Wolvenkit Launch profiles and what they do
Created: Jun 17 2024 by Last documented update: Jun 17 2024 by
You can set up different profiles to launch Cyberpunk 2077 from inside Wolvenkit. Via Launch Profiles, you can select what should happen when you press the button.
With a long click on the Install
button, you can open a dropdown menu that lets you pick a launch profile
:
This will not work in combination with#clean-after-build-to-save-disk-space
Same as the #create-zip button in the toolbar: Will generate a zip file ready for Nexus upload.
Installs your mod to your Cyberpunk 2077 directory
Clears the packed
directory before building. Not doing this may lead to leftover files in the resource directories or have other side effects, so you'll want to keep this checked.
Clears the packed
directory after building/installing/creating a zip file.
Check this to save diskspace, but note that it will disable #create-backup-of-previous-build.
Check this to pack your mod as REDMod rather than as a legacy mod. You don't generally want this, as it can lead to load order issues and increase your users' demands for support.
Launch the game after installing the mod. Without this, the next three options will do nothing.
When you start the game, it will load your last savegame (by timestamp).
This is slightly faster than mods that auto-trigger save-load, as it skips the start-up menu completely.
Loads a specific savegame by name (or tries to).
This is slightly faster than mods that auto-trigger save-load, as it skips the start-up menu completely.
WolvenKit will create the following profiles if it can't find them:
Install
Install as REDMod
Install, Launch, and Load Save
Install and Launch
Launch Game Without Install
To disable this behaviour, go to the Settings and disable #append-default-launch-profiles
Check this to deploy your mod as REDMod rather than as a legacy mod. You don't generally want this, as it's not compatible with
You can specify additional , which will be merged with those from the settings