This page will show you how to create colour variants of textured materials without recolouring textures.
The problem
Who doesn't know it? You have a textured shirt, and you want to create multiple colour variants.
Most game engines "solve" this by including a different-coloured texture. This leads to huge mod files and bad performance and thus, we do not like it.
Fortunately, Cyberpunk materials are smarter than this.
The solution
Many shaders offer a parameter to tint textures on-the-fly by setting a material property:
As you can see, both materials are using the same textures — the tinting happens via BaseColorScale parameter. You can use that to avoid texture duplication.