🎉Getting started: Making mods
You want to make mods? Awesome!
Summary
Created: Jul 18 2024 by manavortex Last documented update: Jul 18 2024 by manavortex
This page is for people who are just getting started.
How do I start?
First of all, you are welcome to join us on the REDmodding Discord – it's not mandatory, though.
But before you can call yourself a modder, you must master an important skill:
If there are mods that already do what you want, you can analyze them and try to change what they do. You will break them — that's a normal part of the modding experience. Just make sure to keep a working back-up.
Is that allowed?
The short answer: Yes, you are allowed. CDPR says so.
Never forget that somebody made that mod. Another person poured time and creativity in the thing you're holding – treat it respectfully.
Always give credit where credit is due and don't be a jerk.
What tools do I need?
Giving you a straight answer would be too easy: that depends on the type of mod you want to make.
Here's the different kinds of mod:
Changing game item stats
The bad news: No cool Wolvenkit magic for you – you can use it to look up stuff, though. The good news: You only need a text editor!
Where do I go from here?
Start with How to YAML: Tweak modding basics
After completing the guide, you know everything to explore theTweakDB: Game database on your own
Cars!
The bad news: Making cars is a long and involved process. The good news: We have a detailed guide, and after doing this, you will have covered all the basics.
Where do I go from here?
Everything you need to know is explained in Boe6's Guide: new car from A to Z
Anything 3d: Gear, body parts and chrome
The bad news: 3d editing is scary and has a steep learning curve. The good news: We have step-by-step guides for almost everything
Where do I go from here?
You can now fuck around and find out on your own. If you feel overwhelmed, I recommend the following guides (in that order):
Recolours and Refits will show you the process and the workflows
Adding new items shows you how to add game items. You can use the results of step 1 as a base.
Anything NPC
The bad news: There are a lot of NPCs, and their files are pretty convoluted The good news: We have guides for almost everything. They are occasionally confused, though.
Where do I go from here?
You can check out the V & NPCs section. If you feel lost or need a mod to fuck around and find out with, take the example project from the NPV: Creating a custom NPC (but ignore everything about making a custom head).
Otherwise, you can take a look at these guides:
Synopsis
Go forth and create mods! If you found any of our tutorials useful, maybe put a link in your mod description? See you around!
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