REDmod
https://www.cyberpunk.net/en/modding-support
Last updated
https://www.cyberpunk.net/en/modding-support
Last updated
Last documented edit: Sep 08 2024 by
This page will tell you the following things:
If you just want to turn it on, check here.
If you're looking for the log, go to your Cyberpunk 2077 game directory and find it under
tools\redmod\bin\REDmodLog.txt
If you are a mod developer, check REDmod for mod devs
I just want to know which to use!
Unless the mod author says otherwise, do not use REDmod.
TL;DR: You trade a longer initial startup for shorter loading screens.
But REDmods come second in load order. The easiest way to avoid these altogether is not using REDmod, which is why it never took off.
REDmod is a modding framework with a set of command line tools to precompile mods before launch.
If you don't speak Netrunner: During game launch, the modded content will be added to the game's regular file. Your in-game loading screens will be much faster.
Unless the Nexus page explicitly tells you that it's REDmod only (or you are making a mod), assume that you don't.
As of September 2024, the only thing we can't do without REDmod is adding new sounds (replacing existing sounds is fine). The Audioware mod attempts to mitigate that.
REDmod is shipped as free DLC with the game. You need to add it inside the platform store (GOG, Steam, Epic). You can click the link below, or find more detailed instructions further down on the page.
If you're accessing Cyberpunk through Steam Family Sharing, you'll be unable to install REDMod (thanks, Steam!). In this case, you can ask the person who's family sharing with you for their Tools
folder.
When REDmod is installed correctly you will find a new folder tools/redmod
inside your game root directory, with subfolders: bin
, scripts
, tweaks
.