Preserved for posterity - do not use this
With ArchiveXL 1.14, this information is outdated. It will be preserved for posterity, but you should use the current method under ArchiveXL: body mods and refits instead.
In any of the files you modded, check your components
:
morphtargetComponent
?Yes:
Add a tag with the exact name of your body in this component's tag array (for our example, NewBody
)
No:
Add a new component (of any type) and give it the following name:
Body:NewBody
If you edit the leg component for female V, you must change both the regular and the flat feet component:
base\characters\common\player_base_bodies\appearances\l0_000_base__full.app
base\characters\common\player_base_bodies\appearances\l0_000_base__cs_flat.app
The files below have been confirmed to work — make the changes stated above to each of them:
The list of files below is known to be incomplete. At the very least it will not cover Male V as they appear in a mirror. Even more so than for Female V, please use the currently recommended patching based method.
After packing your project, check if the body tag registers by running the CET command.
If yes, you're good to go!
If not and you have used a component, check if it's added to the playerPuppet, either via CET:
or via RedHotTools: