Effects and particles
How do effects work? How do I mod them?
Summary
Published: Feb 11 2024 by manavortex Last documented edit: Feb 11 2024 by manavortex
Wait, this is not what I want!
See Effects modding for a hands-on list of changing effects in Cyberpunk
See Effect components for effect explanations by component
See FX Material Properties for animated materials
While explosions are definitely effects, lights are something else => Lights explained
To position effects, see AMM: Light Components -> Placing your light components
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Effect registry
All effect files are registered in static_effects.csv
. Since that file can only be edited once, you have to merge your own .es files by script.
For instructions on how to do that, check Scripting Cyberpunk -> Effects
Effect duration
An effect's duration is defined in the .effects file:
Particle lifetime
You can find a particle's lifetime for the individual entries in the modules
array:
These are probably (?) overwritten by effect durations?
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