Allows to schedule callbacks, events or system requests in various ways. Time / delay is expressed in seconds.
callback is triggered only once, but nothing prevents from rescheduling it manually at your convenience.
callback will not get triggered when set over a certain delay (like 1 or 3 minutes), but nothing prevents from rescheduling while keeping track of how long has elapsed, with a timestamp (see [TimeSystem]).
[DelayID] can be kept around to interrupt a running callback, event or tick anytime (see [this.CancelDelay], [this.CancelEvent] and [this.CancelTick]). You can also check how long remains before being eventually called (see [this.GetRemainingDelayTime]).
timeToDelay
: delay duration in seconds.
isAffectedByTimeDilation
: whether callback will be slowed down based on current active time dilation (e.g. when time slows during Sandevistan).
More info and code snippets there.
Supports any class inheriting from [Event], including custom ones.
More info and code snippets there.
How long remains before associated callback, event or tick gets called.
More info and code snippets there.