2. Go to struct Data, open scnSceneResource, then scnscreenplayStore; inside you're going to find an array named scnscreenplayDialogLine
3. We're going to associate each entry with the line we see on screen; to do so we need the locstringIds and another file you can get from the lang_eng_text archive
4. Next, open the lang_eng_text archive and search for mq041 here: [...]\lang_en_text\base\localization\en-us\subtitles\quest
5. Once found the quest folder open the .json named mq041_corpo_01_deadmans_switch
6. Open struct Data, then JsonResource, handle:iSerializable, localizationPersistenceSubtitleEntry and finally array:localizationPersistenceSubtitleEntry
7. Here in the value column you're going to see lots of stringId; remember the locstringIds from point 3? Good! They're the same
8. We now know that stringId = 1822802647440039936 is responsible for "Hey, yeah, sure. Damn, you ol' bastard, been a while since...", and that stringId = 1874801294016040960 is the same as "Fuuuck!"
9. Let's go back to the the array mentioned in point 3; first thing we do is swap the two the locstringIds
10. Once that is done we need to swap the names we see on the left; in this case m_194BE559A84E2000 with m_1A04A1D80244D000; we can do that by simply going in the CName array and replacing their entries.
11. Once that is done be sure to save, pack and put the archive in your Mod folder