RED4ext offers the possibility to attach custom game states to the game. These can be used to initialize or do some things before or after the game system are available, such as scripting system.
Every state has the following functions:
Called immediately after the state is activated. This function is called once by the game, so be careful what you want to do here. A good example is to initalize some memory that is needed later.
The return value is not taken in consideration. It is recommended to always return true
for future proofing.
Called every frame. This function can contain more complex code.
false
- if the state did not finish executing.
true
- if the state finished executing.
If the game / custom state returns true
it will not be called next frame. For example:
InitializationState::OnUpdate
- returns false
CustomInitState::OnUpdate
- returns true
Next frame only InitializationState::OnUpdate
will be called. Same for the reverse.
The only exception from this rule is the RunningState
where only the returned value by the game's state is taken into consideration. For example:
RunningState::OnUpdate
- returns true
CustomRunningState::OnUpdate
- returns false
Then the frame, RunningState::OnExit
will be called.
Called when the state is ending. This function is called once by the game, so be careful what you want to do here.
The return value is not taken in consideration. It is recommended to always return true
for future proofing.