> For the complete documentation index, see [llms.txt](https://wiki.redmodding.org/cyberpunk-2077-modding/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/3d-modelling.md).

# 3D Modelling

Find knowledge on editing 3D models here

Check the sub-pages for more detes, or check the section's sub-pages.

## Relevant guides

Due to its complexity, we don't have a dedicated guide on Blender. However, if you have no idea how to start, various other guides cover part of the process:

* [Sculpting](/cyberpunk-2077-modding/for-mod-creators-theory/3d-modelling/mesh-sculpting-techniques.md)
* [Proportional editing / Refitting](/cyberpunk-2077-modding/modding-guides/items-equipment/recolours-and-refits/r-and-r-refitting-step-by-step.md)
* [Texture painting](/cyberpunk-2077-modding/modding-guides/textures-and-luts/custom-multilayermasks.md) and [normal map creation](/cyberpunk-2077-modding/modding-guides/textures-and-luts/self-made-normal-maps.md)
* [Adding submeshes](/cyberpunk-2077-modding/for-mod-creators-theory/3d-modelling/3d-editing-submeshes.md) or [Splitting meshes](/cyberpunk-2077-modding/modding-guides/textures-and-luts/textured-items-and-cyberpunk-materials.md#step-2-processing-the-downloaded-mesh)

For more hands-on advice, see the guide section, for example

* [Wolvenkit Blender IO Suite](/cyberpunk-2077-modding/for-mod-creators-theory/modding-tools/wolvenkit-blender-io-suite.md): Importing/exporting [WKit Blender Plugin: Import/Export](/cyberpunk-2077-modding/for-mod-creators-theory/modding-tools/wolvenkit-blender-io-suite/wkit-blender-plugin-import-export.md#meshes)
* [Material assignment examples](/cyberpunk-2077-modding/modding-guides/textures-and-luts/textured-items-and-cyberpunk-materials.md)
* [Troubleshooting your mesh edits](/cyberpunk-2077-modding/for-mod-creators-theory/3d-modelling/troubleshooting-your-mesh-edits.md)
* [Garment Support: How does it work?](/cyberpunk-2077-modding/for-mod-creators-theory/3d-modelling/garment-support-how-does-it-work.md) or [Game Components explained](/cyberpunk-2077-modding/for-mod-creators-theory/files-and-what-they-do.md)

## Relevant files

### Mesh

A mesh defines the shape and surface of any in-game object.

{% hint style="info" %}
For more information on .mesh files and how they work, see [https://github.com/CDPR-Modding-Documentation/Cyberpunk-Modding-Docs/blob/main/for-mod-creators-theory/files-and-what-they-do/file-formats/3d-objects-.mesh-files](https://github.com/CDPR-Modding-Documentation/Cyberpunk-Modding-Docs/blob/main/for-mod-creators-theory/files-and-what-they-do/file-formats/3d-objects-.mesh-files "mention")

For more informations on **materials** and mesh appearances, see [Textures, Materials and Shaders](/cyberpunk-2077-modding/for-mod-creators-theory/materials.md)
{% endhint %}

### Morphtarget

Morphtargets are a special kind of mesh used for alternate and additional shapes beyond the static shape a `.mesh` can define. If your source is a `.morphtarget`, you need to primarily work with that rather than the `.mesh`.

{% hint style="info" %}
Read more on the [Morphtargets](/cyberpunk-2077-modding/for-mod-creators-theory/3d-modelling/morphtargets.md) page
{% endhint %}


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