# Sound Cache

```
        public static byte[] Magic = { (byte)'C', (byte)'S', (byte)'3', (byte)'W' };
        public static long Version = 1;
        public static UInt32 Unknown1 = 0x00000000;
        public static UInt32 Unknown2 = 0x00000000;
        public long InfoOffset;
        public long FileCount;
        public long NamesOffset;
        public long NamesSize;
        public static UInt32 Unk3 = 1;
        public static long DataOffset = 0x30;
        public long buffsize;
        public long checksum;
```


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