> For the complete documentation index, see [llms.txt](https://wiki.redmodding.org/cyberpunk-2077-modding/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/npcs/custom-tattoos-and-scars/converting-between-tattoo-frameworks/overlay-list.md).

# Overlay textures by framework

{% hint style="info" %}
Confused about the difference? Check [Texture Frameworks for Player V](/cyberpunk-2077-modding/modding-guides/npcs/custom-tattoos-and-scars/converting-between-tattoo-frameworks.md)
{% endhint %}

{% hint style="success" %}
You already have the body mod installed, so you can simply get the files from your [Mod Browser](https://wiki.redmodding.org/wolvenkit/wolvenkit-app/editor/asset-browser#mod-browser) by using the [Wolvenkit Search](https://wiki.redmodding.org/wolvenkit/wolvenkit-app/usage/wolvenkit-search-finding-files).
{% endhint %}

Depending on the supported framework, you need to name your WolvenKit project like this:

| Framework | Prefix | Example name    |
| --------- | ------ | --------------- |
| KS\_UV    | 004    | 004\_my\_tattoo |
| VTK       | 00     | 00\_my\_tattoo  |

## **Supported overlays**

{% hint style="info" %}
The body file of KS\_UV contain the Torso, Back, Legs and Arms parts\
The body file of VTK contain Torso, Back and Legs parts
{% endhint %}

<table><thead><tr><th width="159">Framework</th><th>Overlay name</th><th>gender/body part</th></tr></thead><tbody><tr><td>KS_UV</td><td>fullbody_overlay_d01</td><td>female body (see note above)</td></tr><tr><td></td><td>ma_fullbody_overlay_d01</td><td>male body (see note above)</td></tr><tr><td></td><td>wa_head_overlay_d01</td><td>female head</td></tr><tr><td></td><td>ma_head_overlay_d01</td><td>male head</td></tr><tr><td></td><td></td><td></td></tr><tr><td>VTK Femme</td><td>v_overlay</td><td>female body (see note above)</td></tr><tr><td></td><td>femme_arm_left_01_overlay</td><td>female left arm</td></tr><tr><td></td><td>femme_arm_right_01_overlay</td><td>female right arm</td></tr><tr><td></td><td>h0_001_pwa_c__basehead_overlay</td><td>female head</td></tr><tr><td></td><td></td><td></td></tr><tr><td>VTK Masc</td><td>v_masc_overlay</td><td>male body (see note above)</td></tr><tr><td></td><td>masculine_arm_left_01_overlay</td><td>male left arm</td></tr><tr><td></td><td>masculine_arm_right_01_overlay</td><td>male right arm</td></tr><tr><td></td><td>h0_001_pma_c__basehead_overlay</td><td>male head</td></tr></tbody></table>

### KS-UV Femme path:

Head : `base\4k\common\overlays\wa_head_overlay_d01.xbm`

Body : `base\4k\common\overlays\fullbody_overlay_d01.xbm`

### KS-UV Male path:

Head: `base\4k\common\overlays\wa_head_overlay_d01.xbm`

Body: `base\4k\common\overlays\ma_fullbody_overlay_d01.xbm`

### VTK Femme path :

Head:

`base\characters\head\player_base_heads\player_female_average\h0_000_pwa_c__basehead\textures\h0_001_pwa_c__basehead_overlay.xbm`

Body :

`base\v_textures\body\v_overlay.xbm`

Arms :

`base\characters\player\femme\body\arms\textures\femme_arm_left_01_overlay.xbm base\characters\player\femme\body\arms\textures\femme_arm_right_01_overlay.xbm`

### VTK Male path:

Head:

`base\characters\head\player_base_heads\player_man_average\h0_000_pma_c__basehead\textures\h0_001_pma_c__basehead_overlay.xbm`

Body:

`base\v_textures\body\v_masc_overlay.xbm`

Arms:

`base\characters\player\masculine\body\arms\textures\masculine_arm_right_01_overlay.xbm base\characters\player\masculine\body\arms\textures\masculine_arm_left_01_overlay.xbm`


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