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Space to store and share documentation of RTTI definitions.



FindEntityByID(self: ScriptGameInstance, entityId: entEntityID) -> handle:entEntity# gameweaponObject
## Description
Tell me what is not explicit about this object. It should be relevant information.
You can omit this section when you have nothing to say here.
## Functions
#### CanReload(self: handle:gameweaponObject) -> Bool
This is an example of what you should NOT write documentation for. The signature
of the function and the name are already explicit about what this function does.
#### GetAttack(recordName: CName) -> handle:gameIAttack
You can append functions one after the other, preferably in alphabetical order. In
this case, it could be useful to list known values used by the argument `recordName`.
Or reference a place where the list is already available (maybe using WolvenKit)
for example. If in WKit, you can indicate the path where to look for the data.This guide explains what syntax you can use to format the documentation for NativeDB.
DemiBookBook Italic# FigTree
## Description
It is made of branches and leaves. A [FigBranch] can spawn up to 5 other branches.
It can also grow [FigFruit], up to 16 on a single branch.
See also [Wikipedia](https://en.wikipedia.org/wiki/Fig).
## Functions
#### GetAge() -> Uint32
UTC timestamp in seconds.
Same as [this.age].
#### GrowFruits(opt probability: Float) -> array:handle:FigFruit
`probability` can be between 0.0 and 1.0 (default is 0.5):
- 0.0 grows zero fruits.
- 1.0 grows fruits on all branches based on their capacity.#### GetVehicleSystem(self: ScriptGameInstance) -> handle:gameVehicleSystem
Get system used to summon vehicles and unlock vehicles in V's garage.
See also [VehicleObject], [VehicleComponent] and [vehicleController] to access more
vehicle behaviours.#### Lerp(a: Vector3, b: Vector3, t: Float) -> Vector3
Linearly compute an intermidiate position between `a` and `b`.
`t` is a factor with values between `0.0` and `1.0`:
- when `t = 0.0` it returns `a`
- when `t = 0.5` it returns `(b - a) * 0.5 + a`
- when `t = 1.0` it returns `b``nameOfArgument` optional description of argument (default is `value`).00:08:00.000 to 00:01:00.000