REDmod

https://www.cyberpunk.net/en/modding-support

Summary

Last documented edit: Sep 08 2024 by manavortex

This page will tell you the following things:

Wait, that's not what I want!

I just want to know which to use!

Unless the mod author says otherwise, do not use REDmod.

What is REDmod, and what does it do?

TL;DR: You trade a longer initial startup for shorter loading screens.

But REDmods come second in load order. The easiest way to avoid these altogether is not using REDmod, which is why it never took off.

REDmod is a modding framework with a set of command line tools to precompile mods before launch.

If you don't speak Netrunner: During game launch, the modded content will be added to the game's regular file. Your in-game loading screens will be much faster.

When do I need it?

Unless the Nexus page explicitly tells you that it's REDmod only (or you are making a mod), assume that you don't.

As of September 2024, the only thing we can't do without REDmod is adding new sounds (replacing existing sounds is fine). The Audioware mod attempts to mitigate that.

How to install REDmod

REDmod is shipped as free DLC with the game. You need to add it inside the platform store (GOG, Steam, Epic). You can click the link below, or find more detailed instructions further down on the page.

If you're accessing Cyberpunk through Steam Family Sharing, you'll be unable to install REDMod (thanks, Steam!). In this case, you can ask the person who's family sharing with you for their Tools folder.

GOG

Steam

When REDmod is installed correctly you will find a new folder tools/redmod inside your game root directory, with subfolders: bin, scripts, tweaks.

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