Launch parameters

Launch parameters for Cyberpunk2077.exe (and what they do)

Summary

Created: Jun 17 2024 by manavortex, based on research by emoose Last documented update: Aug 25 2024 by manavortex

This page lists all known launch parameters for the Cyberpunk2077.exe

Just because the executable accepts these parameters doesn't mean that they do anything or were ever intended to.

Wait, this is not what I want!

Parameters

You need to send the parameters in the form of -parameter arg

for example -engine CGameEngine

Parameter
Argument (if given)
Explanation

engine

CGameEngine serverServerGameEngine serverDebugServerGameEngine FunctionalTestsServerEngine HeadfullTestServerEngine HeadllessTestServerEngine HeadlessTestServerEngine HeadlessGameEngine DebugGameEngine

multiplayerClient

ignoreInput

ignoreGamepads

hudNoParallel

noInputIcons

mpMenu

noFullscreenUI

noHUD

noWorldUI

forceLoadAllMeshAppearances

breakOnPoolDefault

profileio

width

a number

height

a number

fullscreen

window

windowed

borderless

hdrMode

a number from 0-4

hdr

x

a number

y

a number

monitor

a number

fpsClamp

a number

maximum FPS

noGameDefName

noWatermark

debugVerifyWorld

forceCPOControlWScheme

gogRewardsDisabled

functionalTestsMode

playerVoiceoverType

noBinksOnLoadingScreens

debugIcons

positions

<a number>,<a number>

playerRecordID

gameServicesWrapper

playerNickname

gameDefinition

world

startSpawnPoint

startPosition

startRotation

startQuest

playerGender

alwaysSpawnedDisabled

forceSpawnInView

entitySpawnRadius

noCrowd

noReducedCrowd

ignoreSavedCensorFlags

overrideLocalNavmesh

autojoin

mainmenu

sessionType

LAN Internet

sessionLength

state

save

forceShutdownAfterSessionLoaded

skipStartScreen

ftBuildWithShelve

ftBuildProcessName

ftBuildNum

ftHostIP

ftHostName

ftGameDataAccessMode

ftEngineInstanceGUID

allowQuickCompression

datacenter

groupToken

gameVersion

gpuFlag

debug

debugNoBreak

forceAsync

noAsync

debugGBV

forceAftermath

noAftermath forceAftermathDebug

noAftermathDebug

forceRayTracing

noGpuBreadcrumbs

nolog

log

root

engineRoot

archivePath

game

cookedRoot

cooked

depotMapping

editor

render

jobDebugger

jobThread

modded

triggers REDMod recompilation on start

crowdDensity

Low

Medium

High

Console

ConsolePro

ConsoleEarlyNextGen

ConsoleEarlyNextGenQuality

rawstartingport

functionalTestsRAW

unattended

forceRawTweakDB

profiler

disableRayTracing

disableRayTracedReflection

disableRayTracedTransparentReflection

dlss

windowCaption

a string

scriptVersion

Debug

Profiling

ProfilingAll

ProfilingMarked

ProfilingEntry

tweakdbBlobPath

scriptsBlobPath

pvdDumpToFile

renderPreset

forceLowSettings

qualityLevel

a number or RTX

texQualityLevel

rayTracingAmbientOcclusionRayNumber

a number

dlssQuality

interopstartingport

watchdogtTimeout

a number (seconds) Default is 60

The number of seconds the game can stay frozen before assuming that it has crashed

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