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Troubleshooting

If your mods are causing trouble, here's what you can do

Summary

Last documented update: January 20th, 2026 by minnierylands

This page contains troubleshooting information for people who are using mods. You will find step-by-step guides, grouped by different problems.

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Before you get lost in error messages and log files, you should check Troubleshooting - First Steps - you might get lucky with an easy fix!

To save you from scrolling through the entire page, check the list on the right side of the page to find the section you need!

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Interactive Guide

Use the interactive guide below to quickly figure out your problems. Can't guarantee that it'll give an immediate fix, but it'll point you in the right direction!

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Need the guide to be bigger? Open it in a new windowarrow-up-right!

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Troubleshooting - First Steps

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1

Update All Your Mods

Mods receive updates regularly. The easiest way to keep on top of potential errors is keeping them all updated. Even if you're sure you have the latest version, re-download them.

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The most important ones are the core mods. Not sure what they are? Here's a list:

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You can click the "Track" button on Nexus to get a notification when a mod gets updated. If you use a mod manager (which you should), you can click "check for updates". Even easier!

2

Update Your Game

Core mod makers update their mods to work with the latest game version, and do not offer support for the old versions.

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3

Don't Use Collections

Collections require constant upkeep, and most collection makers just don't do that.

You can use collections as a reference list, though. Just download the mods you want individually; that way you definitely have the latest versions of them all.

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4

Read Mod Descriptions

Most mods will tell you exactly what a mod does, how to use it, how to install, uninstall, and use them. A lot of them will even tell you exactly which other mods you can or cannot use at the same time.

90% of the time, you can save yourself some time (and potentially some embarrassing Nexus comments) by just reading the mod descriptions.

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5

Download Mod Requirements

Most mods will rely on other mods to work. If you're unsure why a mod isn't working, check that you have the mods it requires first.

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These are the mods for Virtual Atelier.

To learn more about requirements, have a look at this page.

6

Remove Cybercmd

If you're using any REDmods, you've probably been told to download cybercmdarrow-up-right. Likelihood is, you've also downloaded RED4extarrow-up-right.

These two cannot be used together, and cybercmd should be removed.

Ever since RED4ext version 1.13 (which was uploaded in May 2023!), you do not need cybercmd, as the functionality was added to RED4ext.

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7

Disable All Your Mods

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Tried all of the above and still run into issues? Disabling all mods and launching your game can establish if the issue is caused by mods. If the issue still persists without any mods enabled, it's an issue with your game.

If your game crashes on startup, disable all your mods.

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But how do I do that?

If you're using Vortex: Press CTRL + A on your keyboard, then click Disable at the bottom of Vortex. You can also press the Purge button at the top. If you want to be extra sure, do both.

If you're using MO2: Press CTRL + A on your keyboard, right mouse click, and then click Disable Selected

If you're manually installing (or want to be extra sure after disabling in your mod manager): Check out the Mod Removerarrow-up-right

If you're dealing with a glitch or bug, and you're pretty sure it's caused by mods, disable everything apart from core mods.

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8

You Pirated The Game

There's a >95% chance we already found the source of your problems — pirated copies just don't mod well.

CDPR needs to earn money to pay people to make games. If you can afford it, please buy the game.

You're welcome to read through the troubleshooting guide - it might even help you. But know that pirated copies will never be explicitly supported.


Specific Troubleshooting Tips

I'm On Linux/Steam Deck

I'm playing the game on macOS

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I'm Using Vortex

  • You need to make sure the "Automatically convert legacy-style ".archive" mods to REDmods on install (NOT recommended)" toggle is off. This is under V2077 in Settings. If it was enabled, check here for what to do.

I'm Using MO2

  • You need to make sure you always run the game through MO2.

  • You also need to make sure you have Cyber Engine Tweaks and RED4ext manually installed, or follow this guide to properly set up the script extender plugin.


Whoa! Cyberpunk 2077 Has Flatlined.

By far the most common way your game will crash.

This popup looks useful, but it's not great for figuring out what caused your game to crash.

That doesn't mean we can't get anything out of it. You can click "What does this report contain?", which will bring you to a folder.

This is where the game's crash logs live. Open the stacktrace.txt in this folder. It might seem like nonsense, but it can sometimes be a good starting point.

chevron-rightBut what do they all mean?!hashtag
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EXCEPTION_ACCESS_VIOLATION

  • The game tried to access information that it can't read. Usually signifies a broken mod file.

Detected integer overflow

  • Something is causing the game to allocate a larger memory buffer than it actually can.

Gpu Crash

  • Your GPU is struggling to run the game.

Watchdog Timeout!

  • The game took to long to load something, and timed out.

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A watchdog is a background process (daemon!) to keep an eye up for crashes. If the application it's watching hasn't responded after time interval X, the watchdog will assume that it died, and cause a crash. This prevents quiet crashes in the background.

Error Listed
Solution

EXCEPTION_ACCESS_VIOLATION

(This may also say 'The thread attempted to read inaccessible data at 0x000000')

Detected integer overflow

Gpu Crash

Make sure your PC meets the minimum specs to run Cyberpunk 2077 (yes, really).

Try disabling any graphics mods you have, as well as external programs such as ReShade.

If the game opens but cannot load a save, try lowering graphics settings in the main menu.

If you still get this crash, disable all your mods.

If this fixes the issue, try again with just core mods enabled.

If it's still launching fine, re-enable your mods in batches until the game cries.

If it still crashes in an unmodded state, you may need to update your graphics drivers. You can find more information on that here.

Watchdog Timeout!

Bisect your mods.

If you still get the error, keep reading:

If the game doesn't even launch, check your antivirus. Make sure that you have an exception for the Cyberpunk 2077 game directoryarrow-up-right (guide on rackspacearrow-up-right)

If it happens in photomode, turn down your graphics settings, or try disabling your photo mode mods.

If the error is absolutely persistent and you're sure you've tried everything, you can try increasing the Watchdog Timeout.

chevron-rightIncreasing the Watchdog Timeouthashtag
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If you are dead-set on that photo, you can try increasing the watchdog timeout to give the game more time. Open the following file with a text editor (create it if it doesn't exist):

... and add the following lines (original sourcearrow-up-right):

This will set the timeout to something over 2 hours, and should hopefully be long enough to render that screenshot for you.


The Game Doesn't Launch

... And You Get a Pop-up

ValidateScripts.cpp:44 / codeware.global.reds

It might look a little different, but it will always have this error somewhere.

To fix this:

  1. Navigate to Cyberpunk 2077\r6\ and delete the entire cache folder (Yes, the whole folder)

  2. Verify your game in the store you bought it from (GOG/Steam/Epic)


The first part of the file path will be the drive you have Cyberpunk 2077 installed on

To fix this, you need to download Visual C++ Redistributable 2022arrow-up-right (direct downloadarrow-up-right, Microsoft)

Download and run the executable file linked above, then restart your computer. If you already have it downloaded, or it doesn't work the first time, you need to open the file again, click Repair, then restart your computer.

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Redscript Compilation Error

Redscript is quite good at telling you where to look for issues, but the mods it lists may not actually be the problem. Confused? Don't worry! We're going to get through this together.

You may only have one mod listed here, or an even longer list

Redscript Log

The pop-up mentions consulting the logs for more information. It can be helpful to double check if you have duplicate files, making sure you have script files for specific mods, or just for reference.

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Common Errors and Quick Fixes

All of the mods listed are atelier stores

  • You don't have Virtual Atelierarrow-up-right installed. Install it, and all of its requirements too.

  • You did install Virtual Atelier, but it's missing script files. Reinstall it. If you're not sure, reinstall it anyway.

  • You have an old version of Virtual Atelier installed. If there's log entries for virtual-atelier and virtual-atelier-full, remove all Virtual Atelier files and redownload the newest version.

There's only one mod listed

  • Check your log to make sure it's not installed twice. Sometimes mod authors change their folder structure, causing a duplicate file. Remove both versions and redownload the latest version.

You have cybercmdarrow-up-right installed

  • Uninstall it


Clearing the Redscript Cache

Sometimes, the cache goes stale. Thankfully, it's an easy fix. If you're really at a loss for your redscript compilation error, try this first.

This is where your redscript cache lives!
  • Navigate to Cyberpunk 2077\r6\ and delete the entire cache folder (Yes, the whole folder)

  • Verify your game in the store you bought it from (GOG/Steam/Epic)


Still Getting Compilation Errors?

One of your redscript-dependent mods might be causing issues. This could mean you're using two mods that are not compatible with each other, or you're using an old mod that needs an update.

But how do you figure out which one it is?

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It Still Doesn't Compile

Launch the game with only the core mods.

If the game launches, the issue definitely lies with one of your other mods. You need to bisect your mods.


Still. Doesn't. Compile.

It might be time to start afresh. Try running Mod Removerarrow-up-right and start re-modding your game from scratch. If you're using a mod manager, disable/purge your mods there first before running the Mod Removerarrow-up-right.

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Failed to resolve address for hash

The numbers after 0x may be different, but the advice below applies to them all

To fix this:

  1. Update/Buy the game

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  1. If you are a mod dev, update RedHotToolsarrow-up-right


Corrupted Or Missing Archives

This error means "bisect your mods"

If you get an error message that says Cyberpunk 2077 encountered an error caused by corrupted or missing archives and and will now be forced to close, you have a broken .archive file and need to bisect your mods.


Corrupted Or Missing Scripts

If you're here because you used Mod Remover and didn't verify your game, you need to read the instructions thoroughly

If you get an error message that says Cyberpunk 2077 encountered an error caused by a corrupted or missing scripts file and and will now be forced to close, you need to verify your game in your launcher (GOG/Steam/Epic).

To make sure it's really verifying, you can try running the Mod Removerarrow-up-right (don't worry, it creates a backup of all your files!)

chevron-rightIf you don't want to do that, here's a more hands-on methodhashtag
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Rename or remove the following folders, then verify your game:

If you do not have them, you don't need to do anything.

chevron-rightIf you just want to reinstall the gamehashtag

Consider just using Mod Removerarrow-up-right. It will reset your game to an unmodded state.

If you're set on reinstalling completely, you can find a full reinstall guide on CDPR's support pagearrow-up-right.


Corrupted Or Incomplete Game Data

This error has a few possible fixes

If you get an error message that says Cyberpunk 2077 encountered an error caused by corrupted or incomplete game data, check below for some potential solutions:

chevron-rightWorkaround Suggested By CDPRhashtag
  • Set Power Limit (TJ max) for CPU to 150W

  • Reduce Long and Short Duration Package Power Limit to 150 W (Intel default is 253)

  • Set the maximum CPU Core Temperature to 98°

  • Reduce the P-Core ratio of the processor

  • Deactivate Turbo Boost of the CPU

  • Disable CPU Hyper-Threading

Or check Reddit:

chevron-rightRun Without Antivirushashtag
  • Turn off your antivirus and your firewall - anything that counts as "System Protection".

    • Yes, that includes Windows Defender

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  • Now, start the game.

  • If the error persists, verify game files through your launcher (GOG/Steam/Epic)

  • Start the game again

If it works now, you need to find out how to keep your antivirus away from your game directory. If it doesn't, then you can turn the stuff back on now.

chevron-rightRun As Adminhashtag
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Configure the REDprelauncher.exe in the Cyberpunk root directory to always run as administrator.

  • Right-click on the file and select Properties

  • Switch to the Compatibility tab

  • Check the box Run this program as an administrator

It should look a little like this!

Files / Permissions Errors

There's a few different pop-ups relating to file errors. These are caused by access errors – Cyberpunk is trying to read or write a file, and for some reason, it can't. Check below for some potential solutions.

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These errors may look like the following:

  • Access is denied

  • Can't access file 'FILENAME'

  • Could not move file from 'file\path\file\path.tmp' to 'path\Cyberpunk 2077\subdir\name.file'

  • An exception occurred while creating the logger

You may also see 'EXCEPTION_ACCESS_VIOLATION' or 'The thread attempted to read inaccessible data at 0x000000' (numbers may differ). If you have already tried the fixes listed above for these errors, keep reading.


Make sure that the file path exists

  • If Cyberpunk is trying to move files to a subdirectory that it can't access, make sure the directory actually exists. If it doesn't, create it.

  • The most frequent candidate for this is /r6/cache/modded

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Make sure that no previous game instance is running

  • Sometimes, the game doesn't shut down properly and still runs in the background. You can check this - and also actually close the game process - through the task manager.

chevron-rightHow to end the game's process in task managerhashtag
  • Press CTRL + SHIFT + ESC on your keyboard to open your task manager

  • Switch to the Details tab

  • Sort by Name and scroll to C

  • Check if you can see anything Cyberpunk in the list.

  • If yes, right-click on it and select End Task


Reboot your PC

  • If in doubt, you can just reboot your computer. It's a good idea to do this sometimes – in this case, it could make the error go away.


Make sure that all files in the game directory are writable

  • Sometimes, files in your game directory are set to read-only. You can fix this either via Windows Explorer or via system console, the results will be the same. Check below to see how.

chevron-rightWindows Explorerhashtag
  • Navigate to the Cyberpunk 2077 game directory and right-click on it

  • Select Properties (the last entry in the drop-down menu)

  • Uncheck the "Read-only" box

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After unchecking and applying changes, the box will jump back to maybe-checked. That's because Windows can't tell if the folder contains read-only files. However, since you just made sure that it doesn't, you can ignore this.

chevron-rightSystem Consolehashtag
  • Press Windows + R on your keyboard

  • type cmd and press Return to open the command line

  • run the following command (replace the path with your actual game directory):


Failed To Initialize Script Data

If you get this error check your NVidia Control Panel. If power saving options are enabled, turn them off.

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This is where the setting will be in the NVidia Control Panel

... And You Don't Get Pop-up

The game isn't launching and doesn't even give you an error. How are you supposed to troubleshoot that?! Thankfully, there's a few things to try before diving into the deep end.

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Stop! Check the following first:

  • Make sure all your mods are updated. Yes, all of them.

  • If you're using any FrameGen/DLSS/FSR mods, like OptiScaler, remove them

  • If you're using any external programs like ReShade, remove them

  • If you're on Linux, double-check the launch options. Steam sometimes resets these between updates.


Check Your RED4ext Log

Find the folder Cyberpunk 2077/red4ext/log. Check for a file named red4ext-0000-00-00-00-00-00.log - the numbers will look different for every log. Sort your files by Date Modified and open the most recent one.

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What Am I Looking At?

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Press CTRL + F on your keyboard and search for error. Sometimes, there will be an error that tells you what's wrong. Some tell you the exact issue, such as:

[error] To use this version of RED4ext, ensure your game is updated to patch __ or newer

This means you need to update/buy the game!

Sometimes, the error is a little less specific. If you see the following error, you need to go back to the start of the troubleshooting guide and start from step 1:

[error] Could not attach the hook for the main function. Detour error code: 6


I Don't Have Errors, I Have Warnings

If your log has no errors, but you have lines that say warning, it's usually warning you about a specific mod. You can try reinstalling the mod it's complaining about, but if it still throws the same warning, it may not be compatible with the current version of the game.

If your warning says scc invocation failed with an error: REDScript compilation has failed, you need to check here instead.


My Log Doesn't Have Either

If your RED4ext log has no errors or warnings, it's worth checking where your log ends.

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If your log doesn't have this, but the last line says something like:

Loading plugin from 'Your:\Drive\Cyberpunk 2077\red4ext\plugins\ModFolder\ModName.dll'...

Your game is dying before it's able to load that mod. Make sure you have the latest version of that mod. If it's not a core mod, remove it. If your game now launches, you may have to wait for it to be updated, or live without it.

If your log doesn't have this line:

scc invoked successfully

Redscript is not being called. To fix:

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  • Navigate to Cyberpunk 2077\r6\ and delete the entire cache folder (Yes, the whole folder)

  • Verify your game in the store you bought it from (GOG/Steam/Epic)


Disable Your Mods

This is an easy way to check if the issue is mod-related or not. Disable all your mods and try launching the game. If it launches, the problem lies within your mods somewhere. If not, the problem is with your game itself.

  • If you're using a mod manager, disable/purge your mods there. If you want to be extra cautious, you can also try the below

  • If you're manually installing, run the Mod Removerarrow-up-right

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I Disabled My Mods, Now What?

Do a fresh reinstall of all the core mods, then run the game. Hopefully, your game now launches. Now, you can either start modding the game again from scratch, or reinstall them and bisect your mods.

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The Game Crashes Before the Menu

Your game launches, but crashes before you make it to the menu. Sometimes you'll get an error for this, sometimes you won't. Don't worry, there's a few things you can do in either case!


... And Doesn't Give An Error!

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Most likely culprit is a mod. Unfortunately, there's no magic way to tell which one it is. You're going to have to bisect your mods to find the issue.

To make sure, you can disable every mod you have installed apart from the following:

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You can disable these mods one by one to narrow down what type of mod is causing your game to crash.

Example: If you disable ArchiveXL and the game launches fine, a mod that relies on ArchiveXL is broken.

You can check here to see where each type of mods are kept on your computer

If your game launches, the problem lies in your mods somewhere.

If it still doesn't launch, it's Mod Removerarrow-up-right time.


... And Says Missing TweakDB File / Inaccessible Memory

This error was common when 2.0 and Phantom Liberty launched

If you run into this error:

Or if the game complains about attempting to read inaccessible memory, do this:

  1. Navigate to your game directory and find the folderr6\cache

  2. Find the file tweakDB.bin and copy it (Press Ctrl + C on your keyboard)

  3. In r6\cache, find the folder modded

    • If it doesn't exist, create it!

  4. Paste tweakDB.bin here (Press Ctrl + V on your keyboard)

  5. If asked to overwrite, select Yes

  6. If you have Phantom Liberty, repeat the process with tweakdb_ep1.bin

chevron-rightThat didn't fix anything!hashtag

If that doesn't fix it, your problem most likely related to Cyber Engine Tweaks. Try disabling it.

If you have it installed with a mod manager

  • Disable it in your mod manager

If you have it installed manually

  • Find the folder Cyberpunk 2077\bin\x64\plugins\cyber_engine_tweaks and move it out of plugins (e.g. put it on your desktop)

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Game Crashes Loading a Save

Your game launches fine, the menu loads, but you can't load your save. Don't panic! It probably isn't lost forever.

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Where To Start?

It's frustrating to diagnose a crash with no information. If you're sure none of the above applies to your game, try these steps next:

  1. Try starting a new save

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  1. Go back to the main menu and try loading an older save from the same playthrough

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It's a Broken Mod

Vague, right? Unfortunately, that's the most likely reason for your crash. It's time to bisect your mods.

If you want the nucelar option, run the Mod Removerarrow-up-right. If you had any of the following mods enabled on your save, reinstall them and their requirements to see if you can now load the save:

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If you've done all this and still can't load your save, check the next section for a potential reason.


Corrupt-ish Saves

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You only need to read this if you can start a new game without mods, but crash on loading a previous save game.

Some mods store data in save files. Removing those mods may lead to your save game crashing until you install them again.

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This is commonly seen with the following mods:

  • New Game Plus - Nativearrow-up-right

    • You cannot load a save that was made with this mod without this mod enabled

  • Weather mods that have custom weather states such as Nova City 2arrow-up-right or Enhanced Weatherarrow-up-right

    • These mods allow for custom weather states. If you saved while one of these custom states was active, the game is trying to load something that doesn't exist. The weather needs to be one available in the vanilla game before it can load without these mods.

  • Immersive Rippersarrow-up-right

    • If you remove Immersive Rippers, you need to save more than 100m away from a Ripperdoc before uninstalling the mod. From the mod page itself:

Make sure you save away from a Ripper (+100m should be plenty) And then delete the ImmersiveRippers.archive file from the "Cyberpunk 2077\archive\pc\mod" folder.

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Game Crashes During Gameplay

You were just about to wipe out a bunch of Scavs, or you were just driving around the city, and your game crashed out of nowhere. Keep reading to find out what to do.


Known Issues

Material and Texture Override (MTO)

This is the old version of MTO
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This tends to make the game crash somewhere in Japantown because of a mesh with a broken material. Material and Texture Overridearrow-up-right removes the cache and forces the game to re-create this material, making the game crash.

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Many mods list MTO as a dependency, but it's usually optional. You only need it to force changes to original game materials.

As of 24 October 2025, a separate updated version has been uploaded. If a mod lists MTO has a hard requirement (not an optional one!), try this one insteadarrow-up-right.

This is the new version of MTO

Too Many Mods!

Yes, seriously, too many mods. This number seems pretty random, but generally doesn't start below 460.

The solution? Toggle off Enable Analytics in settings:


... And The Crash Is Easily Replicated

You're lucky - you can easily troubleshoot this. You need to bisect your mods, and see if it crashes at the same point with each set of mods. You'll know when you've found the issue because it won't crash anymore, yippee!

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... And The Crash Is Completely Random

The most annoying type of crash, and unfortunately much harder to diagnose. A lot of long-time players just deal with the game crashing sometimes, like when tabbing in and out of the game occasionally.

If you can't deal with the crashes, you'll have to put in some work. There's a few options:


Game Starts, Mods Are Broken

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Your game starts, but something is broken. Maybe a menu doesn't look right, maybe all the game sound is missing, maybe something else entirely.

While it's difficult to write troubleshooting for every possible thing that can go wrong with your mods, there will be a few common issues below.

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If your issue is not listed here, or any of the above sections, you need to bisect your mods.


Common Issues

Have a look below to see if your issue is listed here. If not, you'll need to head on to the next section.

If you try a fix for your issue below and it doesn't make a difference, you need to bisect your mods.

Above all else, please make sure to read the descriptions of mods. They usually have install instructions and tell you exactly what you need to do to make everything work.

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chevron-rightCyber Engine Tweaks Isn't Workinghashtag

Cyber Engine Tweaks needs at least VisualC 14.40.33810.0 - you can download it from the official Microsoft website (direct linkarrow-up-right)

To check if it's working, navigate to Cyberpunk 2077\bin\x64\plugins\cyber_engine_tweaks

  • If there's a file called cyber_engine_tweaks.log in this folder, CET is running

  • If there isn't, you may need to redownload VisualC from the link above and click Repair when you run the file.

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chevron-rightI Forgot My Cyber Engine Tweaks Keybindhashtag

Delete the file Cyberpunk 2077\bin\x64\plugins\cyber_engine_tweaks\bindings.json.

The game should let you bind a new key at the next startup.

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chevron-rightYour Icons Are A Jumbled Messhashtag

You have an old version of a mod that interacts with icons in some way. If you have any of the following mods, you need to update them:

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chevron-rightYour Icons Are Missing / Blankhashtag
  • Reinstall ArchiveXL

  • Reinstall the mod that is missing icons

chevron-rightV's Skin Texture Is Broken / Shiny / Striped / Messed Uphashtag
  • Exit out to the main menu.

  • Open the settings and set your Textures to High

chevron-rightV Is All Greyhashtag
  • If you are a VTK user, tattoos 6 and 7 are not available for your V and show as grey-ish blue. Sorry!

  • Make sure you only have KSUVarrow-up-right or VTKarrow-up-right, not both!

  • Make sure you only have one tattoo mod

    • If you do, make sure it's compatible with the body mod you have

  • Make sure you don't have multiple skin texture mods

chevron-rightV's Eyes Are Grey / Black / Missing / Sunken Inhashtag
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  • If you have both versions of Unique Eyes, remove the older one.

  • If you have multiple eye replacer mods, choose one. You can't have multiple.

  • If you have Unique Eyes - Core - 2.2 - Temporary Update Modarrow-up-right but no compatible eye mods, you need to download one. Unique Eyes Core does not add any eye textures.

  • If you just uninstalled an eye mod, try redownloading it and then swapping to a vanilla eye colour before uninstalling again.

chevron-rightV Clips Through All Their Clotheshashtag

You need to check that you:

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  • Only have one rig installed

  • Have the correct clothing refits for the body you're using

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chevron-rightV Is Missing A Body Parthashtag
  • Try a different piece of clothing - if the issue goes away, the clothing may not be compatible with the player body/your body mod.

  • Try installing JB - FPP Nude Patcharrow-up-right (yep, seriously)

  • Check you don't have multiple mods affecting the same part of your V (two tattoo mods, two cyberarms mods). If you do, remove one.

  • If it's V's face, make sure you have the correct EKTarrow-up-right / EKT Asianarrow-up-right to work with other mods you have downloaded

chevron-rightV Has A Neck Seam / Different Coloured Headhashtag

You need to make sure you

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chevron-rightV's Wearing Clothes But Still Nakedhashtag
  1. Go to the vanilla wardrobe in your apartment

  2. Create an outfit (anything will do)

  3. Equip the outfit

  4. Un-equip the outfit

  5. Save and reload

If this happens in first person perspective (and you're using Equipment-Ex):

  1. Remove all Equipment-EX outfits by typing EquipmentEx.DeleteAllOutfits() in CET's console.

  2. Save and quit the game

  3. Uninstall all files related to Equipment-EX

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  1. You should now no longer be naked.

  2. Reinstall EquipmentEx and start creating outfits again.

chevron-rightThe Clothes I Just Downloaded Are All Purplehashtag

You are missing a dependency for the mod. Check again, and make sure to download it.

chevron-rightOne Of Your Mods Isn't Loading / Triggeringhashtag

Double check the mod description. Many of them have conditions to activate the mod, with the most common one being entering V's H10 apartment.

chevron-rightYou're Trying To Get Biosculpted Exotics To Workhashtag

If you want to use Biosculpted Exoticsarrow-up-right, you should try using Biosculpted Exotics Expandedarrow-up-right instead. Be aware that the updated version may still have its own quirks, but it is actively maintained.

chevron-rightYou're Having Audio Issueshashtag
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If your CPU is too busy, the game will try to save resources by dropping audio, starting with dialogue audio. Disabling spatial audio from the main menu might help

The setting you need to disable!
chevron-rightYou Get LocKey# Messageshashtag
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If it's happening to the journal, quests, text messages, or shards

And you're playing in a language other than English

  • The mod may not include translation files for your language. Check if there is a translated version, or change the game language to English.

And you're playing in English

  • Most likely, two mods are trying to change the same text archive or journal entry. You can bisect your mods, and once you've found the issue, you can try the below:

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chevron-rightPress [none] To Continue / Can't Skip Loading Screenhashtag

That is due to Input Loaderarrow-up-right requiring an update. Double check you have the latest version.


Outdated Mods

There are probably hundreds, if not thousands of outdated mods, but these ones still get downloaded to this day. If you have any of these, remove them.

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You Have Spawn0 Mods Installed

Most famous for physics-defying, back-breaking edits of the female body, Spawn0 has been around since the early days, and so have their mods.

Modding has come a long way since then, and Spawn0 never followed. Their mods are known to have compatibility issues with pretty much everything, including their own other mods.

With Phantom Liberty, Sp0 mods have been known to cause crashes to desktop near the dam.


Bisecting

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Mod Managers

You have hundreds of mods, and one of them is broken. How do you find out which one it is without wasting the entire day?

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Bisecting With A Mod Manager

This is the easiest way to bisect your mods. Keep reading for a step by step guide on how to find that pesky mod breaking your game.

If you prefer a visual guide, check the bottom of this section!

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chevron-rightTips For Vortex Usershashtag

If you're using Vortex, you can highlight mods so it's easier to remember which mods you've already tested.

You can also rename mods by double clicking them to open the side panel, so adding "CORE" to the start of the mods listed above might be helpful.

You can highlight mods here!
Double click a mod to bring this menu up!
1

Disable Half Your Mods

Not including the mods listed above, select half of your enabled mods and disable them.

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2

Launch The Game

You need to launch the game to see what your next step is.

If the issue is gone

  • The problem mod exists in the mods you disabled. You need to continue to Step 3.

If the issue still occurs

  • The problem mod is in the mods you kept enabled. You need to repeat Steps 1 and 2 with these mods until you've found the problem mod.

3

Swap Halves

If your game launched with no issues in the previous step, disable the mods you just launched the game with and re-enable the other half. The problem mod should be in this set.

Now that you've narrowed it down slightly, you need to repeat Steps 1 and 2 with these mods until you've found the problem mod.

4

Remove The Problem Mod

Once you've bisected all the way down to enabling a single mod, you've found the one causing trouble. Remove the mod and launch your game again.

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The issue should now be gone. Happy game!

A visual guide for bisecting with a mod manager!

Bisecting Manually

If you've manually installed your mods, you'll need to bisect them manually too. Even if it seems like a lot of work, it's the quickest way to find the problem mod.

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The table below shows which folders contain mod files. All of these can be found in your game directory. You'll need to reference this table to find where the broken mod is.

File Path
Explanation

\mods

Contains REDmods, can contain many file types in their own subfolders

\archive\pc\mod

Contains .archive and .xl files, for Archive-XL-based mods

\bin\x64\plugins\cyber_engine_tweaks\mods

Contains Cyber Engine Tweaks-based mods

\r6\scripts

Contains Redscript-based mods

\r6\tweaks

Contains RED4ext-based tweaks

Where Do I Even Start?

1

Find The Problem Folder

  • Navigate to Cyberpunk 2077\mods

    • Rename it by adding an underscore to the end. It should now be called mods_

    • Create a new folder called mods in your game directory

  • If this folder is empty, navigate to Cyberpunk 2077\archive\pc\mod

    • Rename the \mod folder by adding an underscore to the end. It should now be called mod_

    • Create a new folder called mod inside the \pc folder

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  • You now need to launch the game. You will now run into one of these two scenarios:

    • The problem is gone, which means you've already found where the problem mod is, and you can move on to Step 2

    • The problem persists, which means you need to repeat the above process with the rest of the folders in the table until you find the folder it's in.

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2

Re-enable Half Your Mods

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The process is the same if you are moving files or folders!

When you've found the folder with the problem mod, you're ready to actually bisect.

Open up the folder you added an underscore to. This is your backup folder.

Move half of the mods from your backup folder into the folder you created - the one that doesn't have an underscore. This is your game folder.

For all the visual learners out there
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3

Launch The Game

You need to launch the game to see what your next step is.

If the issue is gone

  • The problem mod exists in the mods in your backup folder.

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If the issue still occurs

  • The problem mod is in the mods you re-enabled. You need to proceed to Step 4.

4

Disable Half Your Mods

Now, you need to take half of the mods in your game folder and place them into your backup folder.

Repeat Steps 4 and 5 until you find the problem mod!

5

Remove The Problem Mod

Now that you've found the problem mod, it's time to remove it from your game.

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The issue should now be gone. Happy game!

Bisect: Video Guide


Log Files

The game's log files tend to be a bit unhelpful, but log files from mods tend to be more useful.

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Where Can I Find Mod Logs?

Quite a lot of mods will create a log file, but only a few of them are useful when it comes to troubleshooting. Check the table below to see where to find them!

Log File Name
File Path

redscript_rCURRENT.log

\Cyberpunk 2077\r6\logs

red4ext-[NUMBERS].log

\Cyberpunk 2077\red4ext\logs

cyber_engine_tweaks.log

Cyberpunk 2077\bin\x64\plugins\cyber_engine_tweaks

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Isn't There An Easier Way?

If you don't want to find logs individually, and just want a script that finds them for you, you're in luck!

Download Doctor Presto's FindAllErrors scriptarrow-up-right

Click this button at the top!

Now, you can either:

  1. Move it to your Cyberpunk install folder and double-click it

  2. Drag-and drop your Cyberpunk folder on the file that you downloaded

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The list will give you useful information along with a list of files to check. Once you've found the broken mod, you can go here for instructions on how to troubleshoot further – they also tell you when you should ask for help!


Removing All Your Mods

You've been troubleshooting for too long and just want to start over again. Lucky for you, we have instructions for that too.

By far, the easiest way to reset your install to an unmodded state is by using Mod Removerarrow-up-right (also on GitHubarrow-up-right). Thanks to our very own Manavortexarrow-up-right, manually removing all your game folders is entirely unnecessary.

You can also use this to temporarily disable your mods, as it creates a full backup for you.

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Make sure to read the mod description, it has very thorough instructions. The mod remover itself also has instructions at every step of the way.

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Removing mods? We have a mod for that!

If you're absolutely set on doing it manually, you can follow the steps in the dropdown below.

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chevron-rightManually Resetting Your Game Installhashtag
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Option 1: Minimal (Re-download less than 1GB)

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Rename or remove the following folders. If you do not have them, you don't need to do anything.

Afterwards, verify your files.

Option 2: Quick (Re-download less than 4GB)

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  1. Go to the Cyberpunk 2077 directory

  2. Keep the archive folder. Delete everything else.

  3. Inside archive, keep the pc folder. Delete everything else.

  4. Inside pc, keep the content and ep1 folders. Delete everything else.

  5. Verify your files.

Option 3: Thorough (Re-download everything)

In case neither of the above options are good enough for you, you can find a full reinstall guide on CDPR's support pagearrow-up-right.

chevron-rightDeleting User Settingshashtag
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If you want to remove anything that Cyberpunk might have stored on your disk, you need to find and delete the following folders (as per CDPR's own troubleshooting guidearrow-up-right:

  • %userprofile%\Saved Games\CD Projekt Red\Cyberpunk 2077

  • %userprofile%\AppData\Local\REDEngine

  • %userprofile%\AppData\Local\CD Projekt Red

You can quickly navigate to the folders by pasting the path into your Windows Explorer's path bar, or pressing Windows + R, pasting the path there.

chevron-rightDoing Mod Remover's Steps Yourselfhashtag

If you're curious to see (more-or-less) what Mod Remover does, don't want to download scripts from the internet, or just want to see what resetting your game was like before it was created, you can read below!

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Step 1: Disable REDmods And Archive Mods

Find The Following Folders:

Rename them to

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The purpose of renaming them is that the game won't find them anymore, but you still have a back-up of the files inside. Feel free to achieve this goal however.

You can optionally create a new, empty folder with the same name.

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Step 2: Disable CET

Find the folder:

Move it out of plugins (e.g. put it on your desktop).

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Step 3: Remove Scripts And Tweaks

First, remove (or rename) the cache:

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If that didn't do the trick, find the following folders:

Rename them. You know the drill.

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Step 4: Remove RedScript

Delete the following files and folders. You don't need a backup, as you can reinstall RedScript from Nexusarrow-up-right. If any of them don't exist, that's okay — just means you don't have to delete them.

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@Auska has compiled a handy script for unix people:

Step 5: Repair/Verify Game Files

You need to verify your game files through your launcher (GOG/Steam/Epic). If you're not sure how to do that, check here!

Step 6: Launch The Game

All files you deleted have been re-acquired. If there are no left-over files from earlier modding attempts, your game should work now.

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Step 7: Install The Core Frameworks

Now that your un-modded game is starting, it's time to install the core frameworks, which you can find listed in Step 1 here.

Do this before you enable your other mods, as they won't work without their dependencies and can only add problems at this stage.

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You can now re-enable your mods. Do it in chunks and check that the game keeps working so that you can narrow down where the problem is, in case it isn't gone for good.


Verify / Repair Game Files

If you're not sure how to verify your game files, click below to find the instructions for your game launcher.

Thanks to @ArsenicTouch for the guides!

  1. Go to Games -> Installed

  2. Right-click on your game

  3. Mouse over Manage installation

  4. Select the following menu entry:


Mods Removed. Now What?

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Try launching the game completely unmodded to make sure you've done everything right. If you have, the game should launch without any issues!

If it doesn't launch, you either have leftover files and need to re-do your previous step, or you have a problem that is not related to Cyberpunk.

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If your game does launch, and you want to mod the game again, re-install the core mods.

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If you're using a mod manager, you can simply re-enable these mods through that, although you can remove and re-install them to be extra cautious.

Not sure what they are? Here's a list:

Once they're re-installed, launch the game.

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If your game launches without issue, you can re-install your mods through your mod manager or from your backup folders. If you want to be extra cautious, you can try a fresh download of them all. If you start getting errors when re-installing mods, you'll need to bisect your mods.

If you're unsure on how to mod your game, or just want a refresher, you can follow this page.

If your game does not launch, double check the red box above.

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Dealing With Broken Mods

You followed all the steps and your game launches, but you now have a mod on your hands that doesn't work, and you want it to. What do you do now?

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Contact The Mod's Author

Describe your problem as clearly as you can, and add any useful information.

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Example - Bad Bug Report

Fake Nexus comment that says "Your mod doesn't work lol pls help". The mod author responds "Can I get some more info? I can try to fix but what is the issue first?"
"Your mod doesn't work lol pls help" isn't useful to anyone!

Example: Good Bug Report:

Fake Nexus comment that reads: "Hi, installing your mod (manually and Vortex) causes a Redscript compilation error on startup (possible screenshot of error popup). this.log says <citation of error message>. All my dependencies are up-to-date, and I've ruled out that it's any other mod. Can you help me out?". The author replies "Hi, thanks for reporting! I will look into it for you. Edit: fixed in new update!"
This is much more useful to a mod author because they actually have information to work with

Fix It Yourself

At this point, you have exhausted all easily accessible solutions. If you want the mod to work, you'll have to get your hands dirty. That's the kind of passion the modding community thrives on.

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This is the point where you might want to join the modding discordarrow-up-right, because now you're entering the territory where other modders can actually help you. Head over to #mod-dev-chat first!

chevron-rightChecking Log Fileshashtag

Usually, there's a log file that points you to the source of the problem. If there isn't one, and the mod just fails silently, that means the error is inside the archive and you have to become a modder.

chevron-rightFixing scriptshashtag

Sometimes, the error is in a script file. You can tell this by a log entry pointing to a file in your Cyberpunk folder (e.g. r6\scripts\mod_name.reds).

Open the file in a text editor like Notepad++arrow-up-right and try to fix the problem. Check to see if the log file has more information.

See if an online syntax check can help you — there isn't one for redscript, but it's fairly close to luaarrow-up-right.

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chevron-rightAscending From User To Modderhashtag

If the error isn't in any script files, you'll have to unbundle the .archive, load it in WolvenKitarrow-up-right, and get your hands dirty. We'll be seeing each other, choomba!

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