uncook -p
into a folder of your choice (see above)⚠️ Until a next update will support fully custom textures, the dds need to be more or less exactly like the vanilla textures, i.e. same resolution, same mipmap count, same texture format.
MODDED
), keeping the subfolder structure (the \base folder needs to be the first folder inside the MODDED folder)❗ you need both .dds/.buffer and .xbm/.mesh files in the MODDED folder e.g.judy_body_wet.xbm
ANDjudy_body_wet.dds
import -p "MODDED FOLDER PATH" -k
this will apply the new dds texture to the xbm.pack -p "MODDED FOLDER PATH"
, this will create a new .archive file.Cyberpunk 2077\archive\pc\mod
(create it if it doesn't exist)⚠️ Do not replace existing vanilla archives
❗ archives need to be namedbasegame_YOURMODNAME.archive