Page that explains how to use 3-D Editor mode, and all its controls and features
It gives viewport style editing, similar to e.g. blender or other 3-D Editors
While the mode is active:
Snaps main window to the right, width is changeable by dragging the left edge
Click objects to select them, and other selection methods
You can rotate, move and zoom the camera
Move objects by dragging their arrows
Multitude of hotkeys (Once again inspired by blender)
A list of all controls can also be found by hovering the information icon "ℹ" which can be found to the far right of the editor mode toggle
All the hotkeys from the main tree view are still available, such as right click to open context menu, copy, paste, hide, drop to floor, delete, undo / redo, etc...
To activate the editor mode, click the "3-D" button which is part of the toolbar of the "Spawned" tab
The camera position of editor mode is independent of the player's position
The basic camera controls are as follows:
Rotate camera: Drag mouse while holding middle mouse button (MMB
)
Move camera: Hold shift, then drag the mouse while holding MMB
Zoom: Hold CTRL
, then drag mouse up/down while holding MMB
Center camera on selection: Press Tab
There are multiple ways of selecting things:
Select hovered: Press left mouse button (LMB
)
Box select: Hold CTRL
, then drag a box using LMB
Shift-D
MenuIn cases where the selected object is wrong, you can use the Depth Select menu instead
Hover over the object you wish to select
Hit Shift + D
This brings up a list of all objects underneath your cursor, sorted by distance
Objects can be moved by dragging the axis arrows
Additionally, hotkeys are available (Basically the same as in blender):
G/R/S + X/Y/Z
: Enables movement/rotation/scaling along the specified axis (For scaling you can also leave out the axis, to scale uniformly)
LMB / RMB
: Confirm / cancel edit
Holding Shift
while pressing the axis key will lock the editing on the specified axis. E.g. G, Shift + Z
will enable movement, locked to the horizontal plane
Numeric input: After enabling editing (Rotate / Scale), input numeric values (Supports decimal and negative) to rotate / scale by that amount (Scale is applied as multiplier, rotation is relative)
E.g. R + Z + 90 + LMB / Enter
will rotate the object by 90 on the Z
axis and confirm the edit
While in edit mode, you can press CTRL-R
to repeat the last spawn under your cursor
This is very useful for e.g. quickly building an area using outline markers
Shift-A
MenuBesides the regular "Spawn New" tab methods such as dragging an item into the scene, you can also use the Shift-A
menu
This menu is mostly useful to quickly spawn something where you only have a few options, e.g. colliders, light or markers
That way, you don't have to first select the category / variant in the "Spawn New" tab