Troubleshooting
If your mods are causing trouble, here's what you can do
Summary
Last documented update: January 20th, 2026 by minnierylands
This page contains troubleshooting information for people who are using mods. You will find step-by-step guides, grouped by different problems.
Before you get lost in error messages and log files, you should check Troubleshooting - First Steps - you might get lucky with an easy fix!
To save you from scrolling through the entire page, check the list on the right side of the page to find the section you need!
Did you know? You can press Ctrl + F on your keyboard to quickly find your problem on the page – simply type a word from your error message or related to your issue.
Interactive Guide
Use the interactive guide below to quickly figure out your problems. Can't guarantee that it'll give an immediate fix, but it'll point you in the right direction!
Need the guide to be bigger? Open it in a new window!
Troubleshooting - First Steps
Before you start debugging, make sure that
Your graphics driver is up-to-date
Your Windows is up-to-date (no, really) and that you are at least on Windows 10
You have the most recent version of .NET Desktop Runtime installed
You have Visual C++ Redistributable 2022 installed (direct download, Microsoft)
Your game is running from an SSD (Solid State Disk) rather than a HDD
If you have an Intel i7 or i9, and your game is randomly crashing, check this forum post. If that doesn't help, read on.
Update All Your Mods
Mods receive updates regularly. The easiest way to keep on top of potential errors is keeping them all updated. Even if you're sure you have the latest version, re-download them.
If a mod hasn't been updated in a long time and keeps throwing errors, you may just have to live without it, or politely drop the mod author a comment on Nexus. Modding is a hobby, and sometimes mod authors move on from modding games.
Also keep in mind that many mods, especially core mods and script mods, are prone to breaking with every update, or are waiting for its dependencies to be updated first.
The most important ones are the core mods. Not sure what they are? Here's a list:
You can click the "Track" button on Nexus to get a notification when a mod gets updated. If you use a mod manager (which you should), you can click "check for updates". Even easier!
Update Your Game
Core mod makers update their mods to work with the latest game version, and do not offer support for the old versions.
If you previously downgraded your game or prevented auto-updates, you need to reverse this.
Don't Use Collections
Collections require constant upkeep, and most collection makers just don't do that.
You can use collections as a reference list, though. Just download the mods you want individually; that way you definitely have the latest versions of them all.
Collections will download the version of a mod that the collection author added. That may have been the latest version of the mods one year ago, but if they aren't constantly updating the collection every time a mod updates, they very quickly become outdated.
Read Mod Descriptions
Most mods will tell you exactly what a mod does, how to use it, how to install, uninstall, and use them. A lot of them will even tell you exactly which other mods you can or cannot use at the same time.
90% of the time, you can save yourself some time (and potentially some embarrassing Nexus comments) by just reading the mod descriptions.
It's also worth checking a mod's comments section. Chances are, if it's an issue with the mod itself, users have already reported issues!
Download Mod Requirements
Most mods will rely on other mods to work. If you're unsure why a mod isn't working, check that you have the mods it requires first.
On each mod page, make sure you actually look in the Requirements tab; don't just rely on mods giving you a pop-up before you download it.
Not only do mod authors have the option to disable this pop-up, but sometimes you might be downloading a load of mods you don't actually need.

To learn more about requirements, have a look at this page.
Remove Cybercmd
If you're using any REDmods, you've probably been told to download cybercmd. Likelihood is, you've also downloaded RED4ext.
These two cannot be used together, and cybercmd should be removed.
Ever since RED4ext version 1.13 (which was uploaded in May 2023!), you do not need cybercmd, as the functionality was added to RED4ext.
Even the cybercmd mod page says "recent versions of RED4ext provide the same functionality as cybercmd". Just remove it, I promise you don't need it.
Disable All Your Mods
If your game is crashing during gameplay, you'll need to check Game Crashes During Gameplay or Bisecting
Tried all of the above and still run into issues? Disabling all mods and launching your game can establish if the issue is caused by mods. If the issue still persists without any mods enabled, it's an issue with your game.
If your game crashes on startup, disable all your mods.
But how do I do that?
If you're using Vortex: Press CTRL + A on your keyboard, then click Disable at the bottom of Vortex. You can also press the Purge button at the top. If you want to be extra sure, do both.
If you're using MO2: Press CTRL + A on your keyboard, right mouse click, and then click Disable Selected
If you're manually installing (or want to be extra sure after disabling in your mod manager): Check out the Mod Remover
If you're dealing with a glitch or bug, and you're pretty sure it's caused by mods, disable everything apart from core mods.
If you're loading a save that was created with New Game Plus - Native, keep it enabled.
If you're loading a save that had a weather mod active such as Nova City 2 or Enhanced Weather, you should reset the weather state to vanilla before disabling them.
You Pirated The Game
There's a >95% chance we already found the source of your problems — pirated copies just don't mod well.
CDPR needs to earn money to pay people to make games. If you can afford it, please buy the game.
You're welcome to read through the troubleshooting guide - it might even help you. But know that pirated copies will never be explicitly supported.
Specific Troubleshooting Tips
I'm On Linux/Steam Deck
Double check you've followed this guide to the letter before proceeding with any other troubleshooting.
I'm playing the game on macOS
If you're playing on macOS native, you need to check this guide first.
TL;DR: modding on Mac natively is in the very early stages, and there are very few mods available to use.
If you're playing on macOS but are playing the Windows version, you need to follow the Linux guide to the letter.
I'm Using Vortex
You need to make sure the "
Automatically convert legacy-style ".archive" mods to REDmods on install (NOT recommended)" toggle is off. This is underV2077inSettings. If it was enabled, check here for what to do.
I'm Using MO2
You need to make sure you always run the game through MO2.
You also need to make sure you have Cyber Engine Tweaks and RED4ext manually installed, or follow this guide to properly set up the script extender plugin.
Whoa! Cyberpunk 2077 Has Flatlined.

This popup looks useful, but it's not great for figuring out what caused your game to crash.
That doesn't mean we can't get anything out of it. You can click "What does this report contain?", which will bring you to a folder.
This is where the game's crash logs live. Open the stacktrace.txt in this folder. It might seem like nonsense, but it can sometimes be a good starting point.
But what do they all mean?!
Below you'll see "meanings" listed for each error. Some of these are just the most common causes for the error, and not necessarily the inner workings of what they mean!
EXCEPTION_ACCESS_VIOLATION
The game tried to access information that it can't read. Usually signifies a broken mod file.
Detected integer overflow
Something is causing the game to allocate a larger memory buffer than it actually can.
Gpu Crash
Your GPU is struggling to run the game.
Watchdog Timeout!
The game took to long to load something, and timed out.
A watchdog is a background process (daemon!) to keep an eye up for crashes. If the application it's watching hasn't responded after time interval X, the watchdog will assume that it died, and cause a crash. This prevents quiet crashes in the background.
EXCEPTION_ACCESS_VIOLATION
(This may also say 'The thread attempted to read inaccessible data at 0x000000')
Detected integer overflow
Gpu Crash
Make sure your PC meets the minimum specs to run Cyberpunk 2077 (yes, really).
Try disabling any graphics mods you have, as well as external programs such as ReShade.
If the game opens but cannot load a save, try lowering graphics settings in the main menu.
If you still get this crash, disable all your mods.
If this fixes the issue, try again with just core mods enabled.
If it's still launching fine, re-enable your mods in batches until the game cries.
If it still crashes in an unmodded state, you may need to update your graphics drivers. You can find more information on that here.
Watchdog Timeout!
If you still get the error, keep reading:
If the game doesn't even launch, check your antivirus. Make sure that you have an exception for the Cyberpunk 2077 game directory (guide on rackspace)
If it happens in photomode, turn down your graphics settings, or try disabling your photo mode mods.
If the error is absolutely persistent and you're sure you've tried everything, you can try increasing the Watchdog Timeout.
Increasing the Watchdog Timeout
The below should be a last resort, and is geared towards people who have crashes while trying to render screenshots taken in photo mode.
There may be an easier fix before you reach this point!
If you are dead-set on that photo, you can try increasing the watchdog timeout to give the game more time. Open the following file with a text editor (create it if it doesn't exist):
... and add the following lines (original source):
This will set the timeout to something over 2 hours, and should hopefully be long enough to render that screenshot for you.
The Game Doesn't Launch

... And You Get a Pop-up
ValidateScripts.cpp:44 / codeware.global.reds

To fix this:
Navigate to
Cyberpunk 2077\r6\and delete the entirecachefolder (Yes, the whole folder)Verify your game in the store you bought it from (GOG/Steam/Epic)
To be extra safe, reinstall redscript
RED4ext Error 1114 - A dynamic link library (DLL) initialization routine failed

To fix this, you need to download Visual C++ Redistributable 2022 (direct download, Microsoft)
Download and run the executable file linked above, then restart your computer.
If you already have it downloaded, or it doesn't work the first time, you need to open the file again, click Repair, then restart your computer.
You have to restart your computer after installing/repairing. It can take several repairs for it to work. Blame Microsoft!
Redscript Compilation Error

Redscript is quite good at telling you where to look for issues, but the mods it lists may not actually be the problem. Confused? Don't worry! We're going to get through this together.

Redscript Log
The pop-up mentions consulting the logs for more information. It can be helpful to double check if you have duplicate files, making sure you have script files for specific mods, or just for reference.
You can find the redscript log here: r6/log/redscript_rCURRENT.log
Common Errors and Quick Fixes
All of the mods listed are atelier stores
You don't have Virtual Atelier installed. Install it, and all of its requirements too.
You did install Virtual Atelier, but it's missing script files. Reinstall it. If you're not sure, reinstall it anyway.
You have an old version of Virtual Atelier installed. If there's log entries for
virtual-atelierandvirtual-atelier-full, remove all Virtual Atelier files and redownload the newest version.
There's only one mod listed
Check your log to make sure it's not installed twice. Sometimes mod authors change their folder structure, causing a duplicate file. Remove both versions and redownload the latest version.
You have cybercmd installed
Uninstall it
Clearing the Redscript Cache
Sometimes, the cache goes stale. Thankfully, it's an easy fix. If you're really at a loss for your redscript compilation error, try this first.

Navigate to
Cyberpunk 2077\r6\and delete the entirecachefolder (Yes, the whole folder)Verify your game in the store you bought it from (GOG/Steam/Epic)
Still Getting Compilation Errors?
One of your redscript-dependent mods might be causing issues. This could mean you're using two mods that are not compatible with each other, or you're using an old mod that needs an update.
But how do you figure out which one it is?
If you're using a mod manager, you can pull up your redscript_rCURRENT.log to check which of your mods rely on redscript and just bisect those.
If you're manually installing, you'll find all your redscript mods in Cyberpunk 2077/r6/scripts
It Still Doesn't Compile
Launch the game with only the core mods.
If the game launches, the issue definitely lies with one of your other mods. You need to bisect your mods.
Still. Doesn't. Compile.
It might be time to start afresh. Try running Mod Remover and start re-modding your game from scratch. If you're using a mod manager, disable/purge your mods there first before running the Mod Remover.
If you've been manually installing your mods, please consider using a mod manager going forward. It's far less error prone, and makes troubleshooting your mods way easier.
Failed to resolve address for hash

0x may be different, but the advice below applies to them allTo fix this:
Update/Buy the game
Core mods will not work on outdated/pirated copies of the game.
Update your core mods - you can find links to all of them here
If you are a mod dev, update RedHotTools
Corrupted Or Missing Archives

If you get an error message that says Cyberpunk 2077 encountered an error caused by corrupted or missing archives and and will now be forced to close, you have a broken .archive file and need to bisect your mods.
Corrupted Or Missing Scripts

If you get an error message that says Cyberpunk 2077 encountered an error caused by a corrupted or missing scripts file and and will now be forced to close, you need to verify your game in your launcher (GOG/Steam/Epic).
To make sure it's really verifying, you can try running the Mod Remover (don't worry, it creates a backup of all your files!)
If you don't want to do that, here's a more hands-on method
Unless you back up your mods and scripts, all your settings and manually installed mods will be lost.
Rename or remove the following folders, then verify your game:
If you do not have them, you don't need to do anything.
If you just want to reinstall the game
Consider just using Mod Remover. It will reset your game to an unmodded state.
If you're set on reinstalling completely, you can find a full reinstall guide on CDPR's support page.
Corrupted Or Incomplete Game Data

If you get an error message that says Cyberpunk 2077 encountered an error caused by corrupted or incomplete game data, check below for some potential solutions:
Workaround Suggested By CDPR
Set Power Limit (TJ max) for CPU to 150W
Reduce Long and Short Duration Package Power Limit to 150 W (Intel default is 253)
Set the maximum CPU Core Temperature to 98°
Reduce the P-Core ratio of the processor
Deactivate Turbo Boost of the CPU
Disable CPU Hyper-Threading
Or check Reddit:
Downclock your processor (via reddit, do so at own risk)
Run Without Antivirus
Turn off your antivirus and your firewall - anything that counts as "System Protection".
Yes, that includes Windows Defender
Yes, all of it. That includes your computer's bodyguard if it has one.
Now, start the game.
If the error persists, verify game files through your launcher (GOG/Steam/Epic)
Start the game again
If it works now, you need to find out how to keep your antivirus away from your game directory. If it doesn't, then you can turn the stuff back on now.
Run As Admin
Generally, you'll be told not to run the game as admin! Only try this if nothing else works!
Configure the REDprelauncher.exe in the Cyberpunk root directory to always run as administrator.
Right-click on the file and select
PropertiesSwitch to the
CompatibilitytabCheck the box
Run this program as an administrator

Files / Permissions Errors
There's a few different pop-ups relating to file errors. These are caused by access errors – Cyberpunk is trying to read or write a file, and for some reason, it can't. Check below for some potential solutions.
These errors may look like the following:
Access is denied
Can't access file
'FILENAME'Could not move file from
'file\path\file\path.tmp'to'path\Cyberpunk 2077\subdir\name.file'An exception occurred while creating the logger
You may also see 'EXCEPTION_ACCESS_VIOLATION' or 'The thread attempted to read inaccessible data at 0x000000' (numbers may differ). If you have already tried the fixes listed above for these errors, keep reading.
Make sure that the file path exists
If Cyberpunk is trying to move files to a subdirectory that it can't access, make sure the directory actually exists. If it doesn't, create it.
The most frequent candidate for this is /
r6/cache/modded
You can ignore this if there's no file path in your error.
Make sure that no previous game instance is running
Sometimes, the game doesn't shut down properly and still runs in the background. You can check this - and also actually close the game process - through the task manager.
How to end the game's process in task manager
Press
CTRL+SHIFT+ESCon your keyboard to open your task managerSwitch to the
DetailstabSort by
Nameand scroll to CCheck if you can see anything
Cyberpunkin the list.If yes, right-click on it and select
End Task
Reboot your PC
If in doubt, you can just reboot your computer. It's a good idea to do this sometimes – in this case, it could make the error go away.
Make sure that all files in the game directory are writable
Sometimes, files in your game directory are set to read-only. You can fix this either via Windows Explorer or via system console, the results will be the same. Check below to see how.
Windows Explorer
Navigate to the Cyberpunk 2077 game directory and right-click on it
Select
Properties(the last entry in the drop-down menu)Uncheck the "
Read-only" box
After unchecking and applying changes, the box will jump back to maybe-checked. That's because Windows can't tell if the folder contains read-only files. However, since you just made sure that it doesn't, you can ignore this.
System Console
Press
Windows + Ron your keyboardtype
cmdand pressReturnto open the command linerun the following command (replace the path with your actual game directory):
Failed To Initialize Script Data
If you get this error check your NVidia Control Panel. If power saving options are enabled, turn them off.
If you don't have them enabled, check for other power config options in your operating system.

... And You Don't Get Pop-up

The game isn't launching and doesn't even give you an error. How are you supposed to troubleshoot that?! Thankfully, there's a few things to try before diving into the deep end.
Stop! Check the following first:
Make sure all your mods are updated. Yes, all of them.
If you're using any FrameGen/DLSS/FSR mods, like OptiScaler, remove them
If you're using any external programs like ReShade, remove them
If you're on Linux, double-check the launch options. Steam sometimes resets these between updates.
Check Your RED4ext Log
Find the folder Cyberpunk 2077/red4ext/log. Check for a file named red4ext-0000-00-00-00-00-00.log - the numbers will look different for every log. Sort your files by Date Modified and open the most recent one.
If you don't have a log here, RED4Ext is not installed correctly. You need to fix this before troubleshooting further.
If you're manually installing:
If you're using MO2:
And aren't using the script extender plugin, make sure RED4ext is installed manually
And are using the script extender plugin,make sure your plugin is set up correctly
What Am I Looking At?
If you get one of these errors, check here to see what to do!
Message: Watchdog timeout! (120 seconds)Message: Gpu Crash for unknown reasons!
Press CTRL + F on your keyboard and search for error. Sometimes, there will be an error that tells you what's wrong. Some tell you the exact issue, such as:
[error] To use this version of RED4ext, ensure your game is updated to patch __ or newer
This means you need to update/buy the game!
Sometimes, the error is a little less specific. If you see the following error, you need to go back to the start of the troubleshooting guide and start from step 1:
[error] Could not attach the hook for the main function. Detour error code: 6
I Don't Have Errors, I Have Warnings
If your log has no errors, but you have lines that say warning, it's usually warning you about a specific mod. You can try reinstalling the mod it's complaining about, but if it still throws the same warning, it may not be compatible with the current version of the game.
If your warning says scc invocation failed with an error: REDScript compilation has failed, you need to check here instead.
My Log Doesn't Have Either
If your RED4ext log has no errors or warnings, it's worth checking where your log ends.
The bottom of your RED4ext log should always look something like this:
[RED4ext] [info] _ plugin(s) loaded
[RED4ext] [info] RED4ext has been started
[RED4ext] [info] Scripts BLOB is set to 'Your:\Drive\Cyberpunk 2077\r6\cache\modded\final.redscripts'
[RED4ext] [info] scc invoked successfully, 22077 source refs were registered
[RED4ext] [info] Scripts blob path was updated to 'Your:\Drive\Cyberpunk 2077\r6\cache\modded\final.redscripts.modded'
If your log doesn't have this, but the last line says something like:
Loading plugin from 'Your:\Drive\Cyberpunk 2077\red4ext\plugins\ModFolder\ModName.dll'...
Your game is dying before it's able to load that mod. Make sure you have the latest version of that mod. If it's not a core mod, remove it. If your game now launches, you may have to wait for it to be updated, or live without it.
If your log doesn't have this line:
scc invoked successfully
Redscript is not being called. To fix:
Navigate to
Cyberpunk 2077\r6\and delete the entirecachefolder (Yes, the whole folder)Verify your game in the store you bought it from (GOG/Steam/Epic)
Disable Your Mods
This is an easy way to check if the issue is mod-related or not. Disable all your mods and try launching the game. If it launches, the problem lies within your mods somewhere. If not, the problem is with your game itself.
If you're using a mod manager, disable/purge your mods there. If you want to be extra cautious, you can also try the below
If you're manually installing, run the Mod Remover
If your game launches now, we know the issue is mod-related.
If it still doesn't launch, you should try this next (VERIFYING FILES LINK)
I Disabled My Mods, Now What?
Do a fresh reinstall of all the core mods, then run the game. Hopefully, your game now launches. Now, you can either start modding the game again from scratch, or reinstall them and bisect your mods.
This is a lot easier to do with a mod manager.
The Game Crashes Before the Menu

Your game launches, but crashes before you make it to the menu. Sometimes you'll get an error for this, sometimes you won't. Don't worry, there's a few things you can do in either case!
... And Doesn't Give An Error!
If you haven't already, try these steps first before doing anything else. They're there for a reason.
Most likely culprit is a mod. Unfortunately, there's no magic way to tell which one it is. You're going to have to bisect your mods to find the issue.
To make sure, you can disable every mod you have installed apart from the following:
You can disable these mods one by one to narrow down what type of mod is causing your game to crash.
Example: If you disable ArchiveXL and the game launches fine, a mod that relies on ArchiveXL is broken.
You can check here to see where each type of mods are kept on your computer
If your game launches, the problem lies in your mods somewhere.
If it still doesn't launch, it's Mod Remover time.
... And Says Missing TweakDB File / Inaccessible Memory

If you run into this error:
Or if the game complains about attempting to read inaccessible memory, do this:
Navigate to your game directory and find the folder
r6\cacheFind the file
tweakDB.binand copy it (PressCtrl+Con your keyboard)In r6\cache, find the foldermoddedIf it doesn't exist, create it!
Paste
tweakDB.binhere (PressCtrl+Von your keyboard)If asked to overwrite, select
YesIf you have Phantom Liberty, repeat the process with
tweakdb_ep1.bin
That didn't fix anything!
If that doesn't fix it, your problem most likely related to Cyber Engine Tweaks. Try disabling it.
If you have it installed with a mod manager
Disable it in your mod manager
If you have it installed manually
Find the folder
Cyberpunk 2077\bin\x64\plugins\cyber_engine_tweaksand move it out ofplugins(e.g. put it on your desktop)
If you'd rather delete it, make a copy of your mods and plugins directories. They contain your mod settings.
Check if the problem is gone.
If it is, put the folder back and bisect your CET mods. You can find these in:
cyber_engine_tweaks\modscyber_engine_tweaks\scripts
If you're using a mod manager, bisect through your mod manager and use the folders to check which mods you should be looking for
Game Crashes Loading a Save

Your game launches fine, the menu loads, but you can't load your save. Don't panic! It probably isn't lost forever.
If you're reinstalling your mods, or you're in the process of bisecting, check below. It's always good to keep in mind that:
If you're loading a save that was created with New Game Plus - Native, you need to keep it enabled.
If you're loading a save that had a weather mod active such as Nova City 2 or Enhanced Weather, you should reset the weather state to vanilla before disabling them. If you can't do that because you can't load the save regardless, re-enable it until you can.
Where To Start?
It's frustrating to diagnose a crash with no information. If you're sure none of the above applies to your game, try these steps next:
Try starting a new save
If this works, there's one more thing we can do to see if your save is truly lost
Go back to the main menu and try loading an older save from the same playthrough
If that doesn't work, you can also try loading a different playthrough if you have one, just to be really sure
It's a Broken Mod
Vague, right? Unfortunately, that's the most likely reason for your crash. It's time to bisect your mods.
If you want the nucelar option, run the Mod Remover. If you had any of the following mods enabled on your save, reinstall them and their requirements to see if you can now load the save:
Weather mods that have custom weather states such as Nova City 2 or Enhanced Weather
If you've done all this and still can't load your save, check the next section for a potential reason.
Corrupt-ish Saves
You only need to read this if you can start a new game without mods, but crash on loading a previous save game.
Some mods store data in save files. Removing those mods may lead to your save game crashing until you install them again.
If you messed with any quest flags, or played around too much with the Save Editor, let this be a lesson in never doing that again. Quest flags can and will break your game if you mess with them, and the Save Editor is no longer supported.
This is commonly seen with the following mods:
You cannot load a save that was made with this mod without this mod enabled
Weather mods that have custom weather states such as Nova City 2 or Enhanced Weather
These mods allow for custom weather states. If you saved while one of these custom states was active, the game is trying to load something that doesn't exist. The weather needs to be one available in the vanilla game before it can load without these mods.
If you remove Immersive Rippers, you need to save more than 100m away from a Ripperdoc before uninstalling the mod. From the mod page itself:
Make sure you save away from a Ripper (+100m should be plenty) And then delete the ImmersiveRippers.archive file from the "Cyberpunk 2077\archive\pc\mod" folder.
If your save won't load no matter what you try, I'm sorry. It might just be time to start a new save.
Game Crashes During Gameplay

You were just about to wipe out a bunch of Scavs, or you were just driving around the city, and your game crashed out of nowhere. Keep reading to find out what to do.
Known Issues
Material and Texture Override (MTO)

TL;DR: There is a new version of this mod. If you actually need this mod, you can download the updated version here.
This tends to make the game crash somewhere in Japantown because of a mesh with a broken material. Material and Texture Override removes the cache and forces the game to re-create this material, making the game crash.
MTO is a well made mod, and the crashing issue is an edge case. This is not a guaranteed fix to any crashing you might have, but removing it is something worth trying if this sounds like your issue.
Many mods list MTO as a dependency, but it's usually optional. You only need it to force changes to original game materials.
As of 24 October 2025, a separate updated version has been uploaded. If a mod lists MTO has a hard requirement (not an optional one!), try this one instead.

Too Many Mods!
Yes, seriously, too many mods. This number seems pretty random, but generally doesn't start below 460.
The solution? Toggle off Enable Analytics in settings:

... And The Crash Is Easily Replicated
You're lucky - you can easily troubleshoot this. You need to bisect your mods, and see if it crashes at the same point with each set of mods. You'll know when you've found the issue because it won't crash anymore, yippee!
If you're manually installing your mods, start with your .archive mods. If that doesn't fix it, continue bisecting the rest.
Keep in mind that bisecting is a lot easier when using a mod manager, and it's never too late to start!
... And The Crash Is Completely Random
The most annoying type of crash, and unfortunately much harder to diagnose. A lot of long-time players just deal with the game crashing sometimes, like when tabbing in and out of the game occasionally.
If you can't deal with the crashes, you'll have to put in some work. There's a few options:
Use Mod Remover to make sure the issue is caused by mods, or just to start over
Game Starts, Mods Are Broken

If you've tried solutions from this page and still no luck, find us on Discord in #mod-troubleshooting.
Your game starts, but something is broken. Maybe a menu doesn't look right, maybe all the game sound is missing, maybe something else entirely.
While it's difficult to write troubleshooting for every possible thing that can go wrong with your mods, there will be a few common issues below.
External programs can cause issues. Rule it out by deactivating them while you're debugging.
These include things like:
Antivirus
ReShade
Hotsampling programs
FrameGen/DLSS/FSR files can also cause issues. Remove them before continuing.
If your issue is not listed here, or any of the above sections, you need to bisect your mods.
Common Issues
Have a look below to see if your issue is listed here. If not, you'll need to head on to the next section.
If you try a fix for your issue below and it doesn't make a difference, you need to bisect your mods.
Above all else, please make sure to read the descriptions of mods. They usually have install instructions and tell you exactly what you need to do to make everything work.
Did you know? You can press Ctrl + F on your keyboard to quickly find your problem on the page – simply type a word from your error message or related to your issue.
Cyber Engine Tweaks Isn't Working
Cyber Engine Tweaks needs at least VisualC 14.40.33810.0 - you can download it from the official Microsoft website (direct link)
To check if it's working, navigate to Cyberpunk 2077\bin\x64\plugins\cyber_engine_tweaks
If there's a file called
cyber_engine_tweaks.login this folder, CET is runningIf there isn't, you may need to redownload VisualC from the link above and click
Repairwhen you run the file.
You need to restart your PC whenever you download/repair VisualC!
Some users may find they need to repair it multiple times before it works. Blame Microsoft!
I Forgot My Cyber Engine Tweaks Keybind
Delete the file Cyberpunk 2077\bin\x64\plugins\cyber_engine_tweaks\bindings.json.
The game should let you bind a new key at the next startup.
You can find more troubleshooting help for Cyber Engine Tweaks in the corresponding wiki: Cyber Engine Tweaks -> Troubleshooting
Your Icons Are A Jumbled Mess
You have an old version of a mod that interacts with icons in some way. If you have any of the following mods, you need to update them:
Ultra Texture Remaster Repack (You need to download this version instead)
If you don't have any of the mods listed above, you need to bisect your mods to find the issue.
If you manually installed your mods, start in archive\pc\mod. Your issue likely lies there.
V's Skin Texture Is Broken / Shiny / Striped / Messed Up
Exit out to the main menu.
Open the settings and set your
TexturestoHigh
V's Eyes Are Grey / Black / Missing / Sunken In
If you're using an eye replacer mod and you're using Unique Eyes - Core, try using this updated version instead
There is a newer mod called Unique Eyes to CCXL, which adds the eye colours to the bottom of the eye colours instead of replacing any of them. Try this one instead!
If you have both versions of Unique Eyes, remove the older one.
If you have multiple eye replacer mods, choose one. You can't have multiple.
If you have Unique Eyes - Core - 2.2 - Temporary Update Mod but no compatible eye mods, you need to download one. Unique Eyes Core does not add any eye textures.
If you just uninstalled an eye mod, try redownloading it and then swapping to a vanilla eye colour before uninstalling again.
V Clips Through All Their Clothes
You need to check that you:
Are not using a Spawn0 mod
Only have one body mod installed
If you are using a VTK-based body, chances are you only need the VTK head file
Only have one rig installed
Have the correct clothing refits for the body you're using
If the clipping is minimal, it may just be the mod itself. Mod authors need to manually fix Garment Support on their clothing mods. If it tends to happen when you're posing V in Photo Mode, that's just something that happens. Try a clever camera angle, or a different piece of clothing.
V Is Missing A Body Part
Try a different piece of clothing - if the issue goes away, the clothing may not be compatible with the player body/your body mod.
Try installing JB - FPP Nude Patch (yep, seriously)
Check you don't have multiple mods affecting the same part of your V (two tattoo mods, two cyberarms mods). If you do, remove one.
V Has A Neck Seam / Different Coloured Head
You need to make sure you
Have the correct files and requirements for your body mod
If you are using a VTK body, you usually only need the VTK head file from the framework page
If you're using a skin tone mod like Universal Skin Texture, make sure you have the corresponding head file
Sometimes, this is just a part of using a body mod. Players have reported this happening with Solo Body 2.0, and the "Max Muscle Normal Texture (No Veins)" file has a similar neck seam
V's Wearing Clothes But Still Naked
Go to the vanilla wardrobe in your apartment
Create an outfit (anything will do)
Equip the outfit
Un-equip the outfit
Save and reload
If this happens in first person perspective (and you're using Equipment-Ex):
Remove all Equipment-EX outfits by typing
EquipmentEx.DeleteAllOutfits()in CET's console.Save and quit the game
Uninstall all files related to Equipment-EX
If you're installing mods manually, this can be done by searching for EquipmentEx in the game's main directory, then launch the game.
You should now no longer be naked.
Reinstall EquipmentEx and start creating outfits again.
The Clothes I Just Downloaded Are All Purple
You are missing a dependency for the mod. Check again, and make sure to download it.
One Of Your Mods Isn't Loading / Triggering
Double check the mod description. Many of them have conditions to activate the mod, with the most common one being entering V's H10 apartment.
You're Trying To Get Biosculpted Exotics To Work
If you want to use Biosculpted Exotics, you should try using Biosculpted Exotics Expanded instead. Be aware that the updated version may still have its own quirks, but it is actively maintained.
You're Having Audio Issues
Make sure all your mods that could mess with audio have been updated since the 2.3 update. This update messed with a lot of audio mods, and they all needed to be updated.
If your CPU is too busy, the game will try to save resources by dropping audio, starting with dialogue audio. Disabling spatial audio from the main menu might help

You Get LocKey# Messages
If it's happening to the journal, quests, text messages, or shards
And you're playing in a language other than English
The mod may not include translation files for your language. Check if there is a translated version, or change the game language to English.
And you're playing in English
Most likely, two mods are trying to change the same text archive or journal entry. You can bisect your mods, and once you've found the issue, you can try the below:
Sometimes, adding # or ! to the beginning of the .archive file name can fix this.
Double check the mod page first to see if the author has any suggestions or workarounds!
Press [none] To Continue / Can't Skip Loading Screen
That is due to Input Loader requiring an update. Double check you have the latest version.
Outdated Mods
There are probably hundreds, if not thousands of outdated mods, but these ones still get downloaded to this day. If you have any of these, remove them.
This mod has been broken for a long time and will not work.
NPCs Gone Wild (NSFW)
In all versions since 2.0, this causes missing characters, missing body parts, exploding limbs, and other issues. Do not use the mod.
There are some mods that still cause issues despite not being available for download anymore. If you have these mods, they are seriously outdated and you need to delete them.
System-Ex (replaced by Cyberware-Ex, download this instead)
Respector
You Have Spawn0 Mods Installed

Most famous for physics-defying, back-breaking edits of the female body, Spawn0 has been around since the early days, and so have their mods.
Modding has come a long way since then, and Spawn0 never followed. Their mods are known to have compatibility issues with pretty much everything, including their own other mods.
With Phantom Liberty, Sp0 mods have been known to cause crashes to desktop near the dam.
Bisecting

Mod Managers
If you are using a mod manager, you should enable and disable mods through it rather than manually bisecting your game folders. Go to the Bisect with a mod manager section for instructions. If you do work directly through folders, do not save changes to files if Vortex prompts for it.
You have hundreds of mods, and one of them is broken. How do you find out which one it is without wasting the entire day?
Don't worry! As long as you have less than 2048 mods, bisecting can finds the problem child in 10 rounds. Even if you have more, it's still quicker than disabling them all one by one.
Bisecting With A Mod Manager
This is the easiest way to bisect your mods. Keep reading for a step by step guide on how to find that pesky mod breaking your game.
If you prefer a visual guide, check the bottom of this section!
You need to keep the core mods enabled while you bisect, otherwise none of your mods will work, and finding the issue will be impossible. Here's a list, to make it easier for you:
(VA isn't technically a core mod, but disabling it will cause a redscript error for all of your atelier stores)
Tips For Vortex Users
If you're using Vortex, you can highlight mods so it's easier to remember which mods you've already tested.
You can also rename mods by double clicking them to open the side panel, so adding "CORE" to the start of the mods listed above might be helpful.


Launch The Game
You need to launch the game to see what your next step is.
If the issue is gone
The problem mod exists in the mods you disabled. You need to continue to Step 3.
If the issue still occurs
The problem mod is in the mods you kept enabled. You need to repeat Steps 1 and 2 with these mods until you've found the problem mod.
Swap Halves
If your game launched with no issues in the previous step, disable the mods you just launched the game with and re-enable the other half. The problem mod should be in this set.
Now that you've narrowed it down slightly, you need to repeat Steps 1 and 2 with these mods until you've found the problem mod.
Remove The Problem Mod
Once you've bisected all the way down to enabling a single mod, you've found the one causing trouble. Remove the mod and launch your game again.
You can also check to see if it's recently been updated, but if it hasn't, you'll need to remove it
The issue should now be gone. Happy game!

Bisecting Manually
If you've manually installed your mods, you'll need to bisect them manually too. Even if it seems like a lot of work, it's the quickest way to find the problem mod.
If you already know which folder contains the broken mod, skip to Step 2.
You can find a video of the process below.
The table below shows which folders contain mod files. All of these can be found in your game directory. You'll need to reference this table to find where the broken mod is.
\mods
Contains REDmods, can contain many file types in their own subfolders
\archive\pc\mod
Contains .archive and .xl files, for Archive-XL-based mods
\bin\x64\plugins\cyber_engine_tweaks\mods
Contains Cyber Engine Tweaks-based mods
\r6\scripts
Contains Redscript-based mods
\r6\tweaks
Contains RED4ext-based tweaks
Where Do I Even Start?
Find The Problem Folder
Navigate to
Cyberpunk 2077\modsRename it by adding an underscore to the end. It should now be called
mods_Create a new folder called
modsin your game directory
If this folder is empty, navigate to
Cyberpunk 2077\archive\pc\modRename the
\modfolder by adding an underscore to the end. It should now be calledmod_Create a new folder called
modinside the\pcfolder
You only ever need to rename the last subfolder in any file path, such as the plugins folder, scripts folder, or tweaks folder.
You now need to launch the game. You will now run into one of these two scenarios:
The problem is gone, which means you've already found where the problem mod is, and you can move on to Step 2
The problem persists, which means you need to repeat the above process with the rest of the folders in the table until you find the folder it's in.
You can put the innocent folders back, if you want. Due to the way mods are loading, there won't be side-effects.
Re-enable Half Your Mods
The process is the same if you are moving files or folders!
When you've found the folder with the problem mod, you're ready to actually bisect.
Open up the folder you added an underscore to. This is your backup folder.
Move half of the mods from your backup folder into the folder you created - the one that doesn't have an underscore. This is your game folder.

You'll need to remember (roughly) which batch you moved (e.g. "everything after E" or "the first 100 mods")
Launch The Game
You need to launch the game to see what your next step is.
If the issue is gone
The problem mod exists in the mods in your backup folder.
You now need swap the mods you have installed.
The mods you most recently put into your backup folder need to go into your game folder
Any mods currently in your game folder need to go into your backup folder
You can now proceed to Step 4!
If you've bisected to the point of only having one mod left to test, you can move on to Step 5!
If the issue still occurs
The problem mod is in the mods you re-enabled. You need to proceed to Step 4.
Bisect: Video Guide
Log Files

The game's log files tend to be a bit unhelpful, but log files from mods tend to be more useful.
If you get a "Whoa! Cyberpunk 2077 has flatlined" error, click here to see more information.
Where Can I Find Mod Logs?
Quite a lot of mods will create a log file, but only a few of them are useful when it comes to troubleshooting. Check the table below to see where to find them!
redscript_rCURRENT.log
\Cyberpunk 2077\r6\logs
red4ext-[NUMBERS].log
\Cyberpunk 2077\red4ext\logs
cyber_engine_tweaks.log
Cyberpunk 2077\bin\x64\plugins\cyber_engine_tweaks
ArchiveXL and TweakXL also have log files, but they're not as useful for troubleshooting as the ones listed above.
You can find these log files here:
ArchiveXL-[NUMBERS].log - \Cyberpunk 2077\red4ext\plugins\ArchiveXL
TweakXL-[NUMBERS].log - \Cyberpunk 2077\red4ext\plugins\TweakXL
Isn't There An Easier Way?
If you don't want to find logs individually, and just want a script that finds them for you, you're in luck!
Download Doctor Presto's FindAllErrors script

Now, you can either:
Move it to your Cyberpunk install folder and double-click it
Drag-and drop your Cyberpunk folder on the file that you downloaded
After running, the script will have created a folder _LOGS in your Cyberpunk game directory, which contains a file listing all the log files for you.
The list will give you useful information along with a list of files to check. Once you've found the broken mod, you can go here for instructions on how to troubleshoot further – they also tell you when you should ask for help!
Removing All Your Mods

You've been troubleshooting for too long and just want to start over again. Lucky for you, we have instructions for that too.
By far, the easiest way to reset your install to an unmodded state is by using Mod Remover (also on GitHub). Thanks to our very own Manavortex, manually removing all your game folders is entirely unnecessary.
You can also use this to temporarily disable your mods, as it creates a full backup for you.
If you're using a mod manager, you need to purge/disable your mods there first.
Make sure to read the mod description, it has very thorough instructions. The mod remover itself also has instructions at every step of the way.
This is much, much quicker than manually removing all of your game folders. Promise.

If you're absolutely set on doing it manually, you can follow the steps in the dropdown below.
Just reinstalling the game through GOG/Steam/Epic does not remove mods, and is a waste of time.
Manually Resetting Your Game Install
Unless you back them up, your mods and settings will be lost. If you don't want that, make backups of the following folders:
/mods/archive/pc/mod/bin/x64/plugins/cyber_engine_tweaks/r6/scripts/r6/tweaks
Mod Remover will do all of this for you! It's not too late to use that instead!
Option 1: Minimal (Re-download less than 1GB)
Unless you back up your mods and scripts, all your settings and manually installed mods will be lost.
Rename or remove the following folders. If you do not have them, you don't need to do anything.
Afterwards, verify your files.
Option 2: Quick (Re-download less than 4GB)
Unless you back up your mods and scripts, all your settings and manually installed mods will be lost.
The instructions below tell you which folders not to delete. Delete everything else.
Go to the
Cyberpunk 2077directoryKeep the
archivefolder. Delete everything else.Inside
archive, keep thepcfolder. Delete everything else.Inside
pc, keep thecontentandep1folders. Delete everything else.Verify your files.
Option 3: Thorough (Re-download everything)
In case neither of the above options are good enough for you, you can find a full reinstall guide on CDPR's support page.
Deleting User Settings
You almost never need to do this.
If you want to remove anything that Cyberpunk might have stored on your disk, you need to find and delete the following folders (as per CDPR's own troubleshooting guide:
%userprofile%\Saved Games\CD Projekt Red\Cyberpunk 2077%userprofile%\AppData\Local\REDEngine%userprofile%\AppData\Local\CD Projekt Red
You can quickly navigate to the folders by pasting the path into your Windows Explorer's path bar, or pressing Windows + R, pasting the path there.
Doing Mod Remover's Steps Yourself
If you're curious to see (more-or-less) what Mod Remover does, don't want to download scripts from the internet, or just want to see what resetting your game was like before it was created, you can read below!
You can still follow these steps yourself, but rest assured that Mod Remover does the exact same thing far quicker!
Step 1: Disable REDmods And Archive Mods
Find The Following Folders:
Rename them to
The purpose of renaming them is that the game won't find them anymore, but you still have a back-up of the files inside. Feel free to achieve this goal however.
You can optionally create a new, empty folder with the same name.
Check if the problem is gone.
If it is, put the folders back one after the other and apply the bisection method.
Step 2: Disable CET
Find the folder:
Move it out of plugins (e.g. put it on your desktop).
If you'd rather delete it, make sure that you retain a copy of your mods and plugins directories, as they contain your mod settings (AMM decorations etc.)
Check if the problem is gone.
If it is, put the folder back and apply the bisection method to cyber_engine_tweaks\mods and cyber_engine_tweaks\scripts until you have found the culprit.
Step 3: Remove Scripts And Tweaks
First, remove (or rename) the cache:
Verify game files. Check if the problem is gone.
If that didn't do the trick, find the following folders:
Rename them. You know the drill.
Check if the problem is gone.
If it is, put them back one by one until you find the one that breaks it. If that is one of r6\scripts or r6\tweaks, apply the bisection method.
Step 4: Remove RedScript
Delete the following files and folders. You don't need a backup, as you can reinstall RedScript from Nexus. If any of them don't exist, that's okay — just means you don't have to delete them.
@Auska has compiled a handy script for unix people:
Step 5: Repair/Verify Game Files
You need to verify your game files through your launcher (GOG/Steam/Epic). If you're not sure how to do that, check here!
Step 6: Launch The Game
All files you deleted have been re-acquired. If there are no left-over files from earlier modding attempts, your game should work now.
If it does not and you have exhausted the reset options as specified in this guide and your game still does not start, then your problem exists outside of Cyberpunk. In this case, you can
Check your file permissions (separately for REDprelauncher.exe)
Google your error message and try solutions at random (truly a last resort, and you'll probably just end up back here)
Step 7: Install The Core Frameworks
Now that your un-modded game is starting, it's time to install the core frameworks, which you can find listed in Step 1 here.
Do this before you enable your other mods, as they won't work without their dependencies and can only add problems at this stage.
You can now re-enable your mods. Do it in chunks and check that the game keeps working so that you can narrow down where the problem is, in case it isn't gone for good.
Verify / Repair Game Files
If you're not sure how to verify your game files, click below to find the instructions for your game launcher.
Thanks to @ArsenicTouch for the guides!
Go to
Games->InstalledRight-click on your game
Mouse over
Manage installationSelect the following menu entry:

Open your library
Right-click on
Cyberpunk 2077Select
Properties...

Select
Installed FilesClick
Verify integrity of game files

Open your
LibraryOn the Cyberpunk 2077 tile, find the
…Select
ManageClick
Verify
Mods Removed. Now What?

If you were manually installing before, please consider using a mod manager going forward!
Try launching the game completely unmodded to make sure you've done everything right. If you have, the game should launch without any issues!
If it doesn't launch, you either have leftover files and need to re-do your previous step, or you have a problem that is not related to Cyberpunk.
If you're sure all your files have been removed, double check everything below:
You have verified your game files
Your graphics driver is up-to-date
Your Windows is up-to-date (no, really) and that you are at least on Windows 10
You have the most recent version of .NET Desktop Runtime installed
You have Visual C++ Redistributable 2022 installed (direct download, Microsoft)
Your game is running from an SSD (Solid State Disk) rather than a HDD
If your game does launch, and you want to mod the game again, re-install the core mods.
If you're using a mod manager, you can simply re-enable these mods through that, although you can remove and re-install them to be extra cautious.
Not sure what they are? Here's a list:
Once they're re-installed, launch the game.
Don't worry about your save games — they're fine, even if they don't load right now.
If you need to check in-game but can't load a save, try opening a non-modded one, or create a new one!
If your game launches without issue, you can re-install your mods through your mod manager or from your backup folders. If you want to be extra cautious, you can try a fresh download of them all. If you start getting errors when re-installing mods, you'll need to bisect your mods.
If you're unsure on how to mod your game, or just want a refresher, you can follow this page.
If your game does not launch, double check the red box above.
You need to complete this step before proceeding: if the core mods aren't working on their own, they won't work with other mods on top – adding anything else will make troubleshooting more difficult.
Install them one by one. If you need help, you can find us on Discord (#mod-troubleshooting)
Dealing With Broken Mods

You followed all the steps and your game launches, but you now have a mod on your hands that doesn't work, and you want it to. What do you do now?
Before you do anything listed below, go back to the very top of this page and double check you've done all the troubleshooting first steps.
Everyone messes up downloading mods sometimes, and it's never a bad idea to double check if it's user error first.
Contact The Mod's Author
Describe your problem as clearly as you can, and add any useful information.
Keep in mind that you're asking a favour. The modder doesn't know the issue, and if they do, they know exactly how to fix it. A lot of mod users will leave non-descript "mod broke" comments, and some leave abuse because of it.
A mod author is much more likely to respond if you're civil and give relevant information.
Example - Bad Bug Report

Example: Good Bug Report:

Fix It Yourself
At this point, you have exhausted all easily accessible solutions. If you want the mod to work, you'll have to get your hands dirty. That's the kind of passion the modding community thrives on.
This is the point where you might want to join the modding discord, because now you're entering the territory where other modders can actually help you. Head over to #mod-dev-chat first!
Checking Log Files
Usually, there's a log file that points you to the source of the problem. If there isn't one, and the mod just fails silently, that means the error is inside the archive and you have to become a modder.
Fixing scripts
Sometimes, the error is in a script file. You can tell this by a log entry pointing to a file in your Cyberpunk folder (e.g. r6\scripts\mod_name.reds).
Open the file in a text editor like Notepad++ and try to fix the problem. Check to see if the log file has more information.
See if an online syntax check can help you — there isn't one for redscript, but it's fairly close to lua.
Occasionally, mistakes are simple — a forgotten , or incorrect file encoding. Often, they are not that simple.
A tip for nil access error in lua
Ascending From User To Modder
If the error isn't in any script files, you'll have to unbundle the .archive, load it in WolvenKit, and get your hands dirty. We'll be seeing each other, choomba!
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