Where rigs and animations are stored
Last documented update: January 6 2024 by
This page lists file paths and properties for various rigs and animations. Use the Table of Contents or your browser's search (Hotkey: Ctrl+F
) to quickly find what you're looking for.
Any links will lead you to additional context.
If you want to make animations, check Creating Animations - Poses for V & NPCs and the guides under the page.
For general documentation on how animations work, see Animations
Player female inventory animation
base\animations\ui\female\ui_female.anims
Player male inventory animation
base\animations\ui\male\ui_male.anims
First person animations are used solely on the player character (V). There's one rig per body gender:
player_male
base\characters\entities\player\deformations_rigs_ma\player_man_fpp_deformations.rig (pulled from player_ma_fpp.ent)
player_female
base\characters\entities\player\deformations_rigs_wa\player_woman_base_deformations.rig (pulled from player_wa_fpp.ent)
While most rigs are called man_xxx
, they're also used by NPCs of the female body gender.
woman_base
female body gender, default body shape
base\characters\base_entities\woman_base\woman_base.rig
man_base
male body gender, default body shape
base\characters\base_entities\man_base\man_base.rig
man_child
children of any body gender
base\characters\base_entities\man_child\man_child.rig
woman_child
-
base\characters\base_entities\woman_child\woman_child.rig
man_big
any body gender: big folks, e.g. Jackie, River, Rhino…
base\characters\base_entities\man_big\man_big.rig
woman_big
-
base\characters\base_entities\woman_big\woman_big.rig
man_fat
any body gender: fat folks, e.g. Dexter
base\characters\base_entities\man_fat\man_fat.rig
woman_fat
-
base\characters\base_entities\woman_fat\woman_fat.rig
man_massive
Smasher
base\characters\base_entities\man_massive\man_massive.rig
The facial animations are linked in the .ent files under base\characters\base_entities\xxx\xxx.ent
. They are otherwise referenced from an entAnimationSetupExtensionComponent inside the .app file.
Deforms can be found under base\characters\base_entities\*\deformations_rigs
.