This tuto will teach you how do a scar in the software of your choice. I will give you some basic idea on how to create scar,
Published: Feb 29 2024 by Yggnire, initial guide by Yggnire Last documented edit: Feb 29 2024 by Yggnire
I will give you some basic idea on how to create scar, I encourage you to use these basics and explore as many possibilities as possible. Don't hold on to what I'm going to explain to you.
Have fun.
The ability to read: mandatory, because I'm not gonna lie — this is gonna be difficult otherwise. Knowing how to use a drawing software : recommended, because this guide will not cover it.
- as long as it takes you to create a scar that you like
I use the software CLIP STUDIO PAINT but you can do it with the one you want.
I'm gonna do the scar on the normal map (bumpmap) first.
I take a RED color like this :
I use a wet watercolors brush for the natural scar
Do the base of your scar :
Then pimp it , you can erase or add some pieces to your scar with your brush
Now copy paste your scar and change the color to GREEN, place the layer below the red one and move it a few pixels to the side you want.
Now copy paste your scar on the skin textures
Use the Pipette tools and take the skin color, use the "Lock Transparent Pixels" parameters OR you can use CTRL+U
to modify the color as you wish, do the same for the GREEN layer, personally I use a lighter color for the red layer and a darker color for the green layer
Good job, you have your first scar ! Now do magic with wkit and go see your scar in-game
In-game appearance
In this part of the tuto I will show you a different way to do a scars (with better in-game results)
To begin you will need the diffuse map :
Draw your scar : I know this is not a simple scar if I have done this one, it's to show you what we can do with baked normal map.
Save your scar as a .PNG.
It's time for the baking part, you will need a bump map converter, I use CrazyBump which is the best in my opinion I will teach you how to convert your diffuse map with Crazy Bump.
Download it and when you are in , click on "Open photograph from file".
Choose your png file of the diffuse map.
Choose a shape, personally I will pick the right one
Make those sliders slide the way you want and then "save normals to file"
Now you will need to go on WolvenKit, replace with "Replace Texture" your normal map with the new one you just baked.
The image should turn green, if not, go in the "import tab" and select "TEXG_Multilayer_Normal"
OR "TEXG_Generic_Normal" and import it, it should fix the problem.
You can now "Save" the image
You can now open the saved file with your drawing software, and select the scar.
Copy and paste it on the normal map of the game
You can see that the copy paste isn't smooth and have created rough edges, you will have to erase them with a smooth brushe.
When you are done with this part, you can save your file as a .PNG, keep it for later.
Now that the diffuse and the normal map are done , there remains one map to do, the roughness map.
Note that the roughness map is not really necessary for creating the scar BUT it brings more realism to it.
With a roughness map, you can give differents textures just by changing the colors you are using, see the examples :
You will have to copy the scar made on the diffuse map and paste it on the roughness map.
Now you have to change the colors to make them match with their elements
You can now replace all the textures by your textures in Wkit. Export and Import and then see the result in-game.