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Your own Atelier Store

How to set up an atelier store for your mod

This guide will detail how to add an Atelier store with your items. It is part of the Adding new items ArchiveXL tutorial, but you can complete these steps independently.

Wait, this is not what I want!

Requirements

Generating an icon

You need a single .png file with your store's icon (200x200 px). It needs to be in a folder all by itself, and its file name should be slot_01.png.

Now, run the inkatlas generator in WolvenKit with the following settings:

Overwrite existing file

leave it blank

Inkatlas folder

Target path of your .inkatlas, e.g. tutorial\torso\my_custom_shirt\ops

Inkatlas file name

Name of your icon, e.g. atelier_icon

Tile SIze

200x200

PNG raw folder

Path to the folder with your .png file.

After running the generator, make sure to import the png files via Import Tool. They should now show up in the folder where you put them:

Now, create your icon. The process is the same as for "preview images". The resulting slot will be named slot_01.

Creating the atelier file

Example store file (if you don't want to use the generator)
  1. Visit this website and fill out the information:

Field
Content

Store ID (characters only, w/o spaces, '-', '_' and etc.)

MyTutorialAtelierStore

Store Name

My Tutorial Atelier Store

Atlas Resource

tutorial/torso/my_custom_shirt/ops/atelier_icon.inkatlas

Texture Part

slot_01

  1. Now, add your item.

Here's an explanation for the fields below. Rather than filling them by hand, you should use this website to generate your store files.

Field
Content

TweakDBID

as defined in your yaml, e.g.

Items.my_custom_shirt_redwhite

Price

Whatever price you want, 0 means that it's free

Quality

Are we settling for anything but legendary here? Allowed values are: - "IconicItem" - "Legendary" (LegendaryPlus, LegendaryPlusPlus) - "Epic" (EpicPlus) - "Rare" (RarePlus) - "Uncommon" (UncommonPlus) - "Common" (CommonPlus)

​ Ignore "Icon path" and "description", we have these in the item itself.

  1. Click "Add Item". Repeat the process with as many items as you want.

  2. Click "Generate".

Placing the atelier file

In your project's resources folder, create a subdirectory r6/scripts (if it doesn't exist already), and move the atelier file that you downloaded into there:

Now, it's time to test! Install the mod and start Cyberpunk.

Troubleshooting

My atelier store causes scripting errors!

I'm not sure how you managed to read past all the red and yellow boxes on this page, but make sure that the path under atlasResource has forward slashes / instead of backwards slashes \.

If that wasn't it, you might have to re-generate your Atelier store.

My atelier store makes the game crash!

That happens when there are two atelier stores with the same store ID. Do a full-text search for the store ID (MyTutorialAtelierStore) in r6\scripts and make sure that you don't have any duplicates.

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