# Boe6's vehicles: Extra Details

### Wheel Audio Components

Each wheel on your vehicle has it’s own audio component for sound. Position data path:

```
.ent file > RDTDataViewModel > components > WheelAudioEmitterFL/FR/BL/BR
```

### Vehicle Exhaust Alignment

Vehicles use FX emitters on the exhaust for visual effects. These positioning values need to be configured as well.

```
.ent file > RDTDataViewModel > components > FX_slots > slots > fx_exhaust_x

```

### Engine Damage FX Smoke

FX emitters need to be positioned for smoke effects when vehicle damage occurs

```
.ent file > RDTDataViewModel > components > FX_slots > slots > fx_engine 
```

### Wheel Fire FX position

Each Wheel has a fire FX position to be configured

```
.ent file > RDTDataViewModel > components > FX_slots > slots > fire_fr/fl
```

### Vehicle Handling

Needs more research. Some control is set in tweaks.

Check Tweaks: `gamedataBaseDrivingParameters_Record` under `driving`

<figure><img src="https://1427525421-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F4gzcGtLrr90pVjAWVdTc%2Fuploads%2Fgit-blob-cfa497a6b52ff5cdbfd053c5f17a135c6d33b0aa%2FdrivingTweaks.PNG?alt=media" alt=""><figcaption></figcaption></figure>
