks.md): How to check weights directly in Blender
- [Morphtargets](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/3d-modelling/morphtargets.md): Overview of working with morphtargets
- [Hair modeling beginner tutorial](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/3d-modelling/hair-modeling-beginner-tutorial.md): A full walkthrough/tutorial of creating a simple bob hairstyle, completely from scratch, using the Hair Tool blender addon.
- [Vertex Color and Hair](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/3d-modelling/hair-modeling-beginner-tutorial/vertex-color-and-hair.md): How vertex colour influences hair in Cyberpunk
- [Garment Support: How does it work?](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/3d-modelling/garment-support-how-does-it-work.md): What is Garment Support and how does it work?
- [Garment support from scratch](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/3d-modelling/garment-support-how-does-it-work/garment-support-from-scratch.md): Adding garment support to a mesh that doesn't have it
- [Painting garment support parameters](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/3d-modelling/garment-support-how-does-it-work/painting-garment-support-parameters.md): Vertex painting in Blender to fine-tune the morphing behavior of Garment Support
- [Troubleshooting your mesh edits](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/3d-modelling/troubleshooting-your-mesh-edits.md): When you can't import, or your imported mesh looks weird
- [Archived: Exporting and importing meshes](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/3d-modelling/exporting-and-importing-meshes.md): How to export and import meshes (WolvenKit <=> Blender)
- [Autodesk/FBX (Noesis)](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/3d-modelling/exporting-and-importing-meshes/autodesk-fbx-noesis.md): How to import/export meshes with Noesis
- [with 3DS MAX (archived)](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/3d-modelling/exporting-and-importing-meshes/3ds-max.md): 3ds Max Workflow for Cyberpunk 2077
- [On 4k textures and high poly meshes](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/3d-modelling/on-4k-textures-and-high-poly-meshes.md): You might be tempted to use them. Don't.
- [Modding Guides](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/modding-guides.md)
- [Textures, Materials and Shaders](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/materials.md): Overview and introduction
- [Textures](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/materials/textures.md): What kinds of textures exist, and what do they do?
- [Normal Maps in Cyberpunk](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/materials/textures/normal-maps-in-cyberpunk.md): Technical details about normal maps
- [Vantablack leather through Metalness](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/materials/textures/vantablack-leather-through-metalness.md): How to make use of metalness for darker materials
- [Shaders](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/materials/shaders.md): RED4 shaders (mt)
- [Shader Docs](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/materials/shaders/shader-docs.md)
- [Material properties](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/materials/configuring-materials.md): How materials work, and how you can configure them
- [Transparent material properties](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/materials/configuring-materials/glass-material-properties.md)
- [Emissive Material Properties](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/materials/configuring-materials/emissive-material-properties.md): Properties of Materials with emissive (glowing) parameters: Let There Be Light
- [Multilayered Material Properties](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/materials/configuring-materials/multilayered-material-properties.md): Properties of the multilayered material
- [Textured (PBR) material properties](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/materials/configuring-materials/textured-material-properties.md): Properties of textured (PBR) materials
- [Liquid material properties](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/materials/configuring-materials/liquid-material-properties.md)
- [Spline material properties (Monowire)](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/materials/configuring-materials/spline-material-properties-monowire.md): Materials for colouring splines (e.g. monowire)
- [FX Material Properties](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/materials/configuring-materials/fx-material-properties.md): Animated materials and their properties
- [Hair and skin material properties](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/materials/configuring-materials/hair-and-skin-material-properties.md): Hair and skin shader
- [Tinting textures in Wolvenkit](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/materials/configuring-materials/tinting-textures-in-wolvenkit.md): How to colour your clothing item without adding extra textures
- [Multilayered: Cyberpunk's supershader](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/materials/multilayered.md): Substance Designer 2077: How it works and why it's actually super
- [Multilayered: Previews](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/materials/multilayered/multilayered-previews.md): Collect preview pictures for multilayered materials here
- [Blending materials for more gooder colours](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/materials/multilayered/blending-materials-for-more-gooder-colours.md)
- [Decal materials](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/materials/decal-materials.md): What's a decal, and where can I use it?
- [Materials: troubleshooting](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/materials/materials-troubleshooting.md): Troubleshooting guide for materials.
- [Cyberpunk Shaders in Blender - Baking to PBR](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/materials/cyberpunk-shaders-in-blender.md)
- [UV Mapping: texturing a 3d object](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/materials/uv-mapping-texturing-a-3d-object.md): What is UV mapping and how does it work?
- [Tweaks](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/tweaks.md): This is the main page for Tweaks category, it includes topics like TweakDB and TweakXL.
- [TweakDB: Game database](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/tweaks/tweaks.md)
- [Browsing the tweak database](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/tweaks/tweaks/browsing-the-tweak-database.md): How to read the game's tweak database
- [Types of tweak records](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/tweaks/tweaks/types-of-tweak-records.md): Which kinds of tweak records exist? How are they defined? What do they mean?
- [Tweak Inline Records](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/tweaks/tweak-inline-records.md): What's Inline8, and how do I change it?
- [Prereqs: customizable conditions](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/tweaks/prereqs-customizable-conditions.md): What are Prereq\_Record and what's their purpose in-game?
- [Tweak modding: Guides](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/tweaks/tweak-modding-guides.md): Start adding your custom items to the game without replacing
- [Creating Cyberware using TweakXL](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/tweaks/creating-cyberware-using-tweakxl.md)
- [Stat Modifiers](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/tweaks/stat-modifiers.md)
- [Audio in TweakDB](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/tweaks/audio-in-tweakdb.md): Description of how audio is linked in tweaks
- [Tweaks: Vehicles](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/tweaks/tweaks-vehicles.md)
- [Getting started: Making mods](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/getting-started-making-mods.md): You want to make mods? Awesome!
- [Analysing other mods](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/analysing-other-mods.md): How to open .archive files and take a look inside
- [Legacy: Analysing other mods with Wolvenkit Console](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/analysing-other-mods/legacy-analysing-other-mods-with-wolvenkit-console.md): Unbundling mods with CLI
- [Community Guides](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/community-guides.md): This page holds a list of community guides and resources all over the internet.
- [External Community Guides: NPVs (V as NPC) - Custom NPCs](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/community-guides/external-npvs-v-as-npc-custom-npcs.md): A subpage dedicated to custom NPCs
- [Items: Equipment](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/items-equipment.md): Weapon, armour, consumable, hair, cyberware..
- [Moving and renaming in existing projects](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/items-equipment/moving-and-renaming-in-existing-projects.md): How to avoid changing every single depotPath in your mod by hand
- [Recolours and Refits](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/items-equipment/recolours-and-refits.md): How do I change this item?
- [R\&R: Your own Wolvenkit project](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/items-equipment/recolours-and-refits/r-and-r-your-own-wolvenkit-project.md)
- [R\&R: Colour Editing](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/items-equipment/recolours-and-refits/r-and-r-colour-editing.md): Doing a custom recolor of the Netrunning suit
- [R\&R: Emissive](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/items-equipment/recolours-and-refits/r-and-r-emissive.md): How to change the Netrunner suit's glowey bits with ArchiveXL Dynamic Variants
- [R\&R: Refitting (step by step)](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/items-equipment/recolours-and-refits/r-and-r-refitting-step-by-step.md): Step-by-step guide on refitting a mesh - for newbies!
- [R\&R: Troubleshooting](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/items-equipment/recolours-and-refits/r-and-r-troubleshooting.md): The troubleshooting section for the Recolours & Refits guide
- [Refiting 3D Ports: T-pose to A-Pose](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/items-equipment/recolours-and-refits/refiting-3d-ports-t-pose-to-a-pose.md): Or how to fit ported garments to Cyberpunk's "A Pose"
- [Refitting for flat chest](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/items-equipment/recolours-and-refits/refitting-for-flat-chest.md): This guide will walk you through using the auto-refitter script, making manual tweaks to the fit, and adding garment support.
- [Editing existing items](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/items-equipment/editing-existing-items.md): Irons, threads and everything else
- [Adding decals](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/items-equipment/editing-existing-items/adding-decals.md): How to add decals to existing items
- [Changing materials, colors and textures](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/items-equipment/editing-existing-items/changing-materials-colors-and-textures.md): Changing how an item looks in-game
- [Using a textured material](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/items-equipment/editing-existing-items/changing-materials-colors-and-textures/using-a-textured-material.md): How to use a PBR material in Cyberpunk
- [Adding stats, modifiers, and mod slots](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/items-equipment/editing-existing-items/adding-stats-and-modifiers.md): How to make it iconic
- [Replace a player item with an NPC item](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/items-equipment/editing-existing-items/replace-a-player-item-with-an-npc-item.md): Put your item in place of a default game item. Supports variants.
- [Replace a player clothes with NPC garment that requires blender editing](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/items-equipment/editing-existing-items/replace-a-player-item-with-an-npc-item/replace-a-player-clothes-with-npc-garment-that-requires-blender-editing.md): Replace your clothes with an NPC's that requires blender editing.
- [Influencing other items](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/items-equipment/influencing-other-items.md): PartsOverrides, visual tags, and how to use them
- [Adding new items](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/items-equipment/adding-new-items.md): No more replacers! Add your own gear with TweakXL and ArchiveXL
- [ItemAdditions: File structure explained](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/items-equipment/adding-new-items/archive-xl-item-structure-explained.md): More detailed explanations for the guide "Adding new items"
- [ItemAdditions: Dynamic Appearances](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/items-equipment/adding-new-items/archivexl-dynamic-variants.md): An item addition with dynamic appearances, and what you can do for this
- [Dynamic Appearances: fine-tuning visibility conditions](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/items-equipment/adding-new-items/archivexl-dynamic-variants/dynamic-appearances-fine-tuning-visibility-conditions.md): How dynamic appearances can use different meshes/submeshes in a single root entity file.
- [Dynamic appearances: Understanding the process](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/items-equipment/adding-new-items/archivexl-dynamic-variants/dynamic-appearances-understanding-the-process.md): How does the ancient magic work?
- [Dynamic Appearances: Adding custom hat hairs](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/items-equipment/adding-new-items/archivexl-dynamic-variants/dynamic-appearances-adding-custom-hat-hairs.md): How to add custom hat hairs that work the same way as the basegame hat hairs
- [ItemAdditions: files from scratch](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/items-equipment/adding-new-items/adding-new-items-files-from-scratch.md): How to set up the folder structure from scratch
- [Different equipment slots](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/items-equipment/adding-new-items/different-equipment-slots.md): How to determine the item type
- [Your own Atelier Store](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/items-equipment/adding-new-items/adding-items-atelier-integration.md): How to set up an atelier store for your mod
- [ItemAdditions: Weapons](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/items-equipment/adding-new-items/weapons.md): Adding weapons
- [New Iconic Weapon: Step by Step](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/items-equipment/adding-new-items/weapons/new-iconic-weapon-step-by-step.md)
- [Standalone Weapon Appearance](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/items-equipment/adding-new-items/weapons/standalone-weapon-appearance.md)
- [Throwing weapons: projectiles](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/items-equipment/adding-new-items/weapons/throwing-weapons-projectiles.md): How to make a custom projectiles for throwing weapons
- [Weapons: Attachments and Scopes](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/items-equipment/adding-new-items/weapons/weapons-attachments-and-scopes.md): How to mod weapon attachments
- [Custompathing assets](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/items-equipment/custompathing-assets.md): How to stop influencing game or mod files by making your own copy (with blackjack and hookers)
- [Transferring Dangle Bones](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/items-equipment/transferring-dangle-bones.md): How to transfer physics from one mesh to another for cross-rigs refits. 🦴
- [RIG Swapping Garments - other body conversion](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/items-equipment/rig-swapping-garments-other-body-conversion.md): Guide originally written by Pinkydude
- [OUTDATED -- Rig Editing Garments for Gonks](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/items-equipment/rig-editing-garments-for-gonks.md)
- [First Person Perspective Fixes](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/items-equipment/first-person-perspective-fixes.md): Common Problems and How to Fix Them
- [V & NPCs](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/npcs.md)
- [For V - Creating Custom Skins - Tattoos - Scars Textures](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/npcs/custom-tattoos-and-scars.md): How to make custom skin textures, tattoos textures, and scars textures.
- [Texture Frameworks for Player V](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/npcs/custom-tattoos-and-scars/converting-between-tattoo-frameworks.md): This page will explain in detail what the current texture frameworks are, what are the difference between them and which body mods utilizes them.
- [Overlay textures by framework](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/npcs/custom-tattoos-and-scars/converting-between-tattoo-frameworks/overlay-list.md): You can find here a list of overlays names for the KS\_UV and VTK frameworks.
- [How to create an overlay tattoo](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/npcs/custom-tattoos-and-scars/how-to-create-an-overlay-tattoo.md): This guide will teach you how to create tattoo on modded body, KS\_UV and VTK
- [Merging existing tattoos](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/npcs/custom-tattoos-and-scars/merging-existing-tattoos.md): How to merge two or more existing tattoos
- [Merging existing tattoos: into a clean template](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/npcs/custom-tattoos-and-scars/merging-existing-tattoos/merging-existing-tattoos-into-a-clean-template.md): Optional: If you want to merge your tattoos into a clean template, check this page.
- [How to create modded body scars](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/npcs/custom-tattoos-and-scars/creating-modded-body-scars.md): This guide will teach you how to create scars on modded body KS\_UV and VTK
- [How to do replacer vanilla scars](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/npcs/custom-tattoos-and-scars/creating-replacer-vanilla-scars.md): Create scars by replacing vanilla one
- [How to make a scar (tips for drawing)](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/npcs/custom-tattoos-and-scars/how-to-make-a-scar-tips-for-drawing.md): This tuto will teach you how do a scar in the software of your choice. I will give you some basic idea on how to create scar,
- [How to import a custom tattoo replacer back into the game](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/npcs/custom-tattoos-and-scars/how-to-import-a-custom-tattoo-replacer-back-into-the-game.md): This guide will show you how to install the custom tattoo replacer.
- [For V - All about Hair](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/npcs/guides-all-about-hair.md): Hair guides
- [Basic Hairstyle Replacement Tutorial](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/npcs/guides-all-about-hair/basic-hairstyle-replacement-tutorial.md): This is the guide for you if you would like to add custom hairstyles into the game.
- [Replace a hair mod's slot](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/npcs/guides-all-about-hair/replace-a-hair-mods-slot.md): Edit hair mods to replace different slots
- [Convert a hair mod to hair CCXL mod](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/npcs/guides-all-about-hair/convert-a-hair-mod-to-hair-ccxl-mod.md): This guide will show the process of making a hair ccxl mod, by converting an already-done hair mod.
- [Custom Hair Colours](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/npcs/guides-all-about-hair/custom-hair-colours.md): How to make your own .hp files
- [How to convert a CCXL hair color into a replacer](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/npcs/guides-all-about-hair/custom-hair-colours/how-to-convert-a-ccxl-hair-color-into-a-replacer.md)
- [Hair: Vertex paint for transparency](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/npcs/guides-all-about-hair/hair-vertex-paint-for-transparency.md): How vertex paint makes better hairs
- [For V - Changing V's Head](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/npcs/a-new-head-for-v.md): How to change V's head
- [For V: Creating facial cyberware](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/npcs/creating-facial-cyberware.md): Custom facial chrome from scratch
- [For V and NPC - Rig deforming](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/npcs/rig-deforming-for-v.md): A short tutorial on how to modify your V's body by resizing bone shape.
- [For V or NPC - How to make a rig mod](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/npcs/rig-deforming-for-v/for-v-or-npc-how-to-make-a-rig-mod.md): This will show you how to make a rig mod that changes player V's body and/or specific NPC(s) bodies.
- [For V - How to make equippable rig mods](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/npcs/rig-deforming-for-v/for-v-how-to-make-equippable-rig-mods.md): This tutorial will show you how to make a rig mod that is an equippable inventory item for player masc or fem V.
- [For V - Custom facial piercings - PRC Framework](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/npcs/custom-facial-piercings-prc-framework.md): Adding custom facial piercings through PRC Framework.
- [NPV - V as custom NPC](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/npcs/npv-v-as-custom-npc.md): How to create your V as an NPC
- [NPV: Preparing the head in Blender](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/npcs/npv-v-as-custom-npc/npv-preparing-the-head-in-blender.md): Step 1: How to generate your V's custom head mesh
- [NPV: Creating a custom NPC](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/npcs/npv-v-as-custom-npc/npv-creating-a-custom-npc.md): Step 2: How to create a custom NPC
- [NPV: Cleanup and troubleshooting](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/npcs/npv-v-as-custom-npc/npv-cleanup-and-troubleshooting.md): I'm done, what's next?
- [NPV: Photomode (formerly Nibbles Replacer)](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/npcs/npv-v-as-custom-npc/npv-amm-nibbles-replacer.md): How to add your NPV to Photomode's list of spawnable characters
- [NPV: How to add a CCXL hair color to an NPV](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/npcs/npv-v-as-custom-npc/how-to-add-a-ccxl-hair-color-to-an-npv.md): This will show you how to add a CCXL hair color to an NPV using my hair colors as a guide. (Feel free to crack open my mods!)
- [NPV: How to add a new appearance to an NPV](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/npcs/npv-v-as-custom-npc/how-to-add-a-new-appearance-to-an-npv.md): This will show you how to add a new appearance to an NPV if you maybe didn't make it yourself.
- [NPV - Fixing Eye Clipping in NPVs](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/npcs/fixing-eye-clipping-in-npvs-by-replacing-facial-rigs.md): The subtle art of stuffing bones into meat
- [For NPCs - Change Appearances](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/npcs/appearances-change-the-looks.md): Changing an NPC's default appearances and adding more via Photomode and AMM
- [Altering Appearances within Wolvenkit - Full Workflow](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/npcs/appearances-change-the-looks/altering-appearances-within-wolvenkit-full-workflow.md): This page will cover how to modify a character's body mesh and/or clothes, in detail.
- [Adding Custom Appearance to NPCs in PhotoMode and AMM](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/npcs/appearances-change-the-looks/adding-custom-appearance-to-npcs-in-photomode-and-amm.md)
- [Archived: Custom bodyhair for NPCs](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/npcs/appearances-change-the-looks/custom-bodyhair-for-npcs.md)
- [AMM: Custom NPCs](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/npcs/amm-custom-npcs.md): How to customize NPCs with AMM
- [AMM: Custom NPC appearances](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/npcs/amm-custom-npcs/amm-custom-npc-appearances.md): How to add appearances to existing NPCs (via AMM)
- [VendorsXL: Custom Vendors](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/npcs/vendorsxl.md): Custom in-world vendor support via simple TweakDB/TweakXL records, created by Deceptious
- [Animations](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/animations.md): Knowledge about animations in Cyberpunk, first and third person
- [Creating Animations - Poses for V & NPCs](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/animations/animations.md): This page will gather knowledge and guides about animations.
- [Poses/Animations: make your own](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/animations/animations/poses-animations-make-your-own.md): Make your own pose, then import it into photo mode
- [Easy IK based Posing](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/animations/animations/poses-animations-make-your-own/easy-ik-based-posing.md): Using Inverse Kinematics for easy posing
- [Pose Making for Gonks](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/animations/animations/poses-animations-make-your-own/pose-making-for-gonks.md): A simplified and Up-to-date tutorial on the pose making workflow. 🕺
- [ArchiveXL: adding Photo Mode Poses](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/animations/animations/archivexl-adding-photo-mode-poses.md): How to hook up custom photo mode poses with ArchiveXL
- [Updating Photomode Pose Packs for 2.3](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/animations/animations/archivexl-adding-photo-mode-poses/updating-photomode-pose-packs-for-2.3.md)
- [Updating Photomode Pose Packs for 2.2](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/animations/animations/archivexl-adding-photo-mode-poses/updating-photomode-pose-packs-for-2.2.md): How to update pose packs for Patch 2.3. and ArchiveXL 1.24
- [Removing Foot Snap IK from Poses/Animations](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/animations/animations/removing-foot-snap-ik-from-poses-animations.md): This page describes how to remove Foot Snap IK from poses/animations in WolvenKit, such that feet don't snap / get glued to the floor in poses.
- [Scaling Poses/Animations](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/animations/animations/scaling-poses-animations.md)
- [Retargeting Poses/Animations](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/animations/animations/retargeting-poses-animations.md): How to retarget vanilla poses and animations from one rig to another and how to port external animations by retargeting them to cyberpunk's armatures 🕺
- [Play animations with workspots](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/animations/animations/abusing-workspots.md): Learn how to play an animation on an entity through clever gimmicks in Redscript.
- [AMM: Collab anims/poses](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/animations/animations/amm-collab-anims-poses.md): How to add your poses to AMM
- [Archived: Custom poses for spawned NPCs](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/animations/animations/archived-custom-poses-for-spawned-npcs.md)
- [Editing V's Actual In Game Animations](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/animations/creating-animations-editing-vs-actual-in-game-animations.md): Tutorial: How to Edit Third-Person and First Person Animations for V
- [Facial Animations](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/animations/facial-animations.md): Initial research on facial anim files and how to find them
- [AMM/Photomode: Other Facial Expressions](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/animations/facial-animations/custom-facial-expressions.md): Guide to change expressions for photo mode and AMM
- [Animation List](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/animations/animation-list.md)
- [AMM: Swap Johnny during the Alt's scene](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/animations/swap-johnny-during-the-alts-scene.md)
- [Textures, LUTs and Materials](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/textures-and-luts.md): Modify Cyberpunk's visuals
- [Textures: Importing, editing, exporting](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/textures-and-luts/images-importing-editing-exporting.md): How to edit images and preserve transparency
- [Textures: Custom .mlmask](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/textures-and-luts/custom-multilayermasks.md): How to make a custom MultilayerMask for your mesh
- [Self-made normal maps](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/textures-and-luts/self-made-normal-maps.md): How to create normal maps (bumpmaps) with Blender
- [Troubleshooting normal maps](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/textures-and-luts/self-made-normal-maps/troubleshooting-normal-maps.md): In-game, your normal map isn't looking as expected
- [Making Custom Microblends](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/textures-and-luts/making-custom-microblends.md): How to create custom microblends.
- [AMM: Textured items and Cyberpunk Materials using Custom Props](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/textures-and-luts/textured-items-and-cyberpunk-materials.md): Importing textured items (and creating an AMM prop set in the process)
- [Creating a LUT from scratch](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/textures-and-luts/creating-a-lut-from-scratch.md): A description of a streamlined, refined, accessible, and relatively easy system for creating Cyberpunk 2077 LUT mods from scratch.
- [Editing LUTs](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/textures-and-luts/creating-a-lut-from-scratch/editing-luts.md): Here we will go over one of the first steps to visual modding, editing LUTs!
- [Archived](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/textures-and-luts/creating-a-lut-from-scratch/archived.md): Out-of-date content and guides.
- [Advanced: Reverse-Engineered LUT pipeline](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/textures-and-luts/creating-a-lut-from-scratch/archived/advanced-reverse-engineered-lut-pipeline.md): An investigation and documentation of several methods of advanced LUT workflows.
- [Custom advertisements](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/textures-and-luts/custom-advertisements-1.md): How to make your own custom ads
- [Custom icons and UI](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/custom-icons-and-ui.md): Expanding Cyberpunk's base UI
- [Your own inventory preview icons](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/custom-icons-and-ui/adding-items-preview-images.md): How to add custom preview images by using a custom .inkatlas file
- [Gendered preview icons](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/custom-icons-and-ui/adding-items-preview-images/gendered-preview-icons.md)
- [Custom in-game icons](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/custom-icons-and-ui/custom-in-game-icons.md): Creating a custom inkatlas
- [Main Menu and Pause Menu editing](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/custom-icons-and-ui/main-menu-and-pause-menu-editing.md): How to edit the in-game Main Menu and Pause Menu
- [Your own HUD icons](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/custom-icons-and-ui/your-own-hud-icons.md)
- [Interface modding](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/custom-icons-and-ui/interface-modding.md): How to create a custom interface
- [Vehicles](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/vehicles.md)
- [Boe6's Guide: basic car from A to Z](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/vehicles/boe6s-guide-new-car-from-a-to-z.md): Start to finish guide to add a standalone vehicle, in steps that are as specific as I can be.
- [Boe6's vehicles: What you need to know](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/vehicles/boe6s-guide-new-car-from-a-to-z/precursor-information-to-know.md)
- [Boe6's vehicles: Create base files](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/vehicles/boe6s-guide-new-car-from-a-to-z/create-base-files.md)
- [Boe6's vehicles: Manually Exporting Meshes to Blender](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/vehicles/boe6s-guide-new-car-from-a-to-z/3d-body-modeling-import-export-meshes.md): Manual Import
- [Boe6's vehicles: Manually Importing Meshes to Wkit](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/vehicles/boe6s-guide-new-car-from-a-to-z/3d-body-modeling-import-export-meshes-1.md): Manual Import
- [Boe6's vehicles: Add lights](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/vehicles/boe6s-guide-new-car-from-a-to-z/add-lights.md): Lights are still somewhat of a mystery to me. That said, there are a couple routes to take for lights, depending on how you would like them to look.
- [Boe6's vehicles: Make the Proxymesh](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/vehicles/boe6s-guide-new-car-from-a-to-z/make-the-proxymesh.md): The proxy mesh can be created once the vehicle's exterior is complete or close to complete.
- [Boe6's vehicles: Rigging; Making meshes move](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/vehicles/boe6s-guide-new-car-from-a-to-z/rigging.md): Using and Controlling Moving Meshes
- [Boe6's vehicles: Interaction collider .phys files](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/vehicles/boe6s-guide-new-car-from-a-to-z/interaction-collider-.phys-files.md): Interaction collider .phys files control the physics size for the vehicle. This controls how it hits/collides with walls, players, etc.
- [Boe6's vehicles: Textures & Materials](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/vehicles/boe6s-guide-new-car-from-a-to-z/textures-and-materials.md)
- [Boe6's vehicles: GUI Images](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/vehicles/boe6s-guide-new-car-from-a-to-z/boe6s-vehicles-gui-images.md)
- [Boe6's vehicles: .inkwidget and .inkstyle - Animated UI](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/vehicles/boe6s-guide-new-car-from-a-to-z/boe6s-vehicles-.inkwidget-and-.inkstyle-animated-ui.md)
- [Boe6's vehicles: Paint colors & Varients](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/vehicles/boe6s-guide-new-car-from-a-to-z/boe6s-vehicles-paint-colors-and-varients.md)
- [Boe6's vehicles: Extra Details](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/vehicles/boe6s-guide-new-car-from-a-to-z/boe6s-vehicles-extra-details.md): Minor details that didn't deserve a whole page
- [Adding moving parts to your Vehicle](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/vehicles/adding-moving-parts-to-your-vehicle.md)
- [Readjusting the export position](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/vehicles/adding-moving-parts-to-your-vehicle/readjusting-the-export-position.md)
- [Adding Wheels, Tires and Brake Calipers](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/vehicles/adding-moving-parts-to-your-vehicle/adding-wheels-tires-and-brake-calipers.md)
- [Fix Improper Interior Bounds](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/vehicles/creating_cutout_and_fixing_light_channel.md)
- [Interior lights](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/vehicles/interior-lights.md): How to make interior lights work for your custom car
- [CrystalCoat™ (Outdated)](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/vehicles/crystalcoat-tm.md): Adding CrystalCoat to your custom vehicle
- ["New" CrystalCoat™ Guide](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/vehicles/new-crystalcoat-tm-guide.md)
- [CrystalCoat™ & Advanced Customization](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/vehicles/crystalcoat-tm-1.md): This tutorial provides a brand new way to implement CrystalCoat for any kind of vehicle and to make any part of a vehicle customizable by the user during runtime. The only limit is your imagination !
- [Project setup](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/vehicles/crystalcoat-tm-1/project-setup.md)
- [Creating a new customizable component](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/vehicles/crystalcoat-tm-1/creating-a-new-customizable-component.md)
- [Scripting](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/vehicles/crystalcoat-tm-1/scripting.md)
- [Adding components to CrystalCoat](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/vehicles/crystalcoat-tm-1/adding-components-to-crystalcoat.md)
- [Improving the appearance](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/vehicles/crystalcoat-tm-1/improving-the-appearance.md)
- [Customizing the color picker widget](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/vehicles/crystalcoat-tm-1/customizing-the-color-picker-widget.md)
- [Creating a custom paint](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/vehicles/crystalcoat-tm-1/creating-a-custom-paint.md)
- [Customizing the roof](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/vehicles/crystalcoat-tm-1/customizing-the-roof.md)
- [Customizing the sun visor](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/vehicles/crystalcoat-tm-1/customizing-the-sun-visor.md)
- [Customizing the wheels](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/vehicles/crystalcoat-tm-1/customizing-the-wheels.md)
- [Cleaning the vehicle from rust and dust](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/vehicles/crystalcoat-tm-1/cleaning-the-vehicle-from-rust-and-dust.md)
- [Creating a secondary color](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/vehicles/crystalcoat-tm-1/creating-a-secondary-color.md)
- [Improving mod settings](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/vehicles/crystalcoat-tm-1/improving-mod-settings.md)
- [Creating a settings package](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/vehicles/crystalcoat-tm-1/creating-a-settings-package.md)
- [Problems and Resolution](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/vehicles/problems-and-resolution.md)
- [Replacing Textures for Mod Vehicles](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/vehicles/problems-and-resolution/replacing-textures-for-mod-vehicles.md)
- [interior and exterior of the vehicle](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/vehicles/problems-and-resolution/interior-and-exterior-of-the-vehicle.md): Separating the interior and exterior of the vehicle
- [Shadow mesh](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/vehicles/problems-and-resolution/shadow-mesh.md): Shadow Mesh for Non-RT Environment
- [vehicle taillight](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/vehicles/problems-and-resolution/vehicle-taillight.md): How to set the vehicle taillight
- [Hand position on steering wheel](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/vehicles/problems-and-resolution/hand-position-on-steering-wheel.md): To modify the hand position on the steering wheel
- [Chassis Modifications](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/vehicles/chassis-modifications.md): How to extend the vehicle chassis to fit your custom car.
- [Weaponizing vehicles](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/vehicles/weaponizing-vehicles.md): How to weaponize a custom vehicle
- [Windows & Doors opening + MountedWeapons clue](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/vehicles/weaponizing-vehicles/windows-and-doors-opening-+-mountedweapons-clue.md): Choosing the right way to shoot while driving a vehicle.
- [Vehicle Weapon Variants (A, B, C)](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/vehicles/weaponizing-vehicles/vehicle-weapon-variants-a-b-c.md): How to add different vehicle variants and switch between them
- [Spinning Fans on Vehicles](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/vehicles/spinning-fans-on-cars.md)
- [Fluid Animations for Vehicles](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/vehicles/fluid-animations-for-vehicles.md)
- [Overheating Parts on Vehicles](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/vehicles/overheating-parts-on-vehicles.md)
- [Vehicle Destruction](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/vehicles/vehicle-destruction.md)
- [For Reference: Exhaust Backfire](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/vehicles/for-reference-exhaust-backfire.md)
- [Changing Handling & Speed For Modded Vehicles](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/vehicles/changing-handling-and-speed-for-modded-vehicles.md)
- [inkWidgets On Vehicles](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/vehicles/inkwidgets-on-vehicles.md)
- [World Editing](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing.md): Editing the world of Cyberpunk
- [World Builder](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/object-spawner.md): This section contains the main documentation for the World Builder tool, which is used to create new structures in the game world
- [Usage and Features](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/object-spawner/usage-and-features.md): Overview over what the current world editing mod is, how it operates and its biggest features
- [Installation](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/object-spawner/installation.md): How to install World Builder
- [Quick Start](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/object-spawner/quick-start.md): This example guides you through the process of building a small place
- [Project Structure](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/object-spawner/project-structure.md): This page explains how to organize and group big builds
- [Exporting to WolvenKit](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/object-spawner/exporting-from-object-spawner.md): This guide explains how to go from an World Builder build to a native world edit
- [3-D Editor Mode](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/object-spawner/3-d-editor-mode.md): Page that explains how to use 3-D Editor mode, and all its controls and features
- [Supported nodes](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/object-spawner/supported-nodes.md): This page covers all supported nodes / what each object type in WB does
- [UI Tabs Explained](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/object-spawner/ui-tabs-explained.md): Section for in-depth UI explanations
- [Tab: Spawn New](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/object-spawner/ui-tabs-explained/tab-spawn-new.md): Everything there is know to effectively spawn anything you want
- [Tab: Favorites and Prefabs](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/object-spawner/ui-tabs-explained/tab-favorites-and-prefabs.md): This page covers what favorites and prefabs are, how to create them, use them and organize them
- [Tab: Spawned](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/object-spawner/ui-tabs-explained/tab-spawned.md): Explanation on the main editing tab, where you organize and modify your spawned objects
- [Tab: Saved](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/object-spawner/ui-tabs-explained/tab-saved.md): Explanations on loading and searching for saved things, as well as importing AMM presets
- [Tab: Export](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/object-spawner/ui-tabs-explained/tab-export.md): Information on export templates
- [Features and guides](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/object-spawner/features-and-guides.md): Section for other features and guides
- [Adding custom resources / props](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/object-spawner/features-and-guides/adding-custom-resources-props.md): This page explains how to spawn and use custom resources, and how to best share them with other modders
- [Randomized Nested Groups](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/object-spawner/features-and-guides/randomized-nested-groups.md): This page explains how to create RNGs
- [Creating Sector Variants](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/object-spawner/features-and-guides/creating-sector-variants.md): This guide explains how to add variants to your sectors, using World Builder
- [Sector Variants Practical Example & Project](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/object-spawner/features-and-guides/creating-sector-variants/sector-variants-practical-example-and-project.md): Sector variant switching with Native Settings
- [Brush painting](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/object-spawner/features-and-guides/brush-painting.md): This page explains how to use the Brush paint mode
- [Entity Instance Data](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/object-spawner/features-and-guides/entity-instance-data.md): This page quickly outlines what Entity Instance Data is, what it is used for and some basic examples
- [Creating Area Nodes](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/object-spawner/features-and-guides/setting-area-outlines.md): This guide will describe the steps necessary to setup an area outline, and link it to an area node, using World Builder
- [Creating Prefabs with Blender](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/object-spawner/features-and-guides/creating-prefabs-with-blender.md): Using the Blender Plugin to Steal stuff from Game locations. Plagerism is after all the sincerest form of flattery...
- [Geometry-cache meshes for streaming-sector collision nodes](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/object-spawner/features-and-guides/geometry-cache-meshes-for-streaming-sector-collision-nodes.md): This page explains how to use PhysX geometry-cache meches for streaming sectors collision nodes
- [Removing Objects](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/removing-objects.md): This page contains general information on what techniques and tools one can choose when wanting to remove nodes
- [Removing world objects with Removal Editor](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/removing-objects/world-editing-deleting-objects.md): How to remove items from the world with ArchiveXL
- [World Object Removal with Blender](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/removing-objects/world-object-removal-with-blender.md): Remove world objects with Blender
- [Removing objects by hand](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/removing-objects/removing-objects-by-hand.md): How to remove objects, the hard way
- [Removing grass and small foliage](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/removing-objects/removing-grass-and-small-foliage.md): How to change generated runtime terrain
- [Devices](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/devices.md): This is a collection of guides explaining how to setup specific devices using World Builder
- [Custom fast travel points](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/devices/custom-fast-travel-points.md): This guide will describe the steps necessary to add new native fast travel points, using World Builder
- [Custom Elevators](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/devices/custom-elevators.md): This guide will describe the steps necessary to add a new native elevator, using World Builder
- [Custom Elevator Doors](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/devices/custom-elevator-doors.md): This guide will describe the steps necessary to add custom automatic doors to your custom elevator build using World Builder
- [Creating Security Areas](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/devices/creating-security-areas.md): This guide covers the process of setting up security areas using World Builder
- [Device Operations Container](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/devices/device-operations-container.md): How to use DeviceOperationsContainer to trigger sound, VFX, animations, and component changes from device entity data, without any scripting.
- [AI and NPCs](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/ai-and-npcs.md): This section contains all things related to NPCs and how to place them in the world using World Builder
- [Placing AISpot Nodes](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/ai-and-npcs/placing-aispot-nodes.md): This page briefly explains how to place and preview AISpot Nodes, using World Builder
- [Creating Communities](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/ai-and-npcs/creating-communities.md): This guide describes what communities are, what they are used for, and how to set them up using World Builder
- [Native Interactions Framework](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/native-interactions-framework.md): This section contains the main documentations for the Native Interactions Framework, which can be used to easily place interactions
- [Overview](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/native-interactions-framework/overview.md): Overview of what NIF can do, and which interactions it currently supports
- [Installation](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/native-interactions-framework/installation.md): How to install NIF
- [Getting Started](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/native-interactions-framework/getting-started.md): This page covers the basics of adding a new interaction
- [Interaction Settings](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/native-interactions-framework/interaction-settings.md): This page will cover the basic properties of interactions
- [Interactions with Props](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/native-interactions-framework/interactions-with-props.md): This page covers how to setup interactions which use props
- [Apartment Purchasing](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/native-interactions-framework/apartment-purchasing.md): This page covers how to setup a purchasing interaction for custom apartments
- [Using the API](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/native-interactions-framework/using-the-api.md): This page explains how to use the NIF API to toggle projects
- [Infinite Randomizer Framework](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/infinite-randomizer-framework.md): Root Documentation for Infinite Randomizer Framework (IRF)
- [Variant Pool](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/infinite-randomizer-framework/variant-pool.md)
- [Category](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/infinite-randomizer-framework/category.md)
- [Miscellaneous](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/miscellaneous.md): Section for guides which did not fit any other section
- [Enable embedded collisions](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/miscellaneous/enable-embedded-collisions.md): Activate an existing collisions in a mesh
- [Lootable world objects](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/miscellaneous/lootable-world-objects.md)
- [Editing locations in Blender](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/miscellaneous/editing-locations-in-blender.md): Exporting locations to Blender
- [Props Making for Gonks](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/miscellaneous/props-making-for-gonks.md): How to port props using the Props Creation Kit for World Builder
- [Archived Guides](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/archived-guides.md): This section contains guides that are archived
- [Archived: Merging World Additions via ArchiveXL](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/archived-guides/adding-locations-and-structures-with-archivexl.md): This guide demonstrates how to add new locations to the world by creating new .streamingsector files and adding them to the game world by merging them with the all.streamingblock via ArchiveXL
- [Archived: World editing via file edit](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/archived-guides/archived-world-editing-via-file-edit.md): THIS GUIDE IS ARCHIVED! DO NOT USE IT
- [Switching between sector states](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/archived-guides/switching-between-sector-states.md): How to use streamingSectorPrefabVariant
- [Scripted interactions](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/archived-guides/scripted-interactions.md): This page will gather knowledge and guides about scripted interactions in Lua.
- [Wardrobe interaction (device)](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/archived-guides/scripted-interactions/wardrobe-interaction-device.md): Add an "Open wardrobe" interaction.
- [Sit on couch interaction (workspot)](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/archived-guides/scripted-interactions/sit-on-couch-interaction-workspot.md): Add an "Sit" interaction.
- [Archived: Removing Occlusion Nodes](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/archived-guides/removing-occlusion.md): Guide on how to remove occlusion nodes, on a sector basis
- [Sound](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/sound.md): Section of guides on how to change sounds in Cyberpunk 2077.
- [Finding an audio file](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/sound/finding-an-audio-file.md): Small guide on how to find the in-game sound you're searching for.
- [Converting .wem to .wav](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/sound/converting-.wem-to-.wav.md): Instructions on how to convert WEM files to WAV
- [Replacing sounds effects](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/sound/replacing-sounds-effects.md): Guide on how to replace a sound effect using WolvenKit without REDmod
- [Modding Events Metadata](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/sound/audio-modding-basics.md): How to mod audio using eventmetadata.json
- [Playing Sounds in-game: Basics](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/sound/playing-sounds-in-game-basics.md): A Basic guide on the different ways to play a sound effect in-game
- [Custom Sounds & Custom Emitters with Audioware](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/sound/custom-sounds-and-custom-emitters-with-audioware.md): How to play custom sounds (effects, dialogue, music) from custom emitters, using Audioware, and without REDmod.
- [Quests & Scenes](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/quest.md)
- [How to edit in-Game Messages](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/quest/how-to-edit-in-game-messages.md)
- [Name & Ordinals - Sockets 101](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/quest/name-and-ordinals-sockets-101.md): How sockets and name-ordinal indexing works for quest and scene nodes
- [Visualize Quest files](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/quest/visualize-quest-files.md): First steps into find quest archives.
- [How to Edit Voiceover and Subtitles In a Quest.](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/quest/how-to-edit-voiceover-and-subtitles-in-a-quest..md): Guide made by Forsentio - Quest Team member working on WolvenKit at RED Modding Tools.
- [How to Remove an Animation (and Potentially Replace It)](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/quest/how-to-remove-an-animation-and-potentially-replace-it.md): Guide made by Forsentio - Quest Team member working on WolvenKit at RED Modding Tools.
- [How to use worldCommunityRegistry and worldCompiledCommunity](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/quest/how-to-use-worldcommunityregistry-and-worldcompiledcommunity.md): This page describes how to use worldCompiledCommunityAreaNode and worldCommunityRegistryNode
- [How to open garage doors](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/quest/how-to-open-garage-doors.md): Short guide how to open existing in world garage doors
- [Creating custom scenes](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/quest/creating-custom-scenes.md): // TODO
- [Creating custom shards](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/quest/creating-custom-shards.md)
- [Adding Animations](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/quest/adding-animations.md): How to animate your actors in scenes
- [How to add new text messages thread to Cyberpunk 2077](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/quest/how-to-add-new-text-messages-thread-to-cyberpunk-2077.md)
- [Quest and Scene Node Definitions](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/quest/scene-node-definitions.md): Documentation of how specific quest and scene nodes work
- [HUD Painter Resource](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/hud-painter-resource.md): This page provides reference material for the HUD/UI Elements controlled by each option in the HUD Painter in game menu.
- [Everything else](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/everything-else.md): Stuff that didn't fit the other categories
- [How to Translate a Mod](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/everything-else/how-to-translate-a-mod.md): This is a basic step by step guide (with images) aimed to help you to start and upload a Translation Mod.
- [Customize in-game Loading Screens](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/everything-else/custom-loading-screens.md): Replace in-game Loading Screens with your own pictures
- [Customize your Save Files' look](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/everything-else/customize-your-save-files-look.md): Personalize how your save files looks in game :)
- [Customize game's infos on GOG](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/everything-else/customise-cp77-info-on-gog.md): Personalize how the Cyberpunk 2077 page looks on GOG
- [Effects modding](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/everything-else/effects-modding.md)
- [Creating Custom FX](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/everything-else/effects-modding/creating-custom-fx.md)
- [How to Change Position and Rotation of an entMeshComponent](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/everything-else/how-to-change-position-and-rotation-of-an-entmeshcomponent.md): Guide made by Forsentio with the help of Loomy, PixelRick and Sombra - Team members working on various projects at RED Modding Tools.
- [Player State Machines](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/everything-else/player-state-machines.md): How to manipulate existing PSMs, or create your own.
- [Running Python Scripts](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/everything-else/running-python-scripts.md): How to run scripts in Python (and merge AMM deco presets)
- [LocKeys: Values and formatting](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/everything-else/lockeys-values-and-formatting.md): How to use values (and colours) in translation entries
- [Adding props](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/everything-else/custom-props.md): How to create custom props to use with AMM and WorldBuilder
- [Custom Props (old workflow)](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/everything-else/custom-props/custom-props.md): How to create custom props to use with AMM
- [AMM: Light Components](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/everything-else/custom-props/amm-light-components.md): How to add light components with AMM
- [Debug Guide](https://wiki.redmodding.org/cyberpunk-2077-modding/debug-guide.md)
- [guide](https://wiki.redmodding.org/cyberpunk-2077-modding/debug-guide/guide.md)


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