A list of weapon damage effects, and how to apply them
Apply the effects to an item like this:
Base_Melee_Status_Effect_Application_Stats
enables the application of status effects to enemies
Base_Melee_Weapon_Damage_Type_Chemical
Chemical damage
Base_Melee_Weapon_Damage_Type_Chemical_Min_Max
???
Base_Melee_Weapon_Damage_Type_Electric
Electric damage
Base_Melee_Weapon_Damage_Type_Electric_Min_Max
???
Base_Melee_Weapon_Damage_Type_Physical
Physical damage
Base_Melee_Weapon_Damage_Type_Physical_Min_Max
???
Base_Melee_Weapon_Damage_Type_Thermal
Fire damage
Base_Melee_Weapon_Damage_Type_Thermal_Min_Max
???
To test the applied effects, you can use . Simply copy the code into a new file inside of Cyberpunk 2077/r6/scripts/
, e.g. debug_damage_types.reds
. After starting up the game and hitting people with your weapon, you can see the log output via CET.