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Brush painting

This page explains how to use the Brush paint mode

Summary

Published: May 24 2026 by Akiway Last documented edit: May 24 2026 by Akiway

What is it for?

Brush painting allows you to add elements randomly to an area using a brush tool. The randomization of its content can be configured in two ways :

  1. The probabilities : It defines how many of each element could appear at each stroke, it uses the existing features of Randomized groups.

  2. The variations : It is global to the brush tool and defines if randomization should also apply to the properties of the elements (size, rotation).

Requirement

code-branch

Akiway's fork of World Builder is a more advanced version that put the focus on Quality of Life.

The version a.1.3.0 brings the new Brush painting feature.

How to use

1

Prepare the brush

You first need to determine what you want to paint. Start by creating a randomized group .

Give a name and select "Randomized" as group type

Then fill this group with elements you want to paint.

(Optional) In this group, you can define the probabilities of each item appearing on each stroke. For more details on how to configure a randomized group , see the dedicated page : Creating a RNG

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2

Setting the brush

The brush is only available in 3D Editor mode, so starts by enabling it in the Spawned tab then enable the brush paint mode .

Action menu of Spawned hierarchy

Settings are :

  • Size : radius of the brush circle.

  • Intensity : quantity of strokes per second.

  • Rotation variations : enabled axes will randomly change value for each element.

  • Scale variations : each element will spawn with a scale value in-between the variation set.

  • Dot painting : performance option, described below (Dot painting option).

Brush settings
3

Select the source and the target

At this point you should have a randomized group and the brush paint mode enabled.

You now need 2 things : a source (our brush with elements to spawn) and a target (the group that will contain your painted content, i.e. the final result).

To set the source, simply click on the randomized group , its hierarchy row should turn green.

To set the target, create a normal group and set it as the "Spawn New" group . To do it you can select your group and press CTRL+N, or use the group's context menu and select the corresponding option.

Group's context menu action to set a target
4

Paint

If you've configured your brush correctly, its status should reflect it.

Brush being ready to use

When hovering the world with your cursor, a green circle should appear with a size indicator.

Green circle with brush radius indicator

Left-click in the world to paint. You should see elements appear in your target group as well as in the world.

5

Finish

When satisfied, simply disable the brush paint mode .

If you need to add something more after, enable it again and go back to step 3 : Select the source and the target.

Final result

Dot painting option

If you encounter bad performances while painting, consider the dot painting option.

Dot painting option enabled

Using this, painted items will be loaded but not spawned. Instead, a dot will appear on the screen at the exact same position to give you an instant feedback.

Painted elements as dots

Dots will disappear when you disable the brush paint mode . To view the final result, simply use the " Show all children" option in the target group's context menu.

Erasing

To erase, simply press SHIFT while painting, this will remove all elements located inside the brush circle.

In-world brush circle should turn red when you are in erase mod.

Red circle with eraser radius indicator

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