Shadow Mesh for Non-RT Environment
The shadow mesh is This is the mesh required for the vehicle to create shadows in an environment where ray tracing shadows are not used
Shadow mesh doesn't need a lot of polygons. It only needs to have a minimal shape to create a shadow
You don't need stickers, decals, and glass when you make a shadow mesh
The shadow mesh must have the same position value as the original mesh
Shadow mesh
Original mesh
If the following problems occur
If you made a shadow mesh and put it in
and
If it looks like the picture above
In the "~shadow.mesh" file
renderResourceBlob -> header -> renderChunkInfos -> rendChunk -> render Mask
Turn off options except "MCF_RenderInShadows"