Selecting "Uncook" or "Export" will attempt to uncook (this is usefull for meshes) or export (again, usefull for meshes) the selected file. Uncooked files will be placed into the /Uncooked folder. Exported files will be placed into the /Raw folder in your mod or dlc project.
Exception! Icons (png), certain minimap tiles (jpg) and foliage textures (dds) are not raw files and do not have to be imported to xbm but will be added directly as .png/jpg/dds to the uncooked folder. WolvenKit handles these execptions automatically.