Global
Global commands available simply using the Game prefix without needing to call a specific game system. For game system related commands, see Systems.
Game.AddDebugFact(fact) ✅
Game.AddDebugFact("factname", value)Game.AddExp(stringType, stringVal) ✅
Game.AddExp("Strength", 12345)Game.AddItems(type, amount) ❓
Game.AddPlayerStatPoolBonus(statPoolTypeString, bonusValueString, persistance, percentage)❓
Game.AddRecord(tweak)❓
Game.AddStatModifier(type, value, modType) ✅
Game.AddStatModifier("CritChance", 100, "Additive")Game.AddToInventory(itemString, quantityString) ✅
Game.AnimationSystemSetForcedVisibleFalseTest()❓
Game.AnimationSystemSetForcedVisibleTrueTest() ❓
Game.AnimWrapperWeightSetterTest(keyStr, valueStr) ❓
Game.APE(perk, level) ❓
Game.ApplyDecayData(statPoolTypeString, rangeBeginString, rangeEndString, startDelayString, valuePerSecString, delayOnChangeString) ❓
Game.ApplyDecayModifier(statPoolTypeString, statPoolModName) ❓
Game.ApplyEffectOnNPC(effect) ✅
Game.ApplyEffectOnPlayer(effect) ✅
Game.ApplyGLP(value) ❓
Game.ApplyRegenData(statPoolTypeString, rangeBeginString, rangeEndString, startDelayString, valuePerSecString, delayOnChangeString) ❓
Game.ApplyRegenModifier(statPoolTypeString, statPoolModName)❓
Game.awacstest()❓
Game.BlockSwitchSeats(block)❓
Game.BreachAllNetworks(radius)❓
Game.BreachNearestAP()❓
Game.BreakEffectLoop()❓
Game.BuyAtt(stringType)❓
Game.BuyItem(item)❓
Game.BuyPerk(pString)❓
Game.CGLP()❓
Game.ChangeArea()❓
Game.ChangeStatPoolVal(type, value, subtract, percentage)❓
Game.ChangeZoneIndicatorDanger() ✅
Game.ChangeZoneIndicatorPublic() ✅
Game.ChangeZoneIndicatorRestricted() ❓
Game.ChangeZoneIndicatorSafe() ✅
Game.CheatExposeNPCQuickHacks()❓
Game.CheckFactValue(fact) ✅
Game.ClearEquipment() ✅
Game.CLS_off()❓
Game.CLS_on()❓
Game.CLS_reset()❓
Game.CreateDebugStimuli(stimType, activeStim)❓
Game.cset()❓
Game.DamagePlayer(TEMP_dmg, dmgType, percentage)❓
Game.DbgBraindanceIsActive() ✅
Game.DbgBraindanceIsPaused()❓
Game.DbgBraindancePlayDirection()❓
Game.DbgBraindancePlaySpeed()❓
Game.DbgBraindanceProgress()❓
Game.DbgBraindanceSetPlayDirection(direction)❓
Game.DbgBraindanceSetPlaySpeed(speed)❓
Game.DbgBraindanceTimeInSec()❓
Game.DbgDvs(shouldDebug)❓
Game.DD(shouldDebug)❓
Game.DebugDevices(shouldDebug)❓
Game.DebugNPC(durationStr)❓
Game.DebugNPCs(durationStr, radiusStr, moveWithPlayerStr)❓
Game.DebugReward(rewardDef)❓
Game.DebugSS(val)❓
Game.debug_AddLog()❓
Game.Debug_WeaponSpread(useCircularDistribution, useEvenDistribution, rowCount, projectilesPerShot)
Game.Debug_WeaponSpread_RandomCircular()
Game.Debug_WeaponSpread_RandomGrid()❓
Game.DecreaseGlobalTimeDilation()❓
Game.DecreasePlayerTimeDilation()❓
Game.DeleteEquipmentSet(setName)❓
Game.DemolitionUp() ✅
Game.DespawnFlathead() ✅
Game.DespawnPlayerVehicle(vehicleID)❓
Game.EffectorOff(record)❓
Game.EffectorOn(record)❓
Game.EffectorOnW(record)❓
Game.EnableAllPlayerVehicles() ✅
Game.EnableFinishers(enable)❓
Game.EnableQuickHacks(shouldEnable)❓
Game.EnableVehicleToggleSummonMode(value)❓
Game.EnterBD()❓
Game.EquipItem(itemTDBIDStr)❓
Game.EquipItemOnPlayer(item, slot)
Game.EquipItemToHand(itemTDBIDStr)❓
Game.FastTravel_f(magicFloat)
Game.ForcedNPCDeath()❓
Game.ForceOutline(isGreen, opacity)❓
Game.gebs()❓
Game.GetAllPerks()❓
Game.GetJournalManager()❓
Game.GetTransactionSystem() ✅
Game.GetItemInSlot(slotString)❓
Game.GetPlayer()
Game.GetQuickhacks()
Game.GiveDevPoints(stringType, stringVal)
Game.GiveItem(itemName, amountStr)
Game.God1()
Game.God2()
Game.GodClearAll()
Game.Heal(valStr, isScalarStr)
Game.HealAll(radiusStr)
Game.Hotkeys()
Game.HotkeysNOW()
Game.IDDQD(iamstiffcorpoguy)
Game.IncreaseGlobalTimeDilation()
Game.IncreasePlayerTimeDilation()
Game.InfiniteStamina(enable) ✅
Game.InstallProgram(part, slot)
Game.Kill()
Game.KillAll(radiusStr)
Game.KillEffect()
Game.LeaveBD()
Game.LevelUp()
Game.LoadEquipmentSet(setName)
Game.LogGender()
Game.LogPlayerPositionAndName()
Game.LookAtAdd(xStr, yStr, zStr, part)
Game.LookAtAddPlayerCameraSlot()
Game.LookAtAddPlayerCameraSlotWithHands()
Game.LookAtAddStaticLeftHand()
Game.LookAtAddWithOffset(xStr, yStr, zStr)
Game.ModifyDifficulty(stringDifficultyLevel)
Game.ModifyNPCStatPoolValue(statPoolTypeString, value, percentage)
Game.ModifyPlayerStatPoolValue(statPoolTypeString, value, percentage)
Game.ModStatPlayer(TEMP_stat, TEMP_val)
Game.ModStatTarget(TEMP_stat, TEMP_val)
Game.mwtest()
Game.NetrunnerTesting()
Game.Noslowmo()
Game.OP(modeStr)
Game.ParameterTest1(param1)
Game.ParameterTest5(param1, param2, param3, param4, param5)
Game.pindatatest()
Game.PlayerSD()
Game.PlayRumble(presetName)
Game.PreviewDamage(value)
Game.PrevSys_active()
Game.PrevSys_off()
Game.PrevSys_on()
Game.PrevSys_safe()
Game.PrintAttributes()
Game.PrintCodex()
Game.PrintDPS()
Game.PrintEffectsOnNPC()
Game.PrintEffectsOnPlayer()
Game.PrintEquipment()
Game.PrintGodModeSources()
Game.PrintHealth()
Game.PrintItems()
Game.PrintItemsInSlots()
Game.printJ()
Game.printJ2()
Game.PrintNPCItemBySlot(slotName)
Game.PrintNPCItems()
Game.PrintPerks()
Game.PrintPlayerStat(TEMP_Type)
Game.PrintPlayerStatModifiers(type)
Game.PrintPlayerStats()
Game.PrintProfExpToNextLevel(stringProfType)
Game.PrintProfs()
Game.PrintStatsItem(itemName)
Game.PrintStatsPlayer()
Game.PrintStatsTarget()
Game.PrintStatTarget(statType)
Game.PrintTargetStats()
Game.printTracked()
Game.RagdollNPC(pushForce)
Game.RemoveEffectPlayer(effect)
Game.RemovePerk(pString)
Game.Rev()
Game.SaveArmorSet(setName)
Game.SaveWeaponSet(setName)
Game.SellItem(item)
Game.SetActionContext()
Game.SetAnimFloatOnTarget(floatValue)
Game.SetAtt(stringType, stringVal)
Game.SetBreathingAll()
Game.SetBreathingHeavy()
Game.SetBreathingJohnny()
Game.SetBreathingLow()
Game.SetBreathingOff()
Game.SetBreathingSick()
Game.SetBuild(stringType)
Game.SetDebugFact(fact, value)
Game.SetDebugSceneTierThreshold1()
Game.SetDebugSceneTierThreshold2()
Game.SetDebugSceneTierThreshold3()
Game.SetDefaultDecay(statPoolTypeString)
Game.SetDefaultRegen(statPoolTypeString)
Game.SetLevel(stringType, stringVal)
Game.SetQuestWeaponState(weaponState)
Game.SetRpgContext()
Game.SetTimeDilation(amount)
Game.SetZoneType(zoneType)
Game.SilenceWeapon(flag)
Game.Slowmo()
Game.SM()
Game.SpawnFlathead()
Game.SpawnLoot(loot)
Game.SpawnTestEffect()
Game.StreetCredUp()
Game.SwapItemPart()
Game.SwapPreset(mappingName)
Game.t1()
Game.t2()
Game.tconv()
Game.TeleportPlayerToPosition(xStr, yStr, zStr)
Game.TestCustomQuestNotification()
Game.TestDrop()
Game.TestForcePlayerInvisible(value)
Game.testLocationUpdate(value)
Game.testmapblocked()
Game.TestNavigationSystem()
Game.TestNotification()
Game.testq101done()
Game.test_group()
Game.test_inputhint()
Game.test_inputhint1()
Game.test_inputhint_clear()
Game.TEST_TargetImmortal(shouldSetStr)
Game.TEST_TargetInvulnerable(shouldSetStr)
Game.tmq()
Game.ToggleFlashlight(val)
Game.ToggleShowWeaponsStreaming()
Game.ToIntTest(toInt)
Game.trackNext()
Game.trackPrev()
Game.UnequipItem(stringType, stringSlot)
Game.UnlockAchievementEnum(achievementString)
Game.UnlockAchievementInt(achievementNum)
Game.UnlockAllAchievements()
Game.UnlockRecord(tweak)
Game.untrack()
Game.UploadProgram(programNumber)
Game.Weak(modeStr)
Game.WeaponSD()
Game.WorkspotDisableStateView(entId)
Game.WorkspotDisableVisualLog(entId)
Game.WorkspotEnableStateView(entId)
Game.WorkspotEnableVisualLog(entId)
Game['DebugNPCs_NonExec;GameInstanceStringStringString'](durationStr, radiusStr, moveWithPlayerStr)
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