Overlay textures by framework
You can find here a list of overlays names for the KS_UV and VTK frameworks.
Depending on the supported framework, you need to name your WolvenKit project like this:
Framework
Prefix
Example name
Supported overlays
Framework
Overlay name
gender/body part
female body (see note above)
male body (see note above)
female body (see note above)
femme_arm_left_01_overlay
femme_arm_right_01_overlay
h0_001_pwa_c__basehead_overlay
male body (see note above)
masculine_arm_left_01_overlay
masculine_arm_right_01_overlay
h0_001_pma_c__basehead_overlay
KS-UV Femme path:
Head : base\4k\common\overlays\wa_head_overlay_d01.xbm
Body : base\4k\common\overlays\fullbody_overlay_d01.xbm
KS-UV Male path:
Head: base\4k\common\overlays\wa_head_overlay_d01.xbm
Body: base\4k\common\overlays\ma_fullbody_overlay_d01.xbm
VTK Femme path :
Head:
base\characters\head\player_base_heads\player_female_average\h0_000_pwa_c__basehead\textures\h0_001_pwa_c__basehead_overlay.xbm
Body :
base\v_textures\body\v_overlay.xbm
Arms :
base\characters\player\femme\body\arms\textures\femme_arm_left_01_overlay.xbm base\characters\player\femme\body\arms\textures\femme_arm_right_01_overlay.xbm
Head:
base\characters\head\player_base_heads\player_man_average\h0_000_pma_c__basehead\textures\h0_001_pma_c__basehead_overlay.xbm
Body:
base\v_textures\body\v_masc_overlay.xbm
Arms:
base\characters\player\masculine\body\arms\textures\masculine_arm_right_01_overlay.xbm base\characters\player\masculine\body\arms\textures\masculine_arm_left_01_overlay.xbm
Last updated