CCXL: Body Tattoos
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This page will tell you how to use ArchiveXL to add body tattoos to the character creator
To learn more about the character creator, check Game Components explained -> Character Creator
If you want to create a tattoo first, check out Creating Custom Skins - Tattoos - Scars Textures
You have a
You have downloaded the example project from Nexus, and merged it with your project's source
folder
We are using a mesh as an overlay. You know what that means? Just get what you need the most.
If you are using body refits, then you should acquire them. This guideline will show for vanilla.
This is the path to acquire the gender you want to work on for vanilla V.
I will go with the right arm for male V.
Fortunately, the mesh is the easiest part once you are done with the blender work.
All you need to do is import your mesh and set up your texture.
The .app is already set for the appearances. All you need to do is relocate the .mesh
That is all you need to do (and renaming the "name", of course if you want to)
In order to avoid manually replacing every single one, we will use ArchiveXL's new feature (I hope that you have done the important part on Step 2. Otherwise, enjoy the trouble of renaming all one by one!
Since our imported mesh is named as your_tattoo_pma, the dynamic renaming feature will allow you to rename it to whatever you want
Now, use dynamic renaming feature and rename your files.
You might ask "Why didn't we edit your_tattoo_pma.inkcharcustomization?". Very simple.
.app is the only thing changes here so use the dynamic renaming feature and you need to not forget to rename the LocalizedName for our next step which is the .json, the translation entry. It is necessary.
It functions the same as the CCXL Hair.
Our secondaryKey's name is from .inkcharcustomization and it is defined under localizedName.
If you do not plan on renaming both files, just keep it as it is and only change femaleVariant.
Open the .archive.xl on your project's directory. Rename the paths and package the mods!
Note: If you want to do for only one gender, just delete either male or female from the .xl and make sure to pick the mesh path to load the one you want if you want either of the genders. Adapting a tattoo is usually pretty easy! Why not make your mod for both genders?