Boe6's vehicles: Extra Details
Minor details that didn't deserve a whole page
Wheel Audio Components
Each wheel on your vehicle has it’s own audio component for sound. Position data path:
.ent file > RDTDataViewModel > components > WheelAudioEmitterFL/FR/BL/BR
Vehicle Exhaust Alignment
Vehicles use FX emitters on the exhaust for visual effects. These positioning values need to be configured as well.
.ent file > RDTDataViewModel > components > FX_slots > slots > fx_exhaust_x
Engine Damage FX Smoke
FX emitters need to be positioned for smoke effects when vehicle damage occurs
.ent file > RDTDataViewModel > components > FX_slots > slots > fx_engine
Wheel Fire FX position
Each Wheel has a fire FX position to be configured
.ent file > RDTDataViewModel > components > FX_slots > slots > fire_fr/fl
Vehicle Handling
Needs more research. Some control is set in tweaks.
Check Tweaks: gamedataBaseDrivingParameters_Record
under driving
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