3DS MAX
3ds Max Workflow for Cyberpunk 2077
- 3ds Max 2014-2022
- WolvenKit.CLI / CP77Tools
- Noesis (64-bit)
- AlphaZomega's Noesis Plugin and MaxScript
- Unbundle the game files with WolvenKit.CLI (aka CP77Tools)
- Install Noesis and rename Noesis64.exe to Noesis.exe (The original noesis.exe is 32-bit and the Noesis Plugin "fmt_CP77mesh.py" needs 64-bit)
- Place "fmt_CP77mesh.py" in "noesis\plugins\python" copy "oo2ext_7_win64.dll" from "Cyberpunk 2077\bin\x64" and place it in the same folder as "fmt_CP77mesh.py"
The plugin has some customization option if you open it in a text editor.
Recommended Settings are:

- Next place "CP77_NOESIS_CMD.ms" in "C:\Program Files\Autodesk\3ds Max 20XX\scripts"
- Open "CP77_NOESIS_CMD.ms" in a text editor and set your Noesis.exe path.

Run the MaxScript from Scripting > Run Script...

Click on "Import to Scene" and select the .mesh file you want to edit. Your custom settings in "fmt_CP77mesh.py" will effect the imported mesh.
FBX Settings for Import:

MaxScript Settings for Export:
\

FBX Settings for Export:
**When exporting your mesh the plugin will ask you to select a mesh to export it over, in most cases you should select the original mesh.

Last modified 6mo ago