Properties of the multilayered material
Created: Jan 14 2024 by Last documented update: Jan 14 2024 by
This page documents multilayered shader properties.
For an overview of glass shaders, see Cheat sheet: Materials-> #multilayered
For an explanation of material properties and further links, see Material properties
If a layer with a greyscale mask is invisible, set MicroblendContrast in the .mlsetup
to 1!
For a full documentation, check the corresponding page.
To set it up, use these keys for the "values" array of your material:
GlobalNormal
path\to\normal.xbm
MultilayerMask
path\to\mask.mlmask (white file)
MultilayerSetup
path\to\material.mlsetup