How to unbundle, uncook, rebuild and pack texture files.

Repacking Textures

  1. 1.
    Extract the textures as xbm and dds/buffer with uncook -p into a folder of your choice (see above)
  2. 2.
    Make your edit to the dds file.
⚠️ Until a next update will support fully custom textures, the dds need to be more or less exactly like the vanilla textures, i.e. same resolution, same mipmap count, same texture format.
  1. 1.
    Choose the ones you wish to repack and copy them to another folder (e.g. MODDED), keeping the subfolder structure (the \base folder needs to be the first folder inside the MODDED folder)
❗ you need both .dds/.buffer and .xbm/.mesh files in the MODDED folder e.g. judy_body_wet.xbm AND judy_body_wet.dds
  1. 1.
    Import the files: Run import -p "MODDED FOLDER PATH" -k this will apply the new dds texture to the xbm.
  2. 2.
    Pack the files: Run pack -p "MODDED FOLDER PATH", this will create a new .archive file.
  3. 3.
    Place the packed .archive file into the mod folder of your game: Cyberpunk 2077\archive\pc\mod (create it if it doesn't exist)
⚠️ Do not replace existing vanilla archives
❗ archives need to be named basegame_YOURMODNAME.archive
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