🌐World Editing
Editing the world of Cyberpunk
This page will give you an overview on how to edit the world of Cyberpunk 2077.
For its collection of guides, see the child pages in the wiki's navigation tree or click on "Next" at the foot of the page.
For a guide on how to find the correct streamingsector, see Finding Locations
For a list of ineresting sectors on this wiki, see Reference: World Sectors
How to change the world?
Rather than blowing up Arasaka Tower or trying to become bomb, we're using ArchiveXL to edit the contents of .streamingsector files.
Under The whole world: .streamingsector, you can find an explanation of how cyberpunk handles world sector Level of Detail (LOD).
Why shouldn't we edit .streamingsector files?
Exclusivity
In Cyberpunk modding, files can only be edited by one mod at a time, and that mod will be the first to reach the file. Once you have added a file to your .archive, nobody else can edit it.
Compatibility
Sector files often change between game versions. Your edited sector file won't know and won't care, so it will overwrite the updated file nonetheless. (See for yourself - try a pre-2.0 version from one of mana's Apartment Overhauls and watch everything explode).
ArchiveXL will modify sectors only if the number of expected nodes matches the number of total nodes in the sector. On top of that, for each node affected, a type has to be specified - so if CDPR sneakily switches out one of the nodes that you've been deleted for something else, AXL will notice and refuse to implement your sector modification.
So how do I actually do it?
Create an .xl
file in your Wolvenkit project's resources folder. It has to contain the following structure:
ArchiveXL will load that file from your game's mod folder and apply the modifications for you.
For more detailed information, see the nested guides, e.g. World Editing: deleting objects
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