Lootable world objects
Summary
Requirements
Step 1: Create your loot table
LootTables.Loot_misoru_ronin_case: # Loot table identifier
$type: gamedataLootTable_Record
lootGenerationType: dropChance
lootItems:
- $type: gamedataLootItem_Record # Append a separate entry for each item you want added to your container
dropChance: 1 # Value from 0 to 1 determining % drop chance
dropCountMax: 1 # Max quantiy of this item
dropCountMin: 1 # Min quantity of this item
itemID: Items.Preset_Satara_Ronin # The item added to your loot table
maxItemsToLoot: 1 # If more than 1 lootItems, change this number accordingly
minItemsToLoot: 1 # dittoStep 2: Verify your object's components

weapon_case_medium.ent)Step 3: Identify your object in your .streamingsector

.streamingsector
lootTable and persistentStateYou're done!
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