Boe6's vehicles: Extra Details

Minor details that didn't deserve a whole page

Wheel Audio Components

Each wheel on your vehicle has it’s own audio component for sound. Position data path:

.ent file > RDTDataViewModel > components > WheelAudioEmitterFL/FR/BL/BR

Vehicle Exhaust Alignment

Vehicles use FX emitters on the exhaust for visual effects. These positioning values need to be configured as well.

.ent file > RDTDataViewModel > components > FX_slots > slots > fx_exhaust_x

Engine Damage FX Smoke

FX emitters need to be positioned for smoke effects when vehicle damage occurs

.ent file > RDTDataViewModel > components > FX_slots > slots > fx_engine 

Wheel Fire FX position

Each Wheel has a fire FX position to be configured

.ent file > RDTDataViewModel > components > FX_slots > slots > fire_fr/fl

Vehicle Handling

Needs more research. Some control is set in tweaks.

Check Tweaks: gamedataBaseDrivingParameters_Record under driving

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