Created: Jan 02 2025 by nutboy Last documented update: Jan 02 2025 by nutboy
This page will explain how facial animations are selected within the files, and how they hang together.
For a guide on creating a custom NPC, check AMM: Custom NPCs
For a guide on creating an even more custom NPC, check NPV - V as custom NPC
The very base for any animations is the entAnimatedComponent with the name of face_rig. It is defined per appearance in the .app filearrow-up-right, where you can find it inside the components array:
face_rig
components
TODO: put screenshot
Last updated 1 year ago