// TODO
One important thing from @mrbill61 on Discord: if you're building the scene from scratch, you must add performerDebugSymbols
to the debugSymbols
array. The rest of the elements in this array can remain empty. For actors, the debug symbol is calculated as actorID * 256 + 1
, while for props, it is calculated as propID * 256 + 2
. In most cases, the player actor has the highest actorID
.
In Sections, actors are referenced by their performerID
, but in screenplayStore -> lines
, dialogues are linked to them using their actorID
. Props, on the other hand, are typically referenced by propID
, although they can be called by performerID
for lookat events.
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