Which node types exist: What do they do?
Nodes are the way sectors define all the structure of the world, both the visible/tangible stuff, and the invisible/intangible things that make stuff work. There are a number of node types for defining objects, be they a static wall, a random prop or an interactive entity. Then there are nodes for defining trigger areas, spawn points, lighting, weather and so on. The nodes carry the information for what mesh to use, which appearance of it, what physical properties to give them and so on. In the sector files there are two lists, the nodes, which define the nodes themselves, and the nodeData which defines where to put them, a single node can be referenced by multiple nodeData entries.
If your just wanting to define new rooms/buildings, it would mostly be static mesh nodes, instanced mesh nodes and decal nodes to define the physical structure, with some collision nodes to make it solid. destructible mesh nodes and entities would then be added for the clutter and interactive bits.
For exteriors, you may need to include proxies because sometimes they're used as a complete replacement for a static mesh node and not just for a low poly counterpart if you want to make something like a shop, you'll need an interior area nodes, community, population spawner nodes if you're working on a quest, you'll need trigger areas, guard areas, and also communities and population spawners
For a full list of node types (as of 2.1), see DocPresto's github
List below is the node types I've found so far while building the blender sector import script.
MinimapDataNode
worldAISpotNode
Usually used within worldCompiledCommunityAreaNode as a spot to spawn an entity.
worldStaticMarkerNode
Used as a scene location point.
worldAcousticSectorNode
worldAmbientAreaNode
worldBendedMeshNode
Used for roads (not implemented in blender import yet)
worldBuildingProxyMeshNode
Proxy mesh for building at further distance. Textures are normally embedded so canonly export with wscript currently.
worldCableMeshNode
Cables, like between utility poles.
worldCollisionNode
partial support, defines 3 types of collision, box, capsule and mesh. Can import the first 2.
worldCompiledCommunityAreaNode_Streamable
Defines a community that controls a group of dynamic entities such as NPCs and vehicles.
worldCompiledSmartObjectsNode
worldDestructibleEntityProxyMeshNode
worldDeviceNode
Essentially the same as worldEntityNode but with the ability define connections to other device entities. Imports as just an entity in blender.
worldEffectNode
Defines effects like smoke.
worldEntityNode
Defines an object defined by an ent file (door, vending machine, fan etc)
worldEntityProxyMeshNode
worldFoliageNode
Puts down lots of small things like boxes, garbage bags, plants. Uses a buffer to define positions that we haven't worked out yet.
worldGINode
worldGIShapeNode
worldGISpaceNode
worldGenericProxyMeshNode
Proxy mesh for objects at distance. Also used for some low poly buildings at a distance without mesh node counterpart.
worldGuardAreaNode
worldInstancedDestructibleMeshNode
as worldInstancedMeshNode but breakable
worldInstancedMeshNode
Instanced copies of a static mesh uses a worldTransformBuffer in the nodeData to define the number of copies and positions of all the copies
worldInstancedOccluderNode
worldInterestingConversationsAreaNode
worldInteriorAreaNode
Defines a trigger area and applied restrictions such as no combat, prevent quests from starting, etc.
worldLightChannelShapeNode
worldLightChannelVolumeNode
worldPerformanceAreaNode
worldPhysicalDestructionNode
worldPopulationSpawnerNode
Spawns entity using TweakDBID. Mainly used for dynamic entities such as vehicles and characters.
worldReflectionProbeNode
worldRoadProxyMeshNode
Road Mesh.
worldRotatingMeshNode
Mesh node with an axis/angle/period defined for rotating
worldStaticDecalNode
Static Decal, nodeData has x,y,z not sure how engine decides what to project to
worldStaticFogVolumeNode
worldStaticMeshNode
Static mesh, nodeData has position data
worldStaticOccluderMeshNode
worldStaticParticleNode
worldStaticSoundEmitterNode
worldTerrainCollisionNode
worldTerrainMeshNode
The ground, textures are embedded, can export with wscript. UVs are messed up for some reason, auto generated for plugin >1.5.1
worldTrafficCompiledNode
worldTriggerAreaNode
Defines an area that can be used by quests to determine when a dynamic entity enters or leaves the area.
worldSmartObjectNode
worldStaticLightNode
Defines a light, either spherical or capsule, can be 360 or spotlight.
worldInteriorMapNode
worldAdvertisementNode
worldMeshNode
worldSplineNode
Defines a path using a bezier spline. Used for NPC walking paths etc. Imported to blender as curve.
A list of interesting locations and their sector files
Last documented edit: January 14 2024 by
This page lists locations of interest & their world sector filenames. If you want to learn how to edit them instead, check World Editing in the Modding Guides section.
If you want to know how they work the theory is here.
If the place you're looking for isn't yet on the list, check Finding Locations for instructions on how to find it. Please consider signing up and adding it or find us on Discord to leave your findings in the #world-editing
channel.
Remember, you can use your browser's search function (Ctrl+F
) on this page to search for e.g. Edgerunners
Description | Sector Files |
---|---|
by ouijxou
quest sector | contents |
---|---|
Description | Sector files |
---|---|
Fixer / Location | Sector Files |
---|---|
Description | Sector files |
---|---|
Description | Sector files |
---|---|
quest_b705140105a75f58
clutter on sofa wall next to stash (tray etc)
quest_acd280b2b73c4d5b quest_2467054678ccf8f6
bed nook, pillows bed
quest_3509076113f76078
walls next to entry door, beanbag, desk
quest_e1ef450702659584
floor
quest_2be595b225125038
bathroom: walls
quest_5eb84e72f3942283
stash: katana and pistol wall molds
quest_e1ef450702659584
wall and ceiling (bed?)
quest_1fbb2ceaeeaac973
Trauma Drama trigger
quest_bffc520d8fa11b1b
Chimera Core Memorabilia
Judys Apartment
interior_-15_28_0_1
interior_-15_29_0_1
interior_-28_57_1_0
interior_-28_58_1_0
interior_-29_57_1_0
interior_-29_58_1_0
Judys house by the lake
exterior_16_-55_2_0 exterior_17_-55_2_0 exterior_1_-4_0_4 exterior_2_-7_0_3 exterior_4_-14_0_2 exterior_8_-28_1_1 interior_17_-55_2_1 interior_34_-109_5_0 interior_35_-109_5_0
Northside, Scrolls Before Swine: Aaron's Apartment Edgerunners: Rebecca and Pilar's Apartment
(thanks vinventive on Discord!)
exterior_-10_41_0_0 interior_-10_41_0_1 interior_-19_82_1_0 interior_-20_81_1_0 interior_-20_82_1_0
Mamma Welles's house (this sector is MASSIVE 24k+ nodes, has all the locations in the post intro cutscene)
quest_e6340f4e7a9a4922
Hanako Arasaka
exterior_0_1_0_4 exterior_2_7_1_1 exterior_2_8_1_1 exterior_4_15_3_0 exterior_4_16_3_0 interior_0_1_0_4 interior_2_8_1_2 interior_4_15_3_1 interior_4_16_3_1 interior_8_31_7_0 interior_8_32_7_0 interior_9_32_7_0
Regina Jones
exterior_-19_24_0_0 ‣ Yaiba Entrance
exterior_-18_24_1_0 ‣ Yaiba Exterior & Interior
interior_-18_24_1_1 ‣ Yaiba Interior
interior_-37_49_2_0 ‣ Yaiba Interior
interior_-36_49_2_0 ‣ Yaiba Interior
interior_-19_24_1_1 ‣ Yaiba Interior
exterior_-5_6_0_2 ‣ Yaiba, Kabuki Area
Dakota Smith
exterior_37_-12_1_0 ‣ Garage Interior & Exterior exterior_18_-7_0_1 ‣ Garage Interior & Exterior exterior_37_-13_1_0 ‣ Garage Interior exterior_38_-12_1_0 ‣ Garage Interior exterior_4_-2_0_3 ‣ Garage Exterior exterior_9_-3_0_2 ‣ Garage Exterior
Dino Dinovic
interior_-31_5_0_1 ‣ Bar Interior interior_-31_6_0_1 ‣ Bar Interior exterior_-31_5_0_1 ‣ Bar Exterior
exterior_-31_5_0_0 ‣ Bar Exterior
exterior_-8_1_0_2 ‣ Bar Exterior exterior_-16_2_0_1 ‣ Bar Exterior & Interior
Muamar Reyes
exterior_6_-37_2_0 ‣ Parking, Plants & Trash exterior_3_-19_1_1 ‣ Plants & Road exterior_1_-10_0_2 ‣ Cliffside Parking & Trees exterior_0_-5_0_3 ‣ More Terrain & Collisions
Rogue Amendiares
Interior_-45_30_0_0 ‣ Rogue's Room & Briefing Room
Interior_-45_31_0_0 ‣ Rogue’s Booth & Room
Interior_-45_32_0_0 ‣ Bathroom & Rogue’s Booth
Interior_-46_30_0_0 ‣ Afterlife Briefing Room
Interior_-46_31_0_0 ‣ Bar Area & Nix’s Room
Interior_-46_32_0_0 ‣ Entrance & Seating Area
Interior_-23_15_0_1 ‣ Afterlife Collision Nodes
Interior_-12_8_0_2 ‣ Afterlife Collision Nodes
Interior_-12_7_0_2 ‣ Afterlife Collision Nodes
exterior_-23_16_0_0 ‣ Afterlife Interior & Exterior
Sebastian Ibarra
exterior_-29_-20_0_0 ‣ Courtside Exterior & Buildings exterior_-15_-10_0_1 ‣ Courtside Exterior & Buildings
exterior_-14_0_0_1 ‣ Glen Billboards & Roads exterior_-28_-20_0_0 ‣ Courtside Exterior & Buildings Exterior_-7_-5_0_2 ‣ Larger Glen Area
Wakako Okada
interior_-11_12_0_1 ‣ Wakako's Office
interior_-21_25_0_0 ‣ Parlor Interior exterior-6_6_0_1 ‣ Parlor Exterior
exterior_-11_12_0_0 ‣ Jig-Jig Street Exterior
interior_-50_-74_1_0 ‣ Mr. Hands Office & Interior exterior_-50_-74_1_0 ‣ Club Interior Collisions
interior_-50_-73_1_0 ‣ Mr. Hands Office & Art
interior_-13_-19_0_2 ‣ Club Exterior Collisions interior_-13_-19_0_2 ‣ Club Interior Meshes exterior_-25_-37_0_0 ‣ Club Interior Collisions exterior_-25_-37_0_0 ‣ Interior & Exterior Meshes interior_-25_-37_0_1 ‣ Club Interior Collisions interior_-25_-37_0_1 ‣ Interior & Exterior Meshes exterior_-25_-37_0_1 ‣ Misc Collisions interior_-51_-74_1_0 ‣ Club Meshes & Decals
El Coyote (Mama Welles's bar)
interior_-20_-16_0_1 interior_-39_-31_0_0 interior_-39_-32_0_0 interior_-40_-31_0_0 interior_-40_-32_0_0
Lizzie's (thanks Flipdark95 on Discord)
exterior_-5_6_0_2 exterior_-10_12_0_1 exterior_-19_24_0_0 exterior_-19_24_0_1 interior_-37_48_0_0 interior_-37_49_0_0 interior_-38_48_0_0 interior_-38_49_0_0
Afterlife
interior_-45_30_0_0 interior_-45_31_0_0 interior_-45_32_0_0 interior_-46_30_0_0 interior_-46_31_0_0 interior_-46_32_0_0 interior_-23_15_0_1 interior_-23_16_0_1 interior_-12_8_0_2 interior_-12_7_0_2 exterior_-23_16_0_0
Totentanz - Club level
exterior_-27_34_1_0 exterior_-27_35_1_0
exterior_-28_34_1_0 exterior_-28_35_1_0 interior_-14_17_0_2 interior_-27_34_1_1 interior_-28_34_1_1 interior_-28_35_1_1 interior_-53_68_2_0 interior_-53_69_2_0 interior_-54_68_2_0 interior_-54_68_3_0 interior_-54_69_2_0 interior_-54_70_2_0 interior_-55_68_2_0
Atlantis (From Jonny Flashback w Rogue)
interior_-12_16_0_1 interior_-12_16_1_1 interior_-12_17_0_1 interior_-12_17_1_1 interior_-13_16_0_1 interior_-13_16_1_1 interior_-13_17_0_1 interior_-13_17_1_1 interior_-24_33_1_0 interior_-24_33_2_0 interior_-24_34_0_0 interior_-24_34_1_0 interior_-24_34_2_0 interior_-24_35_2_0 interior_-25_33_1_0 interior_-25_33_2_0 interior_-25_34_1_0 interior_-25_34_2_0 interior_-6_8_0_2
interior_-2_2_0_4
Embers
interior_-57_-17_2_0
Cloud's (Thanks TimNick151297)
interior_-21_25_4_0 interior_-21_24_3_0 interior_-21_24_4_0 interior_-11_12_2_1 interior_-11_12_1_1 interior_-21_25_3_0
exterior_-1_0_-1_6 exterior_-2_1_0_4 exterior_-3_3_0_2 exterior_-11_12_2_0 exterior_-6_6_1_1
Japantown, Westbrook: Turbo's Diner Edgerunners: party location after first gig
exterior_-7_6_0_1 exterior_-7_7_0_1
Strip mall
exterior_-8_-14_0_1
Scavs hideout Thanks John CO on Discord
interior_-15_11_4_0 interior_-8_5_2_1 interior_-16_11_4_0 interior_-15_12_4_0 interior_-16_12_4_0 interior_-4_3_1_2 interior_-4_2_1_2 interior_-2_1_0_4
No Tell motel room after heist
interior_-36_41_0_0 interior_-18_20_0_1 interior_-9_10_0_2
Heist Hotel Rooms (its the stack the bot goes down through)
interior_-17_13_1_2 interior_-18_13_0_2 interior_-18_13_1_2 interior_-18_14_0_2 interior_-34_27_2_1 interior_-35_27_1_1 interior_-35_27_2_1 interior_-35_28_2_1 interior_-68_54_5_0 interior_-68_55_5_0 interior_-69_55_3_0 interior_-69_55_4_0 interior_-69_55_5_0 interior_-69_56_3_0 interior_-69_56_4_0 interior_-70_55_3_0 interior_-70_55_4_0 interior_-70_55_5_0
Megabuilding 10 - Wilson Store interior
interior_-46_41_3_0
Voodoo Boys tunnels + church
[ "interior_-70_54_9_0.streamingsector", "interior_-70_55_9_0.streamingsector", "interior_-69_55_9_0.streamingsector", "interior_-35_27_4_1.streamingsector", "interior_-18_13_2_2.streamingsector", "interior_-70_55_8_0.streamingsector", "interior_-69_54_8_0.streamingsector", "interior_-69_55_8_0.streamingsector", "interior_-70_53_8_0.streamingsector", "interior_-35_28_4_1.streamingsector", "interior_-35_26_4_1.streamingsector", "interior_-69_53_8_0.streamingsector", "interior_-17_13_2_2.streamingsector", "interior_-68_54_8_0.streamingsector", "interior_-68_55_8_0.streamingsector", "interior_-34_27_4_1.streamingsector", "interior_-34_28_4_1.streamingsector", "interior_-68_56_8_0.streamingsector", "interior_-34_26_4_1.streamingsector", "interior_-68_53_8_0.streamingsector", "interior_-35_27_3_1.streamingsector", "interior_-35_26_3_1.streamingsector", "interior_-18_13_1_2.streamingsector", "interior_-17_13_1_2.streamingsector", "interior_-5_3_0_4.streamingsector", "interior_-18_13_0_2.streamingsector", "interior_-4_2_0_4.streamingsector", "interior_-3_0_-1_4.streamingsector", ]
List of interesting locations for teleporting
An entire channel dedicated to locations
Megabuilding H10: Vs Apartment
interior_-22_19_1_1 megabuilding walls+hallway, some collision interior_-22_20_1_1 megabuilding walls+hallway interior_-43_39_3_0 devices, clutter next to stash door interior_-44_39_3_0 Walls, surrounding floor, desk stuff interior_-44_40_3_0 Walls, floor, sofa table, clutter interior_-46_40_3_0 lots of exterior clutter, samurai poster
exterior_-22_19_1_0 (contains interior data)
exterior_-3_2_0_3 Megabuilding H10 exterior walls
See #vs-apartment-quest-sectors for what is where quest_b705140105a75f58 quest_acd280b2b73c4d5b quest_2467054678ccf8f6 quest_3509076113f76078 quest_e1ef450702659584 quest_2be595b225125038 quest_5eb84e72f3942283
quest_1fbb2ceaeeaac973 quest_bffc520d8fa11b1b
Northside: Vs Apartment (dump) Thanks Chanka on Discord x = -1504.0516
y = 2227.487
z = 22.231918
exterior_-6_8_0_2 - Hotel Exterior detail
interior_-48_68_0_0 - Hotel Interior
interior_-12_17_0_2 - Walls/Larger Interior
exterior_-12_17_0_1 - Whole Block
interior_-47_69_0_0 - Right Side of Apt
interior_-48_69_0_0 - Left Side of Apt
interior_-24_34_0_1 - Furniture, Walls, Floors
exterior_-24_34_0_0 - Radio, Arcade machine, Hotel Exterior detail
Japantown: V's apartment
interior_-13_15_0_0 walls, bedroom interior_-25_30_0_0 hallway, plants, clutter
V's penthouse / mansion
exterior_-21_18_1_0 interior_-11_9_0_2 interior_-21_18_1_1 interior_-22_18_1_1 interior_-43_37_3_0 interior_-43_39_3_0 quest_81387f43768bad6c scorpion statue, dreamcatcher
V's Apartment: Corpo Plaza x = -1604.0522
y = 353.99716
z = 49.200005
interior_-25_5_0_1 computer and far wall exterior_-25_5_0_0 computer and far wall clutter interior_-51_10_1_0 stash + kitchen clutter interior_-51_11_1_0 wardrobe +bath
interior_-50_11_1_0 desk, sofa cushions etc
interior_-26_5_0_1 Bed and larger walls interior_-13_2_0_2 Floors & walls exterior_-26_5_0_0 Doors & TVs
Northside: V's Apartment (Loft)
interior_-24_-16_1_1 big walls, floors, pool table interior_-48_-31_2_0 sofa, table, barstools, clutter exterior_-24_-16_1_0 exterior walls
quest_ca115e9713d725d7 interaction prompts
Dogtown Apartment
ep1\interior_-70_-81_2_0 ep1\exterior_-35_-40_1_0 ep1\exterior_-35_-41_1_0 # radio ep1\exterior_-18_-21_0_1 # generator ep1\interior_-70_-80_2_0
A list and section for further exploration of the MinimapDataNode and .cminimap files.
Certain exterior streaming sectors contain a list of coordinates that can be converted/quantized into vector shapes and displayed on the minimap. Currently, very little is known about them at time of writing and finding them was difficult. MinimapDataNodes are generally linked with .cminimap files, which are internally embedded into their streamingsector excluding a few that can be found in: base\worlds\03_night_city\sectors_generated\minimap\resources\
It is currently posited that they are tied to LOD3 Exterior Sectors.
Below is a list gathered from the JSON-converted files of all the world sectors from the base game of streaming sectors that contain Minimap Node Data and likely .cminimap embedded references for further study. As of right now, there appears to only be 394 in the base game, location information/correlation has yet to be discovered:
Relative Path |
---|
How to find Cyberpunk locations in the files
This page will show you how to find locations and sectors. If you already know them, check for guides on how to modify them.
For a list of existing node types and information about them, see
There are several overviews of interesting locations:
Install >= 0.5.2. You need both the plugin and the extra zip for CET.
Extract them directly into your Cyberpunk game directory and start the game.
Head to the location that you want to edit.
Look at the item
Open the CET overlay
Open RedHotTool's or tab and see the sector information:
Run the following command in CET's console:
With the release of 0.5.2, the information in the box below has become obsolete and will only be preserved for posterity.
For technical stuff about sectors and the really manual way to look for things go . For less masochistic methods read on.
Complete . Copy the result and put it into a txt file somewhere.
For details on how to find other LOD levels, check .
Go () and either use the script in your webbrowser (recommended) or download the script locally to run it with Python.
Change the x, y and z coordinate to the coordinates that you found
You'll find the coordinates in line 31. Change them to the coordinates that you found :
base\worlds\03_night_city_compiled\default\exterior_-10_-13_0_3.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_-10_-7_0_3.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_-10_-8_0_3.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_-13_-12_0_3.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_-15_-7_0_3.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_-1_-10_0_3.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_-1_-11_0_3.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_-1_-12_0_3.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_-1_-1_-1_3.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_-1_-1_-1_4.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_-1_-1_0_3.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_-1_-1_0_4.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_-1_-2_-1_4.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_-1_-2_0_3.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_-1_-2_0_4.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_-1_-3_0_3.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_-1_-3_0_4.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_-1_-4_0_3.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_-1_-4_0_4.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_-1_-5_0_3.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_-1_-5_0_4.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_-1_-6_0_3.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_-1_-6_0_4.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_-1_-7_0_3.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_-1_-7_0_4.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_-1_-8_0_3.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_-1_-9_0_3.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_-1_0_-1_3.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_-1_0_-1_4.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_-1_0_-1_6.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_-1_0_0_3.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_-1_0_0_4.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_-1_1_-1_3.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_-1_1_-1_4.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_-1_1_-1_6.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_-1_1_0_3.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_-1_1_0_4.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_-1_2_0_3.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_-1_2_0_4.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_-1_3_-1_4.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_-1_3_0_3.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_-1_3_0_4.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_-1_4_0_3.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_-1_4_0_4.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_-1_5_0_3.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_-1_6_0_3.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_-1_7_0_3.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_-1_8_0_3.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_-2_-10_0_3.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_-2_-11_0_3.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_-2_-12_0_3.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_-2_-13_0_3.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_-2_-1_-1_3.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_-2_-1_-1_4.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_-2_-1_0_3.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_-2_-1_0_4.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_-2_-2_-1_3.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_-2_-2_-1_4.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_-2_-2_-1_5.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_-2_-2_0_3.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_-2_-2_0_4.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_-2_-3_0_3.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_-2_-3_0_4.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_-2_-4_0_3.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_-2_-4_0_4.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_-2_-5_0_3.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_-2_-5_0_4.streamingsector
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base\worlds\03_night_city\_compiled\default\exterior_2_2_0_3.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_2_3_0_3.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_3_-1_0_3.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_3_-1_0_4.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_3_-2_0_3.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_3_-2_0_4.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_3_-3_0_3.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_3_-3_0_4.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_3_-4_0_3.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_3_-6_0_3.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_3_0_0_3.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_3_0_0_4.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_3_1_0_4.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_3_2_0_3.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_3_4_-1_3.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_3_4_0_3.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_4_-1_0_3.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_4_-1_0_4.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_4_-2_0_3.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_4_-2_0_4.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_4_-3_0_3.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_4_-3_0_4.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_4_-4_0_3.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_4_-5_0_3.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_4_0_0_3.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_4_1_0_3.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_4_1_0_4.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_4_3_0_3.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_5_-1_0_3.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_5_-1_0_4.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_5_-2_0_3.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_5_-2_0_4.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_5_-3_0_3.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_5_-4_0_3.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_5_-5_0_3.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_5_-6_0_3.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_5_0_0_3.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_6_-1_0_3.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_6_-1_0_4.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_6_-2_0_3.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_6_-2_0_4.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_6_-3_0_3.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_6_-4_0_3.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_6_-5_0_3.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_6_0_0_3.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_6_1_0_3.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_6_2_0_3.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_7_-1_0_3.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_7_-2_0_3.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_7_-3_0_3.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_7_-4_0_3.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_7_0_0_3.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_7_1_0_3.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_8_-1_0_3.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_8_-2_0_3.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_8_-3_0_3.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_8_-4_0_3.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_8_-5_0_3.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_8_2_0_3.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_9_-1_0_3.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_9_-2_0_3.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_9_-3_0_3.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_9_-4_0_3.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_9_-5_0_3.streamingsector
base\worlds\03_night_city\_compiled\default\exterior_9_2_0_3.streamingsector
Wiki: List of world sectors for e.g. V's apartment. Sign up and edit! |
List of interesting locations for teleporting |
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