Removing world objects with Removal Editor
How to remove items from the world with ArchiveXL
Summary
Published: October 2023 by mana vortex Last documented update: July 2025 by mana vortex
This guide will show you how to remove items from the world via Removal Editor.
Difficulty: You know how to read. Everything else will hopefully become clear!
Estimated completion time: The tooling has become very good - you should be able to remove an object in <10 minutes.
Wait, this is not what I want!
To do things the hard way, check World Object Removal with Blender
Requirements
The latest ArchiveXL (at least 1.8.0)
Removal Editor (optional download on the World Builder page)
The latest RedHotTools (see install instructions)
RemovalEditor, RedHotTools and ArchiveXL
Video guide
Visual learners, celebrate: Proxima Dust made a video guide for this! Everyone else, proceed to the next section for a full step-by-step guide.
Step-by-step
1. Preparation
In this section, you find the object that you want to remove in the game, and create a preset in Removal Editor.
Launch the game
Go to the location you want to edit (see Finding Locationsfor a detailed guide)
Find an object that you want to remove and stand in front of it
Open your CET overlay
Open the Removal Editor UI and create a new preset:

Click the "Edit" button. This will switch Removal Editor to the Staging view:

2. Removal
Now that the preset is active, we can use RedHotTools to easily remove them.
Open the World Inspector and switch to the
Scan
tabHit the big "Scan world nodes" button

Optional: You can filter your results (see RHT: The world inspector for more information)
Move your mouse over the entries until the object in front of you is highlighted:

Expand the node and scroll to the bottom
Click the
Send node to Removal Editor
button

The removal editor will now change and list your node:

Optional: Repeat this process with as many things as you want.
3. Testing
Now that you're done removing objects, let's test.
While you were busy clicking buttons, RemovalEditor has done the hard work in the backtground, and generated an .xl
file for you. This file can be read by ArchiveXL, which will apply your removals.
Close the game
Open your The Cyberpunk 2077 Game Directory in Windows Explorer
Find the
.xl
file underCyberpunk 2077\bin\x64\plugins\cyber_engine_tweaks\mods\removalEditor\data
. It will have the same name as the preset that you created in step 1.5.Copy the file to your mod directory:
Cyberpunk 2077\archive\pc\mod
Start the game. Your object(s) should now be gone.
Creating a mod
To share your changes with others, you will want to put it on Nexus. For that, you have to pack the file correctly — and the easiest way to do that is via Wolvenkit.
Create a new Wolvenkit project
In the Project Explorer, switch to the Resources tab

Select the resources folder in the tree
Click the yellow folder icon to open the Windows Explorer here
Copy the .xl file from Removal Editor directly into this folder (Step 3.1). Since it is an
.xl
file, Wolvenkit will automatically create the folder structure on packing.In the toolbar, click on Create Zip
Shift-click on the yellow folder icon above the file tree to open the project directory
You will see a
project_name.zip
. It should have the following directories:
- archive
- pc
- mod
- your_mod_name.xl
... and that's it! You can upload the zip file to Nexus!
Troubleshooting
I can't open CET!
See Troubleshooting-> CET isn't starting
CET doesn't have a RemovalEditor window!
That means RemovalEditor is not installed correctly. Make sure to install all of its requirements, and their requirements as well. For more information, check Users: troubleshooting requirements.
CET doesn't have a World Inspector window!
That means RedHotTools is not installed correctly, or you forgot to install the CET overlay. Double-check RedHotTools ->Installation guide.
My edits aren't showing up!
Either ArchiveXL is not installed correctly, or you put your file into the wrong place. Check the ArchiveXL log in the following folder by opening it with a text editor:
Cyberpunk 2077\red4ext\plugins\ArchiveXL\ArchiveXL.log
If the file doesn't exist, then ArchiveXL is not installed correctly. Make sure that both your game and the mod are on the most recent version, and install all of the mod's rquirements.
If the file exists, but you can't find your mod in there (Ctrl+F to search), you put your file into the wrong place. Repeat the instructions in 3. Testing.
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