🌐World Editing
Editing the world of Cyberpunk
This page will introduce you to the very basic structure of the world and the necessary tools to effectively modify the surroundings to your liking.
World Structure
The world of Cyberpunk2077 consists of nodes, which can represent pretty much anything from visible meshes, collision, lights, effects to sounds, areas dictating where NPCs can spawn and more. These are grouped together into streamingsectors which are packed inside the archive files of the game - meaning not directly editable without creating massive conflicts due to how mods modifying the same resources get handled.
More detailed information can be found here:
Tools You Will Need
Instructions on how to find locations using RHT can be found here.
entSpawner (GitHub): Handles the spawning of objects that can then be converted into standalone streamingsectors. It has access to all game assets and AMM prop packs installed.
removalEditor (GitHub): Integrates with RedHotTools to allow easily creating node removal files for ArchiveXL.
Wolvenkit (GitHub|Wiki): Comprehensive mod creator, allows finding more detailed information about nodes e.g. finding their actors. Includes scripts to remove occlusion nodes, adding custom streamingsectors from entSpawner, adding resources like custom meshes and much more.
All mods that these mods require to function.
It is highly recommended to join the redmodding discord to stay up to date on new techniques and tools.
Last updated