# 3d Modelling

Check the sub-pages for more detes, or check the section's sub-pages.

## Relevant guides

Due to its complexity, we don't have a dedicated guide on Blender. However, if you have no idea how to start, various other guides cover part of the process:

* [Sculpting](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/3d-modelling/mesh-sculpting-techniques)
* [Proportional editing / Refitting](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/items-equipment/recolours-and-refits/r-and-r-refitting-step-by-step)
* [Texture painting](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/textures-and-luts/custom-multilayermasks) and [normal map creation](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/textures-and-luts/self-made-normal-maps)
* [Adding submeshes](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/3d-modelling/3d-editing-submeshes) or [Splitting meshes](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/textures-and-luts/textured-items-and-cyberpunk-materials#step-2-processing-the-downloaded-mesh)

For more hands-on advice, see the guide section, for example

* [wolvenkit-blender-io-suite](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/modding-tools/wolvenkit-blender-io-suite "mention"): Importing/exporting [#meshes](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-tools/wolvenkit-blender-io-suite/wkit-blender-plugin-import-export#meshes "mention")
* [Material assignment examples](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/textures-and-luts/textured-items-and-cyberpunk-materials)
* [troubleshooting-your-mesh-edits](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/3d-modelling/troubleshooting-your-mesh-edits "mention")
* [garment-support-how-does-it-work](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/3d-modelling/garment-support-how-does-it-work "mention") or [files-and-what-they-do](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/files-and-what-they-do "mention")

## Relevant files

### Mesh

A mesh defines the shape and surface of any in-game object.

{% hint style="info" %}
For more information on .mesh files and how they work, see [https://github.com/CDPR-Modding-Documentation/Cyberpunk-Modding-Docs/blob/main/for-mod-creators-theory/files-and-what-they-do/file-formats/3d-objects-.mesh-files](https://github.com/CDPR-Modding-Documentation/Cyberpunk-Modding-Docs/blob/main/for-mod-creators-theory/files-and-what-they-do/file-formats/3d-objects-.mesh-files "mention")

For more informations on **materials** and mesh appearances, see [materials](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/materials "mention")
{% endhint %}

### Morphtarget

Morphtargets are a special kind of mesh used for alternate and additional shapes beyond the static shape a `.mesh` can define. If your source is a `.morphtarget`, you need to primarily work with that rather than the `.mesh`.

{% hint style="info" %}
Read more on the [morphtargets](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/3d-modelling/morphtargets "mention") page
{% endhint %}
