# Removing world objects with Removal Editor

## Summary

**Published:** October 2023 by [mana vortex](mailto:undefined)\
**Last documented update:** July 2025 by [mana vortex](mailto:undefined)

This guide will show you how to remove items from the world via Removal Editor.

**Difficulty:** You know how to read. Everything else will hopefully become clear!

**Estimated completion time:** The tooling has become very good - you should be able to remove an object in <10 minutes.

Wait, this is not what I want!

* To do things the hard way, check [World Object Removal with Blender](/cyberpunk-2077-modding/modding-guides/world-editing/removing-objects/world-object-removal-with-blender.md)

## Requirements

* The latest [ArchiveXL ](https://www.nexusmods.com/cyberpunk2077/mods/4198)(at least 1.8.0)
* Removal Editor (optional download on the [World Builder](https://www.nexusmods.com/cyberpunk2077/mods/20660?tab=files) page)
* The latest [RedHotTools](https://github.com/psiberx/cp2077-red-hot-tools/releases/) (see [install instructions](/cyberpunk-2077-modding/for-mod-creators-theory/modding-tools/redhottools.md#installation-guide))

## RemovalEditor, RedHotTools and ArchiveXL

{% hint style="info" %}
Follow the [#step-by-step](#step-by-step "mention") instructions, if you want some additional background info you can also read the info on the Removal Editor [GitHub page](https://github.com/justarandomguyintheinternet/CP77_removalEditor?tab=readme-ov-file#installation).

If you get stuck, refer to the [Troubleshooting](/cyberpunk-2077-modding/for-mod-users/user-guide-troubleshooting.md) section at the end of the guide!
{% endhint %}

## Step-by-step

### 1. Preparation

In this section, you find the object that you want to remove in the game, and create a preset in Removal Editor.

1. Launch the game
2. Go to the location you want to edit (see [Finding Locations](/cyberpunk-2077-modding/for-mod-creators-theory/references-lists-and-overviews/reference-world-sectors/places.md)for a detailed guide)
3. Find an object that you want to remove and stand in front of it
4. Open your CET overlay
5. Open the Removal Editor UI and create a new preset:

<figure><img src="/files/0jIrZ7fa0L9RTUzyEsKH" alt=""><figcaption></figcaption></figure>

6. Click the "Edit" button. This will switch Removal Editor to the editing view:

<figure><img src="/files/BqBGl4eDJSGCEbcZewNh" alt=""><figcaption></figcaption></figure>

### 2. Removal

Now that the preset is active, we can use RedHotTools to easily remove them.

1. Open the [World Inspector](/cyberpunk-2077-modding/for-mod-creators-theory/modding-tools/redhottools.md#world-inspector) and switch to the `Scan`tab
2. Hit the big "Scan world nodes" button

<figure><img src="/files/YQYqPGwLRRtGyosv3yQW" alt=""><figcaption></figcaption></figure>

3. Optional: You can filter your results (see [RHT: The world inspector](/cyberpunk-2077-modding/for-mod-creators-theory/modding-tools/redhottools/rht-the-world-inspector.md) for more information)
4. Move your mouse over the entries until the object in front of you is highlighted:

<figure><img src="/files/Ie2pbT85pUUtYJayINhl" alt=""><figcaption></figcaption></figure>

3. Expand the node and scroll to the bottom
4. Click the `Send node to Removal Editor` button

<figure><img src="/files/uYXaax8MZliuidxWkZfo" alt=""><figcaption></figcaption></figure>

5. The removal editor will now change and list your node:

<figure><img src="/files/Fcw55Xt48CoEF3cJADbq" alt=""><figcaption></figcaption></figure>

6. Optional: Repeat this process with as many things as you want.

{% hint style="warning" %}
In order for the removals to be persistently applied, you must install the generated `.xl` file, as is explained in the next section
{% endhint %}

### 3. Testing

Now that you're done building the list of objects to remove, let's test.

While you were busy clicking buttons, RemovalEditor has done the hard work in the background, and has generated a `.xl` file for you. This file can be read by ArchiveXL, which will apply your removals.

1. Close the game
2. Open your [The Cyberpunk 2077 Game Directory](/cyberpunk-2077-modding/for-mod-users/users-modding-cyberpunk-2077/the-cyberpunk-2077-game-directory.md) in Windows Explorer
3. Find the `.xl` file under\
   `Cyberpunk 2077\bin\x64\plugins\cyber_engine_tweaks\mods\removalEditor\data` ,\
   It will have the same name as the preset that you created in step 1.5.
4. Copy the file to your mod directory: `Cyberpunk 2077\archive\pc\mod`
5. Start the game. Your object(s) should now be gone.

## Creating a mod

To share your changes with others, you will want to put it on Nexus. For that, you have to pack the file correctly — and the easiest way to do that is via Wolvenkit.

{% hint style="info" %}
If you make changes in Removal Editor, you only need to repeat the steps 3 and 4 below, and your mod will be up-to-date for Nexus release!
{% endhint %}

1. Create a new [Wolvenkit project](https://wiki.redmodding.org/wolvenkit/wolvenkit-app/usage/wolvenkit-projects#create-a-new-wolvenkit-mod-project)
2. In the Project Explorer, switch to the Resources tab

<figure><img src="/files/O0HFLSshaVNJLKVzpjtN" alt=""><figcaption></figcaption></figure>

1. Select the resources folder in the tree
2. Click the yellow folder icon to open the Windows Explorer here
3. Copy the .xl file from Removal Editor directly into this folder (Step 3.1). Since it is an `.xl` file, Wolvenkit will automatically create the folder structure on packing.
4. In the toolbar, click on [Create Zip](https://wiki.redmodding.org/wolvenkit/wolvenkit-app/menu/toolbar#create-zip)
5. Shift-click on the yellow folder icon above the file tree to open the project directory
6. You will see a `project_name.zip`. It should have the following directories:

```
- archive
  - pc
    - mod
      - your_mod_name.xl
```

7. ... and that's it! You can upload the zip file to Nexus!

## Troubleshooting

### I can't open CET!

See [Troubleshooting](/cyberpunk-2077-modding/for-mod-users/user-guide-troubleshooting.md)-> [Troubleshooting](/cyberpunk-2077-modding/for-mod-users/user-guide-troubleshooting.md#cet-isnt-starting)

### CET doesn't have a RemovalEditor window!

That means RemovalEditor is not installed correctly. Make sure to install all of its requirements, and their requirements as well. For more information, check [Users: Troubleshooting Requirements](/cyberpunk-2077-modding/for-mod-users/user-guide-troubleshooting/requirements-explained.md).

### CET doesn't have a World Inspector window!

That means RedHotTools is not installed correctly, or you forgot to install the CET overlay. Double-check [RedHotTools](/cyberpunk-2077-modding/for-mod-creators-theory/modding-tools/redhottools.md) ->[RedHotTools](/cyberpunk-2077-modding/for-mod-creators-theory/modding-tools/redhottools.md#installation-guide).

### My edits aren't showing up!

Either ArchiveXL is not installed correctly, or you put your file into the wrong place.\
Check the ArchiveXL log in the following folder by opening it with a text editor:

```
Cyberpunk 2077\red4ext\plugins\ArchiveXL\ArchiveXL.log
```

If the file doesn't exist, then ArchiveXL is not installed correctly. Make sure that both your game and the mod are on the most recent version, and install all of the mod's rquirements.

If the file exists, but you can't find your mod in there (Ctrl+F to search), you put your file into the wrong place. Repeat the instructions in [#id-3.-testing](#id-3.-testing "mention").


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/removing-objects/world-editing-deleting-objects.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
