How to hot reload things with RedHotTools
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psiberx's RedHotTools - a powerful utility for better mod development
You can download RedHotTools on psiberx's github:
To install it, extract both downloaded files directly into your Cyberpunk 2077 game directory.
Integrated with Cyber Engine Tweaks, Wolvenkit and VisualStudioCode, it offers the following features:
RHT can reload archives, scripts and tweaks for you at runtime without having to restart the game.
For documentation on how to do this, check RHT: Hot Reload
See scripts validation and binding errors
Prevent game from starting if scripts compilation fails
With the RHT overlay for Cyber Engine Tweaks, you can inspect game objects at runtime:
Here, you can inspect world nodes and their properties:
Here, you can scan for any nodes around you:
If you expand the node properties, you can simply hide them at run-time, or use the integration with Removal Editor to create permanent presets:
Reverse search of world nodes and spawned entities
RedHotTools lets you look up chunk masking of existing items at runtime.
You can inspect chunkmasks of player or NPC equipment via AppearanceCreatorMod; check Submeshes, Materials and Chunks -> #acm for details.
For player or NPC clothing, you can use the Watch tab. Find the component in the corresponding puppet's component array:
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