Only available in-game, and re-created on each load.
See Codeware ScriptableService if you need to add logic outside of game sessions.
Whether session was restored (e.g. on save load), or not (e.g. on new game).
Whether saving is currently disabled or not (e.g. during combat).
Automatically called when attached to game session (e.g. on save load).
Automatically called when detached from game session (e.g. on exit to main menu).
Automatically called when restoring game session (e.g. on save load).