Cyberpunk 2077's world editor
Created: Feb 04 2025 by Last documented edit: Feb 04 2025 by
This page tells you about Cyberpunk 2077 world editor mod.
As entSpawner is currently (Feb 2025) under active development, information on this page may be outdated. In this case, you're welcome to become an editor and update it!
For more information on World Editing, check the wiki's page tree or use the "next" and "previous" buttons at the end of the page.
Because the ways of the CDPR are inscrutable. Keep in mind that the modding tools dropped 10 years after the initial release of Witcher 3.
Although we don't have access to privileged information, it is the general consensus in the modding community that we will see official modding tools for Cyberpunk2077 by 2030. It is a running joke that we will not need them by then.
EntSpawner (developed by NexusGuy999 aka KeanuWheeze) is the continuation of the discontinued mod ObjectSpawner.
As of February 2025, it is still in open beta and thus not published on Nexus. You can download the latest release on github.
For help or further information, please check the #
world-editing
channel on the REDmodding discord.
Can be activated using the "3-D" icon in the toolbar
Snaps the main window to the right, width is changeable by dragging the left edge
Enables multiple things:
Viewport camera controls:
All the controls are available by hovering the I
-Icon in the toolbar, here the most basic ones
MMB (Mouse wheel button) + Drag
: Rotate camera around pivot
MMB + Drag + Shift
: Move camera
MMB + Ctrl
: Up / Down -> Zooms in / out
Tab
: Center camera on selected
LMB
: Selectes the item under the mouse cursor
RMB
: Opens the context menu (Same as before, but now also avaiable while hovering the viewport)
Objects can be moved by dragging the axis arrows
Additionally hotkeys are available:
G/R/S + X/Y/Z
: Enables movement/rotation/scaling along the specified axis
LMB / RMB
: Confirm / cancle edit
Holding Shift
while pressing the axis key will lock the editing on the specified axis. E.g. G + Shift + Z
will enable movement locked to the horizontal plane
Numeric input: After enabling editing (Rotate / Scale), input numeric values (Supports decimal and negative) to rotate / scale by that amount (Scale is applied as multiplier, rotation is relative)
E.g. R + Z + 90 + LMB / Enter
will rotate the object by 90 on the Z
axis and confirm the edit
Shift-A
spawn menu:Can be used while edit mode is active
Will spawn the selected object under the mouse cursor, unless specified otherwise
Additionally, it is possible to drag and drop an item from the regular "Spawn new" tab into the scene, to spawn them in a specific place
Shift-D
depth select popup:For the rare case that clicking on an object selects the wrong object, this popup can be used instead
Available while in edit mode and hovering the viewport
Gives a list of all the objects under the cursor, sorted by distance