Short guide how to open existing in world garage doors
Published: Nov 10 by Last documented update: Nov 10 by
This page will teach you how to create an auto-opening garage door via .questphase file with either or .
If you want to learn about World Editing, please check the corresponding section.
An existing door (if you don't have one, head to World Editing -> Adding Objects to the World
Since we are in the quest section I'll show how to open it within .questphases
and using "native" nodes.
Create a basic structure for our quest
Find the door you want to open. Make sure it's not a texture (collisionNode). For example, i took a maelstrom gate.
From there we need its NodeRef
.Its global identifier. You can find it on its WorldSector.
Create pauseCondition
on distance and interactiveObjectManager
in our .questphase
Showcase
To close the door you need to create another condition and use ForceClose
and ForceLock
respectively.
Door can be Sealed
so pay attention to this too.
Some references: