This should only happen for meshes with armatures.
Switch to the Data tab (the green triangle)
If you don't have vertex groups, add one
If you already have vertex groups, select the one named to the bone closest to your ungrouped vertices
If you aren't already, switch to Edit Mode (Hotkey: Tab)
Click the "Assign" button under the vertex groups panel
Ungrouped vertices found
This should only happen for meshes with armatures. You can check the screenshot under Assign weights before exporting for references.
Switch to the Data tab (the green triangle)
The plugin should have switched your viewport to Edit Mode (if not, do it yourself - hotkey: Tab)
Find out which vertices are the problem by moving them around in the edit view
In the list of vertex groups, select the armature bone closest to your ungrouped verts
Click the "Assign" button under the vertex groups panel
Rinse and repeat the process for all submeshes until the plugin lets you export
No armature objects are selected
You are trying to export a pose, but you didn't select your armature. Click on the armature object in the outliner:
No meshes selected
You're trying to export something, but you haven't selected any meshes. Select everything that you want to export in the outliner (top-right panel) - the armature parent will be auto-selected for you.
Degenerate Geometry
Some issues with the geometry can prevent mesh import in WolvenKit.
Zero Faces
Faces so tiny that their surface area is 0 (also bad for performance). To get rid of them, do one of the following:
Fix on export
You can check the "Fix" box in the export dialogue
Degenerate Dissolve
Select Mesh -> Clean Up -> Degenerate Dissolve. This will collapse faces and edges without a surface.
It's enough to check the "Export as Static Prop" box during export, and the error will go away.
Equipment: You need an armature
You should have an armature in your .blend file because you're importing over an original Cyberpunk mesh. If you don't, you might want to refer to a guide such as Replace a player item with an NPC item and follow the steps.
Open the Modifiers tab (the orange wrench) and repeat the following steps for each mesh:
Make sure that there is exactly one Armature modifier present. If there is none, click Add Modifier and add one.
Click into Object and select the armature that your mesh is parented to.