4. Return to scnSceneResource and open scnWorkspotInstance. Search for the one that has the same number right next to workspotInstanceId; open it and take note of the dataId
5. Return to scnSceneResource and then open the scnWorkspotData and open each of theme until you find the one that has the same dataId. Open it and take note of the path right after the workspotResource
7. Open the .workspot file and then go to Struct Data, then workWorkspotResource, then workWorkspotTree, then handle:worldEntry, then workSequence, then worklEntry: there you will find a different named work[...]Anim; search for the one that has the same name as the animation you want to remove and take note of the number right before the name
8. Go into the CNAME array and zero out the name
9. Save, pack and place in the Mod folder