Main entry-point to get systems for gameplay / environment / etc.
See the global function [GetGameInstance] which explains how to get a `GameInstance`.
CDPR only.
Get system used to execute callback functions after a delay. It runs functions asynchronously in game loop.
Get elapsed time since the simulation started. Time is reset when navigating between menu and in-game scenes. Time is paused when game is paused (e.g. inventory menu is open).
CDPR only.
Get system used to teleport a [GameObject] to [Vector4] coordinates or to a [NodeRef].
Get system used to change game time, including time dilation.
Get system used to summon vehicles and unlock vehicles in V's garage.
See also [VehicleObject], [VehicleComponent] and [vehicleController] to access more vehicle behaviours.