Spline material properties (Monowire)

Materials for colouring splines (e.g. monowire)

Summary

Created: Oct 19 2024 by manavortex Last documented update: Oct 19 2024 by manavortex

Based on research by Aanderz and wizard bakery

This page documents monowire materials and their properties.

The monowire's wire is a spline, not a regular mesh. It will appear invisible in 3d preview and behave in interesting ways if you put any different shader on it than the intended one. Please fuck around, find out, and then document your results!

Monowire Material

base\fx_shaders\nanowire_string_spline_deformed.mt

MainColor

Influences the color but is overridden by Temperature

EmissiveMaskPower

Influences the brightness of the Monowire, but Temperature takes priority.

StartGradient

Influences the gray wire near the hand. Set to -1 to disable.

NoiseScale

Influences the animation of the Monowire, but Temperature takes priority.

NoiseAmount

Noise scale and amount set how much the wire wobbles when used. Unstable wires, which wobble across the entire screen, are set to a scale of 1.5 and amount 50.

Thickness

Influences the thickness of the Monowire.

MinimumEmissive

Influences the brightness of the Monowire, but Temperature takes priority.

Emissive

Influences the brightness of the Monowire, but Temperature takes priority

Temperature

The key value. The higher the value, the brighter it gets, and it changes color in the following order as it increases: black → red → orange → yellow → white

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