Animated materials and their properties
For a list of effect materials, check Cheat sheet: Materials -> #fx-shaders
This shader glimmers
base\fx\_shaders\metal_base_glitter.mt
BaseColor
path to your texture.xbm (Diffuse/Albedo)
BaseColorScale
an RGB color value
Roughness
path to your roughnessMap.xbm (if you have one)
Metalness
path to your metalnessMap.xbm (if you have one)
Normal
base\fx\_shaders\holo_mask.mt
base\fx\_shaders\hologram.mt
Holo material (example .mi)
base\fx_shaders\oda_helm.mt
You can find a mesh-as-effect as component inside base\characters\cyberware\player\a0_003__mantisblade\appearances\a0_003_wa__mantisblades_edge.app
path to your normalMap.xbm ()