Removing grass and small foliage
How to change generated runtime terrain
Summary
Wait, that's not what I want!
Requirements
Finding the terrain mesh
Extracting files in WolvenKit
Find the one which is a BW texture, and the corresponding CBitMap texture one, which is named ...foliage.xbmRight-Click the CBitMapTexture one, and select extract
Finding the right part
Editing Texture
Make the terrain use the custom texture

MaskFoliage of the terrain mesh' perloadLocalMaterialInstances to point to the modified foliage maskLast updated