# Quests: .quest\* and .scene files

## Summary

**Last documented update**: January 26, 2025 by [Zhincore](https://app.gitbook.com/u/OsI9JXgCSSbt40hb327iBDif7Xv1 "mention")

This page will explain how **quests** and **scenes** work.

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## Node types

Scenes and quests contain various types of node, here is a list of what we know about them:

### Audio

#### QuestAudioNode

Allow the quest to play a sound event (can be found in [SoundDB](https://sounddb.redmodding.org/sfx)).

#### AudioMixNode

Controls various states defined in the `cooked_metadata.audio_metadata` file using *signals* (or *signposts* as named in WolvenKit).
