This page will tell you how to find the right log file for your problem.
This section has a list of log files by framework. If you've arrived here from one of the troubleshooting channels on Discord, the file you're supposed to find is most likely in this list.
If you aren't looking for a particular log file, please proceed to the next section.
The paths below are given relative to your .
Name of framework | Path to log file |
---|---|
If you don't want to download and run script files from the internet, you can go here and complete the steps by hand. Otherwise:
Go to DocPresto's github repository and click the download button:
This will download a .bat script (it should be called findAllErrors.bat
or similar)
Move it to your
Double-click it
The script will show you two options.
Option 1 (recommended): Delete all old log files
Type 1 and press Enter. The script will delete all old log files for you.
Wait until the game has started (the script will do that as well)
Do whatever you need to do to make your problem appear
Start the script again
Option 2: Scan log files
The script will scan your cyberpunk directory and open a .txt file with anything it finds, separated by file.
You can now look at #making-sense-of-them to understand the individual error messages, or go back to the discord channel where people told you to grab this script.
Browse to your and use the windows search to search for *.log.
Make sure to include the asterisk and the dot: *.log
, as you will otherwise see files that you don't care about.
Make sure to run this , unless you have already narrowed down the problem (e.g. if it's a CET mod, you can run this search in bin\x64\plugins\cyber_engine_tweaks
).
The list of results should look like this:
You can sort this list by file size
, name
, or date modified
by clicking on the corresponding header.
With a few exceptions, log files have the name of their mod. If they don't, check what folder they're in.
If you're drowning in log files and have no idea how to filter them, you can delete or remove them. Don't worry, they will be re-created on next launch.
Don't delete anything that isn't Type: Text Document
ending in .log
! Doing that will break other mods or even your entire install.
Now, restart your game and do whatever you did to make the error appear. Then, search the Cyberpunk directory for *.log
again.
You can ignore files that
have a date modified
older than your last game launch: they won't have any information about your problem
have a size of 0: they're empty, the mod in question never initialized.
Sort the files by size
(if you just deleted them) or by date modified
(if you didn't)
Open each of the files in a text editor (such as Notepad, it's installed with Windows). The relevant information will be at the very bottom.
You are looking for lines with error
or warning
. If you want to see what they look like, scroll down to the next section.
If the log file doesn't have any, ignore it. Close it and proceed to the next file.
You found errors: Congratulations, you've found at least silver. Check here for how to proceed.
You found warnings: These might indicate that you're on to something, but don't let them panic you. If the mod is doing what it should, just ignore them. You can start troubleshooting already, or keep looking for errors.
There's definitely something going on here, you're on the right track!
Errors look like this:
An error in the log files almost always means that something exploded in a way that nobody has planned for.
If the file is directly in bin\x64\plugins\cyber_engine_tweaks
, that means CET is broken and you need to troubleshoot it.
If the file is in a subfolder of bin\x64\plugins\cyber_engine_tweaks
, you have found a broken mod, but CET mods won't break the game. In this case, treat it like a warning.
If the log is anywhere else, you have found something to troubleshoot.
If the mod with the warnings is working, you can ignore them. If the game is crashing or if you can't find any errors, you can try the bisect method or troubleshoot it and hope that you're lucky.
If your warning isn't listed below, use your own best judgement.
This might indicate that a Redscript mod is loaded twice. Search the Cyberpunk root folder the mod name and make sure that you have no duplicates. If you're uncertain about this, try the bisect method on your r6
folder.
redscript
r6\logs\redscript_rCURRENT.log
red4ext
red4ext\logs\red4ext.log
ArchiveXL
red4ext\plugins\ArchiveXL\ArchiveXL.log
TweakXL
red4ext\plugins\TweakXL\TweakXL.log
Cyber Engine Tweaks
bin\x64\plugins\cyber_engine_tweaks\cyber_engine_tweaks.log
REDmod
tools\redmod\bin\REDmodLog.txt